Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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That streamer needs to be banned. He has been smurfing his MMR and trolling players like that for a long time. He spent 6 hours bleeding out player after player in Lights Out. Devs don't do anything about it because they condone the behavior.
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Repeated behavior. Habitually bleeding out isn't the same as "oh one dude crawled away and I couldn't find him" or "this team doing some boil over bullshit so I have no moves to make"
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Slugging and intentionally bleeding out are 2 different things. If someone is habitually bleeding out survivors match after match they are refusing to participate in normal gameplay.
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Bleeding out shouldn't fall under the "slugging" category, it's more refusing to participate in normal gameplay. Unsportsmanlike Conduct Use this option to report a player for purposefully losing the game, not participating in or disconnecting from the game early to avoid defeat. Examples: AFKing, rage quitting idling, and…
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I think an option to put yourself in a cage like the 2v8 has would be great. It would move you to an area away from someone who is BMing you and progress the game towards an end. It would also give a chance for an uncage if another survivor couldn't get to you because the killer was walking back and forth on top of you…
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A few years ago when Puppers was alive and healthy. Some of my favorite matches are when I'd randomly load into the lobby with him and Monto. Those guys knew how to have fun with this game.
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The devs have never specifically said that bleed outs are considered kills. They have said kills and escapes raise/lower MMR, and have defined kills as sacrifice, mori, times-up, head trap, etc but have never specifically said anything about bleed outs. Look at streamers who habitually bleed out survivors, they play at low…
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Bleed outs have never been confirmed by the devs to be considered kills or affect MMR. Everything in the game points towards them not being considered kills. Players can't get an adept, tome, or daily challenges done through bleed outs, and for every bleed out a player does, they get knocked down a rank from the Merciless…
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You realize in a balanced match the gens are supposed to get done, the gates open, and one or two survivors out?
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No reward for hooking people? The whole sacrifice score category awards points for hooking and sacrificing survivors. Just knocking them down doesn't reward many points at all.
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If you keep winning matches with full slowdown perks, you are going to have a bad time when you try to go back to more "fun" builds. I find it's best to let MMR do its job based on the builds I like to run. If I'm losing, it probably means that I went to a skill level above where I should be with how I like to play.
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If a bleedout happens, a killer's rating will drop from Merciless Killer to Relentless killer. The killer is the one who loses on a bleedout. It's always better to try for the hook than let a bleedout happen.
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Why is your team fine with having a player do this to another player for 4 minutes straight while the survivor player bleeds out?
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If you bled out 4 survivors then you got "The Entity Hungers" rating, which means a 0 kill game.
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The game isn't counting bleed-outs as kills, so it's really a loss for the killer when it happens.
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Maybe they DC'd because they are tired of being found right away with Lethal and saw spammed, then having to do 6 gens due to Pain Res, and and then be locked out of doing gens due to Grim Embrace. Just a theory.
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The odds are even when nobody brings perks. Distortion is pretty much the only option to even the odds when they are stacked toward aura reading.
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I can't believe how much fun I'm having with Trickster. Didn't expect that one.
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You are incorrect about this. If you kill a survivor your rating will change from The Entity Hungers to Brutal Killer to Relentless to Merciless for each one killed. Bleed one out and you don't get that rating. The game simply does not count them as kills, you don't get points, can't complete any adepts, do any daily or…
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But it's not a win condition. A killer doesn't get any points for doing it and it doesn't count as a sacrifice/kill on the end game tally screens.
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What double standard? I didn't say only killer players play that way. Replacing a DC'd killer with a bot would be great, but would require adding a new feature to the game and isn't what the OP was talking about.
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Players who repeatedly DC get a penalty. But if someone is intentionally doing something that is causing other players to DC they should be banned or at the very least have to play against bots instead of people.
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No, some people live their life by cheating, trolling, and making the game miserable for other players. Sometimes this causes DCing to be the best option against them. Make them continue to play their games out against bots so real players don't have to deal with that horseshit.
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There is a penalty, they don't get credit for kills if a survivor bleeds out. The players who bleed out survivors repeatedly should be banned for refusing to participate in normal gameplay.
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It takes 100s of hours of gameplay to get to P100. Devoting that much time to receive a non-tangible reward shouldn't be encouraged.
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With all the people running Windows of Opportunity now, blindness can be pretty useful. There is a noticeable difference when survivors can't remember where the pallets are.
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Weird, I'd rather play a killer from this roster than the ones that came before Blight.
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I'd like them to change it so the hooked survivor becomes the obsession when they are unhooked. Players using the perk while camping/tunneling is the problem.
