The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

lindechene

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lindechene
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  • After Knight and Lich the Dark Lord is now the third Killer that requires more advanced menu selections. One Radial Menu UI for all mutli-ability Killers? It would be advantageous to shape shift with a similar Radial Menu Selection as the Lich uses for ability selection. Example: Radial UP: Human Form Radial Right: Bat…
  • Someone mentioned the Finisher mori in another thread. I read through the Developer Update from 2022. It seems implementing that update would have solved the endgame issues I described in another thread. As the last remaining Survivor I would be happy to finally finish those lost matches quickly instead of lying on the…
  • 2vs8 cages are NOT working as intended. Experienced killers are able to guess and even tell because of Aura reading where cages are. Basically the just run to the cages to make them teleport. This is a very effective way to kill survivors because the rescuers are actually slower to traverse the map. Get hooked. Stare at…
  • I agree with all suggestions for the ability to add a "instant bleed-out" button for the last (!) remaining survivor. For the purpose of game challenges this should count similar as a hook or kill.
  • From a game health perspective it simply is NOT ACCEPTABLE that any player has to spend 2 minutes without any power to intervene waiting for the end result. Any good game design encourages a new experience after 30-40 seconds. The last survior being trolled by the Killer does not have a choice. He is forced to bleed out…
  • Share those ideas. It is not a "whatever" situation. This game is still around after so many years. There could be countless ways to improve 1vs4 games. Maybe it is to late for Dead by Daylight because too many mechanics impact each other. If Behaviour ever makes a similar 1vs4 game the same mistakes could be prevented by…
  • The change to hide the ranks was a step in the right direction. People should not be provided with information that causes them to leave the lobby again. Every time a player leaves the lobby the waiting time for the remaining players is increased by the average search time once more. BUT Some people may want to see the…
  • Would it not be more efficient to add some kind of "blacklist" functionality where players could add some people they do not want to play with? It should not be that one player who does not want to play with some other people for his own reasons is causing longer queue times for everyone else.
  • tldr version: The matchmaking searches for 5 players who "fit" together and then starts the match. Players should NOT be placed in a public lobby before 5 players are found. When a prematch lobby is needed players can make adjustments there AFTER all five players are found. Once five matching players are found none of them…
  • Based on the feedback it seems people still want the option to be able to switch equipment in the lobby before the match. An alternative then could be: The prematch lobby stays as before BUT It is not possible anymore to leave the prematch lobby Disconnecting in the prematch lobby would be treated the same as leaving…
  • So basically what you are saying is that another benefit of the pre match lobby is that user can check the connection bar if it is green (great), yellow (works mostly fine), red (may notice lag)? My assumption when writing the above is that the matchmaking in the future with dedicated servers is smart enough to actually…
  • Some additional observations why this button matters to me: After every single match I play as Killer I need to quickly switch back to the Survivor selection menu to distribute some additional bloodpoints to the one survivor with the lowest level. The first thing I do when I log back to dead by daylight after some time is…
  • To those who replied thank you for taking time of reading trough it and giving it some thought. My subjective impression is that just one of the options alone is not going to make a significant enough improvement. Quickplay and Random queues could be introduced in combination with blood point rewards for those who are…
  • tldr: Legion was nerved because some of his powers could be misused to make the game extremely unfun. From my point of view it is wrong to say that Hillbilly is balanced as long as his power can in similar ways be misused. . . . Some Hillbilly players are able to stand and wait just far enough away from the hook to not get…
  • I will pick up just a few points to provide further details on those to give a better understanding based on what mindset this proposal is coming from. Theory crafting It is important that players can propose new game ideas on the forum. However it is extremely unproductive that speculation and in many case wrong…
  • Same issue here. Location Switzerland. Other online games work without any error messages on PS4.
  • Edited: I am still not sure if this is currently "working as intended". After some failed attempts with "just" four sacrifices the achievement triggered after the writing "Merciless Killer" appeared in the match score screen with four iridescent emblems. My impression is that I saw the score information "Noone Escaped"…
  • I was playing from rank 10-35 with the plague with only her three main perks without a fourth perk. I was not yet able to get Plague Adept Achievement. For all previous killers I had been able to get this achievement done as far as I recall before hitting levels 20-25. ... My mindset used to be: play the first few levels…
  • It does not matter how big the part of the community is that is currently playing SWF. ALL of them can queue up solo. This whole practice of dodging loobies to "find" your friends only worked when DbD was released because in the beginning the player base was very small. With dedicated servers there could be a simple…
  • Just bring that Tyrant as licensed Killer. Slowly but with loud stomping noises. Can use his power to break trough the walls of the shack and mazes. At the end of the match not many obstacles would be left to loop around.
