The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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"Waah waah waah, I'm going to perform a bunch of mental gymnastics to justify the fact that I'm playing the easy role in the game." And the funny thing is killer mains like you that complain about survivors "giving up" dont even seem to realize that the ability to give up is the only reason that survivors, solo que…
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Im just going to mention one thing you said that is completely wrong. Killers were not stronger right after 6.1.0 the they are now. The general sentiment that I'v seen is that killer is at the easiest point in the history of the game right now and the opposite is true for survivor. Maybe back then in certain cases killers…
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Emotional response I see. The WoO basekit can have an option turn on/ off if you're so worried about the "horror" aspect. If I'm bad at the game for suggesting making a perk basekit you must be bad for playing killer, the easier role where the rules are actually in your favor.
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What are you even talking about? You're just making random pronouncements. You said that Survivors just have to accept that they will lose because the game is designed for killer to be easier and survivors have to accept that. Well then you have to accept survivors won't stay in this worthless game. If you want to say…
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Survivor main...sure. Windows should be basekit so killer is slightly less easy mode.
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Its obvious anyway you look at it though that killer is overpowered and easy mode in the game, both anecdotally and statistically. And just becauae statistics dont always tell the whole story it does provide a good deal of evidence when combined with other (such as the amount of survivors giving up) that killer overall has…
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Well thats fine but then I hope you dont complain about survivors "going next". (Im not saying you do, just hope youre not of the many on these forums that complain about it.)
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The point is it is killer sided if both sides are messing around with the event stuff. Obviously if the killer is just doing that but the survivors just do gens it wont be.
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It would be better if Bhvr. balanced the game, but because they either wont or cant they keep ability to "go next" so survivors dont just stop playing the game.
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Well then thats a flaw with the game. Also killer dominates at every level not just with beginners. You cant deny that killer has gotten easier and survivor harder over the years.
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Good thing for you you dont need a brain to play killer.
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I mean the thing is killers complain so much when they already have a statistical advantage, and it makes it seem like winning most of the time isnt good enough, they want to win essentially all of the time. So its not as much of an exaggeration as you imply it is.
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Becauae they've nerfed the maps so much they are almost all deadzones. All these arguments about why woo is too necessary actually just show why it should be basekit.
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Not when every killer has an anti-loop. How often do you actually go against an actual m1 killer anymore I almost never do.
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You can do all the mental gymnastics you want but.killer is objectively easy mode in the game. The ability to "go next" on hook is the only reason survivor players dont just stop playing the game at least in solo que.
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Well survivors just kill themselves on hook or dc instead. Wow great game.
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The thing is the kill rates have definitely changed, its statistically impossible for them to be exaclty the same, so its strange Bhvr. would say that. In my own experience the game seems way more killer sided then it did almost a year ago when those stats were released and I escape way less now then I did then, so I…
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The special modes do have mmr according to mods on this forum.
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Its interesting seeing these stats from almost a year ago. I wonder how much lower the eacape rate is now because the game has gotten way more killer sided since then.
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You complain so much, yet killers still have over 60% kill rate. If you want to play a game even more tilted in your favor, go play a pve game on easy mode.
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The game isnt actually swf sided anymore. In high mmr 4 man swf escape rate was slightly under 50% the last time statistics were given.
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I'm not saying you neccesarily are petty but so many killers are they will take it out on you anyway. The game is just in a very unhealthy state because Bhvr. refuses to fix it.
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because entering the rift will just make you more likely to lose. (Maybe unless you're going in there to extend a chase.) And your teammates must hate you refusing to do gens.
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Killers are so petty nowadays with a game already rigged in their favor (yet they still complain on the forums.) No wonder survivors will be petty back.
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Why would survivors go to the well when it will just make them more likely to lose.
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Whats wrong with slinger. Slinger is fine when I play him. Quickscope was way too powerful if thats what youre complaining about
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You must be at super low mmr or something facing baby killers. Happy for you though.
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I was in an especially bad mood when I wrote that but it is still true that it is way harder for new survivors then new killers and one reason for that is so many different killers to learn how to counter. The map thing was just an exxageration of Bhvr's terrible new and reworked map design. Yes there are still loops but…
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They should just change it back to what it was before or rework it again because its just a bad and unhealthy concept for a perk, even if it's not on nurse.
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Every perk ( or actually useful perk at least) makes you "better than you actually are in the game", like what does that even mean. If this is true than gen regression makes killers better, and if without it they couldn't stop survivors from doing the generators in time, then they actually must just be bad at the game.
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Well if I started playing killer everyone will just be like "you're not in high mmr yet." When I started playing this game I played.pretty much all killer fpr hundreds of hours, but apparently I wasnt in high mmr. So I just want to know how long do I have to play getting mostly 3 and 4k's until I am "high mmr."
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I mean Well the statistics say otherwise. And also the devs say killer is the "power role" so are they lying? Like I said in my other reply I dont even necesarily disagree with that, I just think solo que has gotten a little too oppressive. It will definitely repel new players, that's for sure.
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⁶ I mean you can downplay the statistical advantage all you want but its the only truly objective measure so.. Also the devs have literally said they want the killer to be the stronger role. I'm not even saying thats wrong, but they have gone a bit too far making survivor especially solo que feel too oppressive. Sometimes…
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If a windows user drops 10 pallets then they suck either way no matter what perks they are using
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I'm willing to die on the hill that windows should be basekit (with ability to turn off). Along with kindred and unreakable. It might make kill rates go down to 58% though, so we can't have that, can we?
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Loop in the maps with non-existent loops? And every projectile killer is exactly the same? Okay. Anyone who uses the word entitled unironically I know not to take seriously about anything anyway.
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That's because blindness is too strong against solo que and literally makes it almost impossible for solo que to win. In fact hex third seal should be taken out of the game. Why are killer mains obsessed with making survivor as weak as the basic enemy in a pve game.
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The game is literally balanced to give killer the advantage yet you still complain. You say killers gets draws too often, but what do survivors get? They don't even get a draw, they just lose. 60% kill rate to 40% escape rate ( and its actually probably worse then that) is a 33.3% advantage for killer. You're complaining…
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Sure is easier for killers than survivors huh. Survivors have to learn how to counter 37 different killers while killers have to learn to counter...one survivor with maybe a few different perks that dont really make much of a difference. Oh and flashlights and flashbangs. Wonder why so many survivors give up these days.
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Such a strange argument to say survivors using windows are "not good at the game." I mean what does that even mean. If they escape they are by definition good at the game whether they had windows or not. Do you also think that killers that win by using noed or the new predator are "not good at the game" because those are…
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Lit totems should always be destroyed because there's a very good chance one could be devour hope.
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I think its fine except 1/2 second is a little too short considering all the latency issues.
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Its definitely not a party game. Maybe it started out as one.
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Just to clear something up I am not advocating for no dc penalty. I just want Bhvr. to make the game a little more fair. Im not even saying make it 50/50. Sometimes just a slight change can make a big difference. I dunno maybe for one idea they can fix things that completely destroy solo que but have barely any effect on…
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I mean there's too many factors involved for me to know without making it my full time job to analyze the game. I will say for just one example they keep making the maps worse filling them with unsafe loops and deadzones. Another example would be them adding all these aura reading perks but also nerfing distortion. I know…
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Because the game used to be survivor sided and in trying to fix it Bhvr went too far the other way? I mean i dont know what kind of answer you want.
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Well I mean people will dc for whatever reason. In my games the majority of the time it happens the game was most likely unwinnable though.
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Well i could be wrong but i think if they just get rid of the penalty completely people will be dcing even more than they are now. I truly believe the giving up epidemic is a symptom of the state of the game and Bhvr. should work on fixing that.
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You said a lot there but I would just say no matter how unbalanced overwatch or rainbow six is they are still way more balanced then dbd. And just a question, are you saying they should take away the abiity to kill go next on hook but then also remove the d/c penalty?