The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You seem to be looking at this completely wrong. You think this is all about winning. I never once mentioned winning. I'm not complaining I didn't escape or didn't run him for 2 mins or anything like that. I don't care about winning. I want to play and have fun - this is a game. I think it is absolutely terrible design…
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You can't make the game fun for both sides? If you can't then it shouldn't be a game. I've had lots of fun games where I got my butt kicked. But those were fun because I got outplayed, not because someone AFKed in my face so I couldn't do anything. The game is fun for both sides and if they couldn't make it fun for both…
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How do I counter it when we just got to 4 gens, and he just got 1 hook. It was Hawkins and I literally never saw him. It seems like he was insidious camping near the hook and I tried to take a hit so he wouldn't tunnel. Then bam. I'm dead. How do I counter that? Never get caught? My teammates already fed him with 99%.
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I hate but can understand porxy camping in say a 3-gen or end-game when you want 1 kill. But usually it's at 4-5 gens and the game has barely started. What's the equivalent of facecamping or tombstone for survivors? There is none. There is 0 way they can literally remove the killer's ability to play (I don't get to play…
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I didn't stick around to see. And I play plenty of killer - enough to be rank 1 every month, but I'm a survivor main. The reason I complain about killers so much is because they have the ability to dictate your ability to have fun. Losing fast as a killer sucks, but some of that can be attributed to the killer's ability.…
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I understand to a degree. I tried not to be too much of a dick, but I literally just got tombstoned and had to vent. But it's frustrating that they really don't seem to care. I keep playing this game but it's frequently un-fun by design. That's the part that drives me crazy. They can do something about it but refuse. They…
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Late game I can sometimes see some arguments, but if you do it early you're just a miserable person. How do you justify literally ruining the experience for that one player? I'd argue it also does for the others since they have no killer interaction, but there's no argument against the target player. I don't understand how…
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There's a huge difference between these things. A killer camping and tunneling is not fun for anyone involved - the target player doesn't get to play the game and the other survivors to get to either. BHVR's solution of "just do gens and make the killer lose" is boring. I want killer interaction, I want to play the game.…
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And that's frustrating - I hate it and feel pressured when that happens as a killer, but that's beyond survivor's control. They're just doing their objective and working with the placement they were given. There are things that can be implemented to prevent this. Don't spawn survivors within x distance, or don't spread…
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How do 3 people both escape and die at the same time? You just constantly talked about gen rush and claimed the old mori's weren't toxic. I've literally seen the game ended in under a minute with the old moris. You can't even understand why camping is toxic. You're not saying it's toxic but I think it's ok. You're…
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People, including BHVR always suggest this like it's some insanely easy auto-win and that it's a realistic scenario. How often do you actually see this happen? I've played about 1k hours and the only times I've seen this is MAYBE vs a Bubba. But even then people are usually too atrustic to just "gen rush" and leave.
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All the killer mains here are telling me that the solution is to just do 5 gens while they facecamp and the other 3 will escape. But then they also tell me that this is a realistic strategy for the killer's goal of kill everyone. Which one is it?
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I'm done trying to have a real discussion with you. You are clearly trolling.
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First of all that's not really punishment. Killers still benefit way too much from a successful camp. Even if people stayed on generators it's not enough to guarantee a win, starve the killer or points, or cause a de-pip.
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The difference is completing generators is the survivors objective. Camping is not the killer's objective. How are you possibly comparing the two? The best way to get kills is to actually go after people and kill them.
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How is it not an objective evil? The person on hook has the ability to play and enjoy the game taken away and their only outplay is to "never get caught?" It's an anti-fun mechanic. I don't care about it's effect on my ability to win, I play the game to have fun. And if I happen to get caught early that shouldn't be a…
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Please tell me what survivors can do that is literally almost impossible to overcome without perks. Don't try to tell me "gen rushing." You can chase people off gens, can't chase a camper off the hook. This doesn't change just because you can't be in 4 places at once. Some killers are better at it than others. Even weaker…
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Killers do have many ways of stopping people from doing generators, like attacking them. How would you feel if you couldn't attack a survivor that's repairing unless you had a perk to do so? Would that be fair? That's the equivalent here. Killer mains throw around the phrase "gen rushing" like it's some toxic thing.…
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This never works unless it's a 4 man SWF. Each phase is 1 minute and solo gens take 80s, so best case they each finish one gen and get less than half on a second gen. But what happens if it's not a SWF or the hooked person doesn't have Kindred? People are going to waste tons of time finding out that the killer is…
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BT relies on your allies having it. While it's a super popular perk it's ridiculous to have to rely on your allies bringing this. If one person with it comes to save then it's a trade (at best) which still greatly benefits the camper. If multiple people come you have to rely on coordination and hoping the rescuer has BT.…
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This should never be a solution to something that's part of base gameplay. Perks should be there to amplify certain aspects of the game, not to make up for a lack of a built-in solution. There needs to be a solution to camping that does not rely on something special. This is a sign of bad design. I'm not saying make DS…
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He has been in half my games the past few weeks. How are you going to argue Wraith is not meta? Regardless of what you think of his power level, the huge amount he is played right now literally makes him meta...
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Are you suggesting BHVR somehow removes people's ability to communicate with each other outside of their game? Sounds like you're the one trolling. This topic isn't even about SWF and everyone one of your replies is crying for them to nerf something they have zero control over.
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Where are your posts asking for killer to be nerfed? Maybe make some constructive posts instead of crying that someone wants your side nerfed.
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I wanted to give some feedback based on the new mockup shown here: https://twitter.com/DeadByBHVR/status/1360284634274291712 First of all, I want to thank you guys for listening to the feedback. I know the community can be quite reactionary and harsh on most of your bigger decisions, but I really believe changes are needed…
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Something similar happened to me. I was leveling Nancy yesterday and got at least level 35 - I remember because I wanted Inner Strength teachable and was disappointed when I found out it was 40. Today I was level 33. I only had about 1200 bloodpoints, so the amount I had used to level a few times just disappeared somehow.…