  • tldr Version: A difficult choice needs to be made. Continue to support SWF game modes but then introduce respawns or other game mechanics so everyone can play for the whole round. = No permanent deaths. or Come to the conclusion that this specific horror 4vs1 genre relies on the basic idea that a survivor can die.…
  • This can also be helpful when you are the last surviving solo survivor. When you are on your way to find the hatch make a quick stop at every generator you pass. This will start a mind game with "some" killers. Is the last survivor even looking for the hatch or is he now sneaking around the map finishing generators? Did he…
  • If the survivors play extremely stupid and die so quickly the Killer may not even be able to pip but just finish the match even. Remember that killers have to spend blood points to unlock addons and offerings. If all four survivors die on the first hook without any decent chase and much occasion for the killer to use his…
  • Others have said it but it cannot be stressed enough: The thread creator has several threads running on this forum that in most cases seem to propose features or elements that would actually hurt the game if they were to be implemented as suggested. I have a very difficult time telling if he is serious about this thread or…
  • @ separate game mode What I like about that suggestion is that those people who are open to the idea of playing both Survivor and Killer are REWARDED for their positive and helpful attitude to keep the game alive and enjoyable. If YOU want to insist on only playing killer or only survivor or only SWF it should be YOU who…
  • 2pm EST (Eastern Standard Time US) seems to be 7pm GMT (Greenwich Mean Time) = 19.00 GMT That means if you are in a GMT +1 time zone the event starts one hour later at 8 pm = 20.00
  • tldr version: Fan Service could help to prevent tunnelling and bring new players looking for a more fun and relaxed way to play killer. The original post contains the basic idea. In this post some additional details are added that would need to be tested in order to balance the killers power and the Embarrassed status…
  • * In the existing matchmaking experienced players downrank on purpose. If equipped perks items would be considered this would prevent that new players get stomped by those players who stockpile items and have all rank 3 perks. * I did NOT write that the existing rank based matchmaking should be completely removed. That was…
  • The community would be better off when five players queue solo and the killer is selected randomly. Why? * Every player would then be affected to changes to both killers and survivors. * Every player would have a basic understanding of the challenges of playing both sides. A huge part of this whole toxicity is created…
  • From my point of view currently there are a considerable amount of issues and challenges that result in the same answer: Unfortunately this suggestion will not work because we have to consider SWF. At what point exactly is it time to consider that it is not healthy for this game to keep supporting SWF when it means that…
  • Unfortunately many solutions to improve matchmaking and queue times may not be ready to be implemented before dedicated servers are live. Is it to early to suggest to offer an optional "quick play" queue option? 5 players with optimal connection speed are matched as quickly as possible. It is randomly selected who of the 5…
  • Some image examples from todays play session as both solo survivor and killer: Survivor Rank 8 faced a Rank 4 Killer with Rank 3 Nurse Calling Rank 3 BBQ and Chilli Rank 3 Whispers Rank 3 Ruin Survivors had Brand New Part (Ultra Rare) and Ranger Medkit (Very Rare) Killer Rank 10 Black Ward Example Ultra Rare Addon that…
  • I actually did come to the forum to find some information if there currently is some "special" reason why match making seems longer than usual like during Halloween. Yesterday after rank reset on PS4 as solo survivor I observed 3-4 minute queues. As Killer the lobby filled with 4 survivors within mostly less than 30…
  • tldr version: 1) Give solo survivor a perk or add-ons so they can complete the objective "Where did they go" 2) Provide Killers a perk, add-ons or offerings so they can detect inactive survivors hiding near the hatch waiting for their teammate who is actually doing generators to be found first. . . . The main challenge…
  • In the dev stream where original concepts for Legions were presented it was also said that one of the original ideas for Legion was to have another stalker type of killer. To me it seems the mechanic to intentionally let survivors go and following their "trail" out of chase is left of that original idea. But the way this…
  • Edited: * removed some sentences to focus on the main ideas. The first post is a very long read but offers a lot of constructive ideas. The biggest challenge of the game in its current form indeed is that actions in the first few minutes may have a huge effect on the outcome on both sides. For me the solution to the death…
  • Issue: color changes Platform: PS4 Pro Monitor: 4K UHD TV by Samsung - UE40MU6170 Map played: any Details: Nea Karlson cosmetic - Cloudy Skies Pixie Bob Before the update the top hair was a shade of gray and the side hair black. After the update the top hair seems to be black with some gray "frosted tips". Example:…
  • Issue: color changes Platform: PS4 Pro Monitor: 4K UHD TV by Samsung - UE40MU6170 Map played: Springwood - Badham Preschool Badhouse Details: The chest in the Badhouse (Basement) appeared very dark. It seems the chest was not affected by any light placