Comments
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By your first point every perk that doesn't require some input from the Killer need's to be changed? So Unnerving Presence, Shadowborn, Enduring, Tinkerer, A Nurse's Calling, Monitor And Abuse, Remember Me, Coulrophobia, Rancor, Corrupt Intervention. Just to name a few perks that don't really need the Killer to have input…
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How was it exactly bad for the game? It was a good 30% percent of matches that it actually stayed up past the first generator. But we the players will never know because we weren't privy to the GOD like statistics that BHVR has. Ruin was probably one of the best perks in the game it gave Killers (Hag, Huntress,…
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its more of a communication issue.
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Hey there! Just popping into to throw some kindling on the fire and remind people that Ruin was nerfed for being used in 80% of Killer games.
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Cheers, It's baffling that BHVR is sleeping on the best PR nugget ever.
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But there is. Pallet Stuns, Missing attacks, The bar running out, Being blinded, and Head on, Their is still counter play
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Yeah because screw little John for wanting to play a good round of Killer.
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I personally love his current concept before BHVR had the bright idea to change them. I would love to see it become a Token based system. Each time a survivor is struck while in Frenzy fills the bar for a second time after the bar is filled Feral Frenzy activates and each strike can damage for one health state. If a…
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I honestly love the idea of removing I-Frames.
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Don't look down on Killers too hard their just annoyed that they can't re-light their "Broken Hex's" like survivors "Fair Boon's".
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I just feel like their squandering a golden opportunity to actually see what changes could work in a faster way over this cautious slow roll they have.
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If I am being camped then I'm cool with hanging around on the hook for a while. But if the killer is straight running through my team on the other end of the map while two people could have unhooked me then I just let go.
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How do you know that they weren't? Did you have access to their chat log after the game? But your right the same 4 people can be in the same lobby more than twice without them being a 4 stack. Yes the poster of this is venting about frustrating games without giving too much about what happened during the match I'll give…
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SWF is something that shouldn't have been implemented into this game. Unpopular opinion is unpopular it also inflates other ranks with people who shouldn't be in them because their friends take the chases for them. These players don't experience all aspects of the game so they complain. I have played games with Red, Purple…
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I'm still amazed that they haven't introduced a Horizontal and vertical slider for Gunslinger or Huntress. We're still stuck with one slider for both movements.
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Eat that toxicity make it your bread and butter. On a serious note just ignore them. Your playing Killer not a cuddle teddy bear.
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Are we talking mentally or physically?
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"People risk their accounts for a lot less" That is very true. Once again I'll offer you the same point I made above. Make It a tier based system Tier 1: Any less than 4 lit totems then this perk is deactivated / Tier 2: Any less than 3 lit totems then this perk deactivates / Tier 3: Any less than 2 totems and this perk is…
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That would then be a bannable offense so risking your entire game just because your a little salty doesn't sound like something a thinking person would do. All the perks you mentioned have already been brought up and I created a post a little higher up explaining why I don't think that would be an issue.
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Why not longer than 60 seconds? If I am right and it extends game play then its a blessing for Killers and if Survivors take just a wee bit more time in match cleansing the totem they ran by to get to the generator than late game shouldn't be an issue.
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#1: Combo's seem to be a very big thing for Perk's in this game so I say if someone want's to weaken themselves Mid-Game by building for an End-Game build than I don't see too much of an issue. #2: It's only an objective if the perk is brought at all. Half of the totem's are placed very irresponsible close to generators…
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Why not? It shouldn't be too much trouble if you took the time to break any of the totems you run by while on your way to the next generator. After all the Killer could have NOED but I bet that's no problem for you.
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That is an excellent Idea make it a tier bases system. Tier 1: No more than three / Tier 2: No more than Two / Tier 3: No more than one. Your first point I offer a rebuttal most survivors now a game run Boon totems so they actively seek out totem's there for giving the survivor knowledge of the location and it brings up an…
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#1: All good points. A few good players will already have broken a majority of the totem's if not all by the time the perk is put in play and at that point the Hex becomes useless. As for the other end game collapse perks mentioned. Remember Me assuming its tier 3 that is 16 seconds and at that point if its still blocked…
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Unpopular opinion is unpopular. SWF is what's making this game tank hard. Think about it with MMR enabled Survivors who can't run the Killer for crap gets placed in higher ELO's and when their not playing with their friends they get smacked the first thing they do is rant and rave. It also wouldn't hurt BHVR to be a little…
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I'm not saying it's perfect but at the same time it will make BHVR actually address those same issues. Besides totem's do make more noise when they are lit so I don't think finding them will be too much of an issue as long as your playing with headphones.
