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imakepeoplehateme

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imakepeoplehateme
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  • This is not the "Gotcha" you think it is How many people even visit the forums lmfao. I bet 99% of the player base doesn't even know they exist. You have to be quite passionate, aka spend a lot of hours into the game... which I'd (hopefully) assume it translates into higher skill. The threshold for High MMR is also…
  • Just make his debuff actually do something other then making them cough every 3 business days. Slow gen and healing by 10% while infected, base power fixed. His addons are his biggest setback. Why does he only have one DECENT addon, while the rest give you value in one chase out of 3 games?
  • Which addons are you even referring to. If you can't hit your rushes speed or ring won't do anything for you? They both require you to know what you are doing and alc only rewards you for using your power properly (albeit to a questionable degree). Andren viles sounds broken on paper, and compared to basekit sure its an…
  • Funny how you call them pubs, as if the comp scene for dbd even exists. Is winning that many games not a display of skill? Can you win 1000 games in a row under any conditions? Not mention the addons used weren't even blight strongest, no ring , no c33, no wallhacks not even adren just double speed. Is there anything…
  • My guess is as good as yours.I'm a killer main so i don't have that much experience regarding killer playrates,i am playing on the same region and similar time zone though. Personally i stopped playing him after i got a proper taste of stronger killers.Going from blight,a killer who removes distance as a concept to a…
  • I encourage you to play nemesis and see for yourself how utterly weak you can feel.The requirement of hitting 3 times means you are spending 90% of your chase catching up,at loops or even in the open whips are seldom guaranteed.He can only do so while you are in an animation,else his hitbox is so narrow you can dodge it…
  • This is the way.There is no one way to play killer,not due to playstyle preference ,but because not one strategy can be used over and over again to success.To succeed as killer you NEED to make a play happen. Whether that be constant pressure by having fast chases with little downtime,tunneling someone out of the…
  • Ehh the devs aren't buffing killers because the game is balanced in a twisted way.At low and mid mmr the game is fine honestly.A bad map here,a broken addon there but for the most part mistakes are common and punishable on both sides.At high mmr the game while favoring survivors is incredibly volatile.A bad first chase and…
  • Most people agree with that opinion,no one is really defending C33 and few are the ring. That being said i hope they don't over nerf his addons,having strong addons,fun options and ways to mix up a killers power is how all addons should be designed. He is probably the killer who has the most usable addons and i think more…
  • The problem is the design philosophy behind 110 killers.They are killers with stronger than average anti loop,who RELY on their power to get hits(and for the most part can't without it). Blight does NOT fit into that category.He cannot play every loop with his power,in fact he cannot play most(most trash and filler pallets…
  • Do you seriously believe its that simple.Blight has multiple systems in place to detect the collision of his rush since he isn't designed to only bump,certain object are intentionally designed to slide on like cars,tables and ormond snow being a few examples.If it were as simple as pressing a button and deleting a few…
  • If you got to the point where your only means of escape is though the hatch then the killer has won.You are not suppose to get a free escape or even a fair chance after you lost collectively as a team.Said mechanic exists to give survivors hope and a reason to go through with a trial which seems doomed as well as avoiding…
  • Addons aside blights exploits can't really be reasonably fixed.He is not the only killer who suffers from such problems,look at nemesis for example his whip is designed to hit survivors crouching behind windows and yet at certain windows it does not work,its inconsistent thus not intended.Oni can also flick past 90 with…
  • And your solution is to nerf killers to accommodate for casual survivor players?Baring the fact that tunneling is the least concerning barrier for casuals(the grind for perks is horrid,the learning curve is deceptively rough,killers with unfun counterplay) the game also needs killer players,the game isnt a playground for…
  • And the casual player is horrible at the game.Do you really want to game to be balanced around said people?Veterans and dedicated players should be the ones retained,they will not jump ship when their friend group does or when a new hot thing is out,they will keep the game alive,it's the same philosophy gacha games…
