The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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As fun as it is to flick after a scamper it basically removes the counterplay of a scamper vault and allows Chucky to basically have zero trouble with windows and pallets. Not to mention S&D’s are already nearly impossible to dodge if used at the right time and position by a skilled Chucky. I’m all for techs like Blight…
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If add-on passes count as tweaks I would still like to see ones for Nemesis and Pyramid Head. Also fix that POTD charge animation bug that’s been there since 4.x.0 while they’re at it, it’s so ugly.
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Haven’t tried the new Machine Learning but being able to activate it upon one gen kick also basically makes it even more of a guaranteed activation in the endgame. Pre-8.3.0 ML with only the duration buff was already quite strong, I can see this version of it being pretty damn strong on fast cooldown killers like Nemesis.
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I miss Pharmacy so much.
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I think all of the items need to have new add-ons in addition to what we have. An item add-on pass needs to happen asap, give something new for survivors other than perks. Even some of the more commonly used items like toolboxes and flashlights need some more fun added to them. Keys are weird because they’re basically only…
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As long as they add a gen or two or just decrease the gen speed to compensate for the pickup time I’m happy with this change, survivors need more to do in 2v8 anyways. 7 flashlights (with chest luck) and double chases seems like even compensation to me. My only problem with this is that this now leaves out base-kit…
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Dracula from Castlevania
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I’m down for randomized cosmetics as well, completely randomized pants, shirts, weapons, and heads, or even landing on sets. Not sure if that’d be possible with licensed characters though
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Yeah I don't know how to feel about the new Zanshin, seems like it'll be too powerful and remove the need of mindgaming most tiles. I liked the old one on killers like Clown (knowing where to throw bottles prematurely), Knight (quickly pathing through windows), and Chucky (charging S&D prematurely towards a window to…
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They're pretty solid, but I hate one of Saga's hook voice lines, it sounds so obnoxious.
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As an Unknown main I NEED this. The crawl animation they have in that showcase already looks so smooth and ready to be implemented. It's totally wasted potential and I would love for Unknown to be able to crawl. It would allow for more unpredictable shots where the survivor can't see you under a low wall tile, unable to…
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I guess the one that'll kill me faster so that I feel the least amount of pain as possible.
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Really well said. 2v8 might become my favorite way to play DBD once more killers and maps start dropping because of how goofy and casual it is. Even if I lose on either side I still had a damn good time because it's such a funny gamemode. Not everything needs to be balanced in this game.
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Passive condemn is what I wish for the most. It made Sadako far more scary to go against. 1.0 Sadako with 3.0 buffs needs to return.
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Xeno isn’t fun for me either, extremely linear gameplay and very limited skill ceiling. It can kind of be fun to hit through short walls, but it’s not really difficult to do so and doesn’t feel satisfying after doing it for the first few times. Tunnels are the only interesting part of its kit because it’s actually a pretty…
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So… damn… RETRO We need it
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This is good to hear, the closure is appreciated. For my suggestion, I’d like to see the individual cooldowns for each guard from the PTB to be brought back, many people loved it.
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Hag, most of the ones I go against play the annoying basement playstyle where they proxy camp around the shack with 10 million traps in there. It’s just not fun. They also love their Rusty Shackles.
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It’s cool to know when a new skin has dropped but I still would like an option to disable the exclamation points, or at least keep them exclusive to certain characters through the filter menu (Also make filter settings not reset at all, keep it the same when closing and reopening the game).
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Yeah this is just a repeat of Pinhead's Original Pain. I think it should be fine if they remove the deep wound aspect of it and buff the hindered aspect of it slightly.
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Either that or allow remotely recalling your guards by pressing the Active Ability button before setting a new guard. Also bring back the individual cooldowns for each guard.
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If both use default cosmetics, duplicate player 2 killers are forced to use an alternate costume that slightly changes their clothing color. Cause why not? Yellow and green Bubba.
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The cooldowns were individual in the PTB and felt so damn good. Knight now has an unnecessary cooldown that just feels awful and discourages strategizing which guards to use in certain moments.
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I love the darksynth-esque music they used for the trailer.
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I'm All Ears was already pretty solid on certain killers and I think decreasing the cooldown a bit was the best way to buff it. Definitely not meta-worthy (though not every perk needs to be at the same level of Pain Resonance), but it's a relatively balanced perk and one of my favorite chase perks.
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Being able to TP anywhere sounds like Unknown’s hallucinations without UVX. As much as I despise going against Hag, her kit is still very unique and I’d rather not rid of her identity. I personally would just add back the ability to wipe traps with flashlights (but keep the regular M1 wipe) because it was the only counter…
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PEAK. This is a bummer because I finally went higher than 60hz for the first time and seeing DBD in 90 FPS has been too surreal and I don't know if I can go back.
