The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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If you can't say specifically who needs to be reported, leave it, and pay better attention next time. Reporting players who have done nothing wrong is not fair to them.
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You realize that this is ridiculous, right? No player is going to have all those perks, and many will have none of them. Essentially you are not playing certain ways for fear that a survivor may have a counter. Guess what, survivors have the same issue when gearing up for a killer. Certain perks are only good on certain…
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Oni is in a far better spot than a lot of killers. Having him start with his power would be ridiculous. That wouldn't make him better against good survivors, it would just give you an early down, maybe not even that if you are struggling with him.
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Couldn't you just ask when are weaker killers going to be buffed? All you are doing by bringing up survivor stuff is opening the door for another "us vs them" debate and there won't be any constructive discussion on the real issue.
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Honestly, potatoes will still be potatoes. It was not the lack of information that was making them potatoes. The information just makes the decent players better because they have more info to work with. The potatoes will still spend most of their time hiding rather than working on gens, making rescues, or recovering when…
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I doubt any of them were deals that fell through. Billy was likely inspired by Leatherface, The Hills have Eyes, and many other hillbilly based serial killer movies, but not a deal that fell through. The rest are nice conspiracy theories, but a stretch.
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You realize that they said that "it takes both sides to draw out the match". You didn't switch anything up on them. They already acknowledge that is the case.
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Yeah, but pretty much any of the things you would consider skillful would be more so if done against high level opponents.
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It would not work, because the time it would take to do those things would take away from working on gens. Getting a boost to gen repair speeds after spending a bunch of time to find items is not beneficial. If they were to add secondary objectives, they would have to make them mandatory, and then balance the game around…
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12 hooking without camping, tunneling, or slugging. Escape streaks do not, necessarily, require a lot of skill. You could hide in a locker for the entire match and only come out once the gates are open. Extreme case, but I definitely see people too afraid to do anything because they want to escape.
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It seems like you just came here to start a fight with killer mains, by implying that it is a common killer practice. You would have to know that anyone that does that kind of thing would ignore a post like this. In fact, if they read this thread, they are probably getting a kick out of how much they got under your skin.…
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I agree, "exposed" is a poor identifier of the situation. "Vulnerable" seems like it would be a better description.
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I am getting a "No Network Connection" error message despite me obviously having a network connection. I assume it is the same issue, or related.
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It most certainly makes a difference. If people are faced with a penalty, they are less likely to casually quit every time they don't like something in the match. The penalty absolutely should be a thing, since it negatively affects the gameplay of the rest of the people in the match. Implying that people quitting games…
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I have never DC'd against the nurse or any killer. You know who is being selfish? The people that DC then whine about her being too good. They leave the rest of their team short handed for the rest of the match. That is selfish. The reason she seems too good is because people DC against her and never learn how to properly…
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Plenty on both sides to go around, I'm sure. The difference is that if a killer is toxic, it is usually in the course of doing what they need to do. I consider face-camping toxic, but the devs said it was OK, so it is what it is. And a lot of other stuff they do is because the game has one objective for them, kill as many…
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It has no value. A gen does not regress if players are working on them. That means that no significant regression happens in the early part of the game. The only thing that gave it value was if it was still active in the later parts of a match. The devs even said that it was a late game perk. The fact that it could be…
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Yeah, it is ridiculous. Back when the initial Ruin was changed, the defense was that it was a strong late game perk, so it needed to be a hex. Considering that there is a highly likely chance that it can be removed long before the late game, being a hex, it has always been a risk vs reward perk, especially since it…
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Game balance is certainly bad, but the MMR system made it worse. All that matters for killers is kills, so that has led to more tunneling, camping, and slugging. For survivors it is all about escapes, and nothing else. Altruism has gone out the window. It is no longer a team game, on the survivor side, but an every person…
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I think that a first step would be to make bad perks, that nobody uses, better. If you give people viable choices, they will naturally choose different perks, which i think is a much better idea that forcing people to use bad perks.
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What i am saying is that whether I like a skin or not would just be my opinion. If the devs choose to make a skin and a lot of people like it, and it makes them enjoy the game more, who am I to say that it is wrong? Why don't you wait until they actually make a shirtless Myers before you start whining about it? Playing…
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Right, like it is such a deep topic. You think that what you believe is fact, when it is nothing more than opinion. You just keep repeating stuff because you can't dispute that. It doesn't matter what you want. The world does not revolve around you, despite what you were brought up to believe. If other people want it, and…
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Now you are just repeating yourself. Saying the same things over and over does not make it true. The majority complain about pinhead and nemesis being boring to face but never complain about nurse lmao I just pointed out, in the thread you quoted how that wasn't true, yet you just repeated like you just said something new.…
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She has great mind game potential and map presence and is best used in a hit and run playstyle. Talking about her chase potential tells me that you are playing her wrong. I see a lot of people playing her wrong on youtube too. The only time they demanifest is to teleport. She has good chase potential in places that you can…
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If the majority of players like something, it most certainly means that it isn't "ruining the character". I keep trying to explain to you that just because you believe something doesn't make it true, but you can't seem to grasp that. You must have been so spoiled as a child to believe that what you think and want is what's…
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Maybe learn to read. Your comment doesn't even reflect what I said. Nowhere did I say anything about you telling people what not to buy. I said that your opinion does not reflect the opinion of the rest of the community. If people bought it, they like it and enjoy it. Therefore, it does not ruin the character. As I said,…
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Limited range, when the killer has to maintain "map pressure", with 4 people that can cleanse them, would not work. It's an asynchronous 4 v 1 game, you can't treat both sides the same.
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Not the same. The devs have said right along that camping and tunneling are just good strategies, and then made it even more appealing by making their MMR system only consider kills for killers. Tunneling and face-camping gets kills. It is not bad manners to play the game the way the devs intended. Do I wish the devs would…
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I think they just need to discourage camping by making other playstyles more rewarding...starting with doing away with an MMR system that only tracks kills.
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It's allowed because the devs consider it a valid tactic. They even made it more rewarding by making their new matchmaking system only track kills for killers rather than skilled gameplay.
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It's the internet. people are going to talk ######### because there is no real-life consequence in doing so. And let's be fair, there are a lot of good players on both sides that don't do anything like that.
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Funny how there are tons of videos and streams showing survivors escaping all the time. Maybe the problem is you.
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It's not going to happen unless they are a bad killer, in which case it is no real feat to loop them for 5 gens. It's certainly not going to be a regular occurrence. The only time a good killer would do it would be after a hook, and they were concerned with borrowed time or DS. Or, maybe, if you are playing a character…
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LOL You completely missed the point of what they were saying, possibly intentionally. If you cannot adapt to playing differently against certain killers, then the problem is with you, not the killer.
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You do realize that the game is not designed specifically for you, right? If someone is playing using that skin, that means they liked it enough to spend money on it, which means they have a different opinion on it than you do. It makes the game more enjoyable for them, so not ruined.
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Optional skins that you don't have to play with, ruins nothing.
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The problem is with matchmaking. There are going to be times when a skilled nurse player goes up against less skilled survivors. If she lands her blinks correctly then you already screwed up your counterplay. You counterplay needs to happen while she is blinking, or anticipating where she will blink beforehand. If she…
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She was disabled because there was a bug that needed to be fixed, not because you didn't like playing against her. Bu was fixed, now she is back.
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1) A bot as a replacement for a DC'd player would be great. As long as that person still got their penalty. This would eliminate the need for the others. 2) Maybe, as long as it takes everyone to the lobby to get a new player. If anyone leaves the lobby, they get a DC penalty. Otherwise I am not willing to wait in a long…
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Devs fix the cheating? Definitely. Remove the DC penalty? Absolutely not.
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Because the game was based around the resolution it has. Changing it gives you an advantage the developers did not intend for you to have. By your logic, why should anyone care about speed hacks? Both sides can benefit from them.
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That is such a waste for Doctor. I don't think I have ever seen a face camping Doctor. It doesn't seem efficient or practical. Maybe as a last resort at the end of a match, but not as a general strategy. So, no, not a bargain bin Bubba.
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It wasn't random, it was based on the emblem system which contained skill-based tracking. The problem was that it raised survivors too easily, so you had bad survivors that were ranked much higher than they should have been. All they needed to do was tweak the numbers and remove non-skill-based elements from the system and…
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It's simple, it is part of the hex system. The devs always meant for survivors to cleanse totems. Survivors have no problem cleansing active totems that are negatively affecting them, they are more than willing to bless totems to benefit them, but most are unwilling to cleanse dull totems to avoid NOED. NOED can be…
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So, you don't like facing it. You said it brings nothing to the table, and kind of acted like you were playing as a killer. That explains why the far worse killer perks didn't bother you. If you are a survivor and don't like playing against it, then it clearly does bring something to the table. It's popular because it is a…
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Clearly you are new to the game and think that self care is a good perk. It is not. It is a newbie perk that most people stop using once they get used to the game. Just like some new players may think Technician is a good perk but will eventually outgrow it. Good players don't use self care, unless it is part of some niche…
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Not going to happen. It is already a poor perk to take with you. That player that was self caring under your hook was only doing it to troll you. There was zero reason for them to self-care before unhooking you when they were already there. Just someone being toxic for the fun of it.
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Blame the devs. They not only didn't fix the gen time situation, they made it worse. The bigger problem is the SBMMR system that only considers kills. Tunneling a player out of the game will slow down the gens and make it easier to get additional kills. Yes, the devs do condone tunneling, and consider it a valid strategy.…
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Look at the windows of your own house. If you had a large hammer, axe, knife, pipe, or whatever, don't you think you could hit someone standing on the other side? You could do it with your fist. Those aren't magic barriers that you are vaulting that protect you once you are on the other side.
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Don't get me wrong, it is Behavior's fault for creating the situation, but the other survivors deserve some blame too. They choose to play that way. You can still help your teammates and do gens and escape. I agree, the game is far less fun these days. The devs really messed up with the way they implemented the new SBMMR…