  • That video proves nothing.It might be the best survivor team in the world but the killer is on a similar way above average level.More importantly,the survivors are under heavy restrictions and yet the spirit is struggling.She got 3t hooks at1 gen,thats worse than what you would expect from the third strongest killer on a…
  • I'm not debating that tunneling wouldn't be better of removed.All im point out are flaws in yours and other people's common suggestions.You can't just outright remove such a core part of the game. Regarding mentality you can't really tell people how to play the game.It would be like telling survivors to stop worring about…
  • Why would hooks mean anything.If i get an 8 hook game followed by a bag at the exit and an easy baby killer in all chat i don't feel accomplished. If i had pooled my efforts and had a better target priority that game could have ended in a 4k and even more hooks. No one is really playing for hooks.There is no incentive…
  • Every good killer looks to make the game a 1 v 3 at some point. Whether is hard tunneling or opportunistic tunneling,not taking a player out of the game by the midway point is making a mistake.Watch any high level killer,even the angel otz does it. Yes if tunneling was removed it would call for an enumerable amount of…
  • I'm not advocating for tunneling per say,i would love for 12 hooking to be viable,but you can't just outright remove it. That being said tunneling has plenty of counterplay.Its a risky strategy due to the virtue of putting all your eggs into one basket.You need to go all the way through with the kill.If the survivor is…
  • You don't seen the understand that the philosophy the developers follow cannot allow such a change to happen.Look at pyramid head he is a tunneling machine and its 100% intended.Cages only work with kinship.You don't get any basetime bt or ms boost.You are out of the cage and fresh meat.Tunneling isn't frowned upon by the…
  • It isn't,but the developers market it and develop it as such.The "vibe" the game gives off is more important to them than the quality of the game.There are many killers which are conceptually amazing but horrible gameplay wise.Survivors aren't meant to be the teens in vhs that fight back,they are meant to flee and hide and…
  • Tunneling has always been the most efficient strategy,i'm surpised it took people almost 7 years to realize that. If you want tunneling changed you need the whole game to change on a fundamental level.First of all,dead by daylight tries to portray itself as a horror game,you should never be invincible from the killer in a…
  • He needs to hit people 3 times.His power starts in tier 1 which is almost useless.His infection does almost nothing.His zombies are hit or miss.He lacks ANY good addons. Survivors just running away from 3 speed boosts is already insane,good luck recovering from that.Your first chase as a result is rougher than most…
  • Well then provide arguments for it.I'll tell you why I dread DH more than any other exhaustion perk. 1.Its simply unfun.Not lunging and ending a chase when it should have isn't engaging gameplay nor does it fit in a fast paced game.On top of that getting deadharded feels terrible,well played you ran at a pallet and i…
  • The point i made with nurse is pretty simple.The time you spend learning killers feels underwhelming.I think billy is the most difficult killer in the game to play well and get good value out of his power, and yet he is one of the weakest.Nurse and Blight are the only killers who feel rewarding to spend hours in and…
  • Its just a way of coping.Survivors are dropping like flies without their precious dead hard.Sprint burst allows you to be tactical in your chase selection,Lithe and balanced can be countered by attentive killers,dh is an extra 4 seconds at best,a 50/50 in most cases and an extra life state at worst.
  • Nurse requires a lot of practice and experience to do well with.People act like learning the muscle memory is all there is to her,thats just the skill floor,the bare minimum you need to achieve.She and blight are the only killer that truly respect your time,as learning to use their power properly is rewarding.Is there…
  • When i play survivor i don't concern myself with surviving as much as i do with having a good game.If i loop the killer for 5 gens that is a bigger W than escape 691.The same applies for making a cool play,or seemingly impossible endgame save.These moments is what makes survivor exciting for me,not holding m1 on gens like…
  • To be fair most windows as an m1 killer either can't be player or are not worth playing if you have bamboozle. If you bamb a TL thats a different story,but shack,long and short wall junggle gyms are all great places to use said perk.