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It mostly depends on how they play. The M2 animation-lock hit playstyle is boring, but flick Pyramid Heads are extremely fun to go against because they are persistent on getting weird 180 shots. Too bad there is only a one in a million chance to come across one. I do want to go back and pick up FlickHead but Unknown’s been…
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Absolutely loathe that character select screen. No improvement can redeem it, just bring back the old one. Singularity changes are excellent but I still want the 0.6 lock-on to be lowered to 0.5. Knight needed Call to Arms base-kit and being able to remotely recall his guards if they want to get rid of the bug that should…
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For sure. Sky Billy is peak and many agree that it should be brought back. If anything, it was more for style points and gave zero advantage other than advantage in fun. It's a disadvantage to even go for Space Billy plays to begin with, and people who did it were only looking for clips to put in their montage rather than…
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Very underrated anti-tunnel perk.
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I think 2v8 is planned to be permanent. They’re advertising it as a game mode rather than a modifier.
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My ideal however would be Dredge and Unknown: Team Enigma. Imagine how terrifying it would be to see the Unknown appear out of nowhere during Nightfall.
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Fortnite OG was one hell of a success. I’d imagine there’s a crowd of people that may not prefer old DBD but would like to experience it again. BHVR is sleeping on a total goldmine. Plus I want to play as old Bubba again. I’m talking holding down that chainsaw and pressing M1 to cancel. Billy backrev as a standalone killer…
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If they remove aim assist they need to lower down the lock-on time not to 0.6, but to 0.5 seconds. This is one of the buffs I’ve wanted Singularity to get and they overlooked it. Not only will it make him just as good as he already is on outdoor maps, but it would give an easier time for controller players and also make…
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We need the old Summoning Stone and Soul Chemical back, but that’s about all that Blight should get for a while other than bug fixes. He’s gotten updated a little too much recently and I think it’s about time resources are spent on other killers balance-wise.
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Would be a cool add-on but reeling is very unique and adds more depth to Slinger. It makes him an M1-based ranged killer that gets excellent synergy with basic attack perks (I miss STBFL). I also like the challenge of having to reel a survivor between a dropped pallet to down them.
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We need a middle ground between current Freddy and old Freddy to make both crowds happy. Keep dream projection, make dream pallets base-kit, and for snare enjoyers make it an add-on to swap out dream pallets (because snares are a bit fun to place through windows but please add back the old snare placement before his nerf…
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I consider it to be tunneling by proxy. The killer is technically tunneling the survivor that desires to be tunneled, but you also can’t blame them for tunneling them because, well, they kind of asked for it.
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The animation for it would be so damn cool. Say what you want about SM but her weapon cooldown animations and SFX (aside from her default one) are so damn cool, satisfying and some of the best in the game, especially with STBFL. I would gladly play her without her drones just for those animations but everyone leaves the…
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It was really cool and well-designed when it launched. Felt like a portable battery pack for your item. The worst part is that nobody asked for BtL to be reworked. People probably asked it to be buffed at best (though I think it was fine as it was).
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The rework for Built to Last. A perfectly fine, balanced, fun, and unique perk, turned into a generic locker perk. It may have been weaker, but it felt way better to use. Old Built to Last was unique in the sense that it felt like a third add-on for your item at the cost of a perk slot. It worked passively rather than…
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I’ll take anything to make this game more accessible for new players honestly.
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Imo they should put it in the daily ritual menu instead since it opens every day. Weekly box is really easy to forget since it’s in the literal corner of the shop menu.
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Out of curiosity would this allow Knight to unleash a patrol guard and switch to the chase guard and unleash them with two guards running around at the same time? Because I think it’d allow for more multitasking potential for Knight and it’d be pretty cool.
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Maybe an in-game option to disable the auto-aim would be nice just for that challenge. But yeah I agree, Singularity is a damn unique killer and anniversary worthy for sure. I love the camera-based ability and his M1-based anti-loop.
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There’ll be hella amount of hype for F13. I confidently say that he will come inevitably, maybe even sooner than later. His MultiVersus appearance gives me hope for a DBD crossover. Knowing how infamous he is as a slasher icon (maybe even being the slasher) I'd bet they already have a power concept drafted for him years…
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Would be a solid QoL change and might work somewhat as a minor BK Kindred.
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He’s a damn good addition to the roster and by far my favorite horror slasher icon. Absolute hilarious voice lines and animations. I’m still surprised he even made it in to begin with, but they did it. By far the most hype I’ve had with any licensed chapter.