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I play in red and purple and I have seen Ghostface/Wraith/Trapper/Huntress I haven't seen the Twins/Freddy/Plague at all I have encountered 1 Oni but that almost two weeks ago. I played Bunny Feng and he refused to hit me it was actually fun.
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What rank are you where you encounter Deathslinger? All I play against are Wraith, Spirit, and Trapper. I haven't seen a Pig in months.
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I've said it in the past the Hatch should only spawn when one survivor is present on the map.
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I like the map, I just have no idea where the stairs are.
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What I am pointing out is that they managed to cut through three health states with little to almost no time at all.
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I never said he was strong because he can camp.
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What I have seen in my 5 games against him today. The mostly floated around the hooked survivor and when ever a survivor went for an unhook he just spammed both of them. He went right through a full health survivor downed him and still had enough blades to re-down the hooked guy.
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Change the Laceration meter decay and make it so survivors have to mend to remove it.
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4 out of the 5 games I played against him today had him just saw through full health survivors downed them and still had enough blades to re-down the hooked survivor. If he stays like this I imagine Borrowed Time will become a staple of everyone's build.
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I feel like something needs to be fixed. I played 4 games against Trickster today and I can tell he is a bit too strong at the moment. 3 of my 4 games he re-downed the hooked player and the one who unhooked him a good 3 times during the match. I feel like his recoil needs to be stronger if they lower the amount of blades…
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I wonder if the people who say that realize that the supposed "skill checks" on generators require no skill to hit. In reality its just annoyed little kids who are mad they got caught, outplayed, or out mind gamed.
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I think he should be able to stalk healthy survivors indefinitely while unable to stalk injured Survivors.
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Let's phrase it like this. Frenzy: The Legion's base movement speed increases and can vault pallets and windows. When a Survivor is within a certain radius they are revealed by Killer Instinct. The first hit on a survivor inflicts the deep wound timer. Feral Frenzy: After inflicting the Deep Wound timer on survivors 8…
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I think he should have two seperate abilities Frenzy being his base where he chases survivors and vaults pallets but have a second bar that rises with each stab he gets. Once the bar is filled he enters Feral Frenzy where each stab counts as a hit with no stun but a short speed penalty after each swing.
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I just think the boxes shouldn't be highlighted for survivors.
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I never really feel entitled to escape because I just play to run the killer. I hate sitting on gens every game.
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I just laugh. Sometimes I fall out of my chair is its used with an insta-down Killer. Should have done bones or you know escaped through the door.
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I actually just thought about it why not change Legions ability to Frenzy basically the same ability as now but add a second red bar that charges at 3% a second with a 5% percent boost for each survivor with the deep wound. Once the bar is full Legion enters Feral Frenzy but instead of inflicting Deep wound it counts as a…
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I think for Feral Frenzy should gain charges based off of how many time you inflict Deep Wounds once you reach 6 tokens the next time you enter Feral Frenzy each hit acts as a normal Attack for the duration of Frenzy.
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Enough Killer nerfs. The only thing that needs to be fixed is map tiles.
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Looking at it problems occur in real life most of the time. I had a buddy that I played Siege with who had to back out of ranked games because he had a kid to look after. My point is that Dead By Daylight lacks a casual mode where people can play while still being able to attend to real life occurrences. When I first…
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Being honest the D/C penalty shouldn't have even been implemented as I know now it hurts Survivors that are kicked from the match and those that actually have to step away for personal reasons. Sure I get what they were trying to fix but the negatives are outweighing the positives.
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Uh I will agree that its good but once Killers know you have it it almost becomes a determent. I had a couple of games as Ghost Face where I used it against a survivor just to get them off a Gen they were about to complete. Against Spine Chill on loops I would say it is mindgameable because most survivors will shift their…
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I will probably buy them only because I did it for each Killer even Blight and I don't even like playing as him.