  • Who cares about bloodpoints?Once you get all the perks and characters you want there is nothing else to grind.Yeah you will need to replace some addons,offerings and items here and there but you get more bp than you consume. Pips at least feel like a goal you can grind for especially if you need one more pip for the next…
  • Spirit is the most addon reliant killer in the game by virtue of how big her addonless gap is. Ring gives her ridiculous mobility.Amulet gives her ridiculous duration and recharge.Both stack nicely on top of her power and together give her unparalled mobility outside of blight while still having an above average chase…
  • Surrendering and begging for mercy isn't a sign of good faith.You weren't in a position to do something annoying and went out of your way not to.You didn't do something kind at the expense of yourself.You are making an offering in which you have everything to gain,since the match is over either way. Losing a game as killer…
  • You are right that a lot of survivors good etiquette is not doing certain actions but the vast majority don't refrain from doing any of them.I would argue the majority the killer playerbases follows at least one of the aforementioned self imposed rules while they play. That being said i don't see survivors not abusing…
  • Pain resonance used to have a loud noise notification, telling you which gen had the most progress,aka where you needed to apply pressure,screaming was a cherry on top.You also just hooked a person.From both of these facts alone you already have enough information and areas to pressure,.Dms tells you when someone lets go…
  • wraith has a REALLY loud breathing sound,its impossible not to hear him,and no addon affects his breathing.His counterplay is pretty simple look for gens with visibility you can see him shimmering ,after that once in chase just get good.He is a regular killer with almost no power to turn the tides.You can abuse every trick…
  • Blights ring is not even his strongest addon,and for it to do anything you need to get hit by a rush.I'm not saying its not strong,but C33 takes priority in getting nerfed,its way more opressive.On top of that adrenaline vile kinda gives you a better ring. Myres perma tier 3 is weak.He gets no pressure,and before he gets…
  • Moris could insta kill people in the same patch gens could be completed instantly.Both got nerfed in the same patch.You are right that overall it favored survivors,but they needed to come in prepared,and in solo queue didn't matter.The game was simply a mess back then,the sided who brought stronger stuff was massively…
  • Bad bait.If its so easy show us one of your wonderful games in which you are not using any "underhanded tactics" and destroying a good team.
  • When old keys and infinites were roaming the old moris allowed killers to either instantly kill survivors,or to do so after a measly hook.Boil over is in the same boat as eruption,a perk which had no business receiving the buff it did.Eyrie is still a terrible map.Every map released and reworked was terrible for killer.RPD…
  • Great points. It feels like people forgot survivors got a top 5 perk made basekit. Ds and OtR are the only perks to combat tunneling that you YOURSELF can equip.Calling either of them bad is straight up wrong.They each shine depending on playstyle and build.(Ds is best paired with DH,OtR is better with sprint burst). I…
  • Its not about length.If you make gens take longer to repair you not only make the game boring,but reward camping which is even worse. The current,soon to die meta of CoB,Overcharge required a very boring playstyle due to the fact that their entire value relied on survivors not tapping generators and not rewarding killers…
  • Because they are largely irrelevant.They made m1 killers a tiny bit stronger,thats cool and all but they will stile lose vs competent teams.The buffs are also a lot more placebo then you might think.It's why brutal strength is a weak perk,doesn't matter if you break a pallet a bit quicker if they still make it to another…
  • I felt like we were going nowhere so i chose to comment on the most interesting point. As mentioned previously,i fully agree that Eruption was a ridiculous perk and a mistake,I would appreciate if you could stop bringing it up since survivors had similarly powerful perks as previously mentioned og ds and MoM that broke the…
  • People still finding tunneling toxic continues to amuse me.It's a strategy,and it is indeed required to a certain extent beat good teams.That doesn't mean your first 3 hooks should be on the same person(unless they mess up and the situation calls for it) The way you play,and the results you got are waranted,there is sadly…
  • But jolt does lower the progress of a blocked generator
  • The escape rates is a very poor metric to go by. The easiest way to disprove it is to simply look at the top performing killers and you can see big outliers that have no business outperforming other killers.There is no way dredge and sadako are stronger at the dread top 5% mmr. Another important note is how is 5% mmr even…
  • Look,whenever i play solo queue and i lose the majority of my games,I look at the perfomance of my team and can agree that we should lose it. No one is on gens,chases end in less then 30 seconds.Survivors don't know how to deal with a camping killer and just crouch near them etc. Those players deserve to lose,and the game…
  • So are you literally not going to argue any point? The 10 extra seconds gained mean nothing when surviors recieved shiny new tools to speed up said progress,and all the killer slowdown power level went down as a result.Keep in mind as well that not all generators are equal.The first 2 gens that pop are most of the time…
  • Why,cause the gens got an extra 10 seconds to complete,while all the gen regression perks were butchered one after the another?You gave us a bigger bucket,but if you can't empty the water you will still drown.They also introdcued a bunch of perks to speed up the gens. Because Ds was nerfed? OTR i would argue is stronger vs…
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