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The killer player chooses to return to the hook. The killer player chooses to not take a second to look for another survivor. The killer player chooses to tunnel out the player that was hooked. The killer player chooses to rely on aura reading perks to find survivors. Distortion doesn't seem like the sole cause here. The…
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I go with what the scoreboard says. Bloodpoints are the only real reward for playing a match, all the other crap is in our heads.
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Distortion is one of the few perks that brings the game back down to it's normal state when used. It would be about the same result as when the killer and survivor had no perks at all. Mindbreaker is one of the only other perks that sort of does this too. These type of perks simply take away perks the other side uses to…
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It's probably a problem. It has been 7 years and they still don't show who queued as SWF in the post game lobby. Why hide it if it's not a problem?
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The only problem with distortion is people are complaining about distortion. It doesn't provide an advantage, removes an advantage that isn't naturally available to the other side. Not knowing where everyone is at all times keeps the game interesting and challenging. Hiding is part of this game's fundamental gameplay and a…
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20K??? Shhhiiiiiiiiiiiiiiiiitttt....I'm raking in a whopping 7K each time I'm tunneled out!
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I'd rather be able to repair gens while on the ground after recovering. It would give the survivor something to do, give them some extra BPs, and add pressure for the killer to pick up without being unfair. Even repairing at a reduced rate would be better than nothing and more fair than being able to pick themself up for…
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I play in NA East too and usually play the chill build/playstyle way. I'd say about 25% of my games have people who BM and talk trash unprovoked. I think it comes down to the individual player and if they are a dickhead or not.
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It would be great if players were kind to each other.
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You can't get your XB1 progress on the Windows PC version, but you can still play your Xbox 1 account through the Xbox Cloud Gaming service on your PC if your console isn't working. It will have all your purchased content, but you might get some latency as it is streaming but it's usually not that bad.
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We weren't talking about survivor MMR, this is about killer MMR which is based on kills. If you are talking for the survivor side, bleeding out appears to be the same as getting a hatch escape, a null result. The tally screen was updated in January tie directly to kills, 4K = Merciless Killer, 3K = Ruthless, 1 or 2K…
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You didn't show anything as evidence to show this is false information. A few people have now added to the evidence and examples of what is going on, again pointing to the extreme likelihood that the wiki is not accurate. And nobody is getting angry here, even though you tried to provoke it with your sarcastic remark. The…
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Contrary to what some people might remember, the devs have never directly defined a bleed out as a kill in their communications. They said kills increased MMR, but people just dumped bleed outs in that category because the survivor dies. But even though the survivor dies, the game has never rewarded a killer for it. By…
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The tally screen with killer ratings changes based on kills. MMR is also based on kills. If the tally screen isn't registering a bleed out as a kill, it can logically be said that MMR isn't recognizing it either. I stand by saying that the wiki is wrong based on observable information, that can be easily repeated by any…
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The wiki is wrong about this and the devs won't answer the question even if you tag them directly. I have tried. A while back, the devs changed the end game killer rating screen to only give Merciless Killer ratings when a 4K happens. If you bleed out one survivor you won't get Merciless Killer, the game does not count the…
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Dead by any means challenges absolutely do not count bleed outs towards the progress.
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Bleed outs aren't counted by the game as regular kills like sacrifices or moris are. So they don't progress daily rituals or tome challenges.
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But the idea of winning isn't quite that cut and dry. Want to raise or lower your MMR? Then yes escape or kill is what you do for that. This will win you a number rating that nobody can see and that barely functions to do its purpose. What else is there to determine a win? There is a scoreboard, usually in a game whoever…
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If a killer is trying for kills, there is no reason to bleed someone out. You don't get any points for doing it, can't complete any daily or tome rituals by doing it, and it takes away from your emblems and killer rating in the post match. If you want kills, the game doesn't register bleed outs as a kill. Either pick them…
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The devs never said bleed outs were considered kills and game is not counting bleed outs as kills, in fact it's DEDUCTING them from the kill count. It can logically be seen that bleed outs are not considered kills.
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The devs NEVER said bleed outs are counted as kills. Never, not even once. They did say that the killer rating result specifically tallies kills, and it's proven that it does not count bleed outs as kills. This screen uses the game's own ruleset to determine the kills. If bleed outs were counted as kills a new player could…
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Here is why it's hard for me to understand what you are saying: I linked a source of the devs saying where kills are tallied I showed that bleeding out a survivor decreases from that kill tally Anyone can bleed out survivors or bots to confirm this how it works I pointed out how bleed outs don't count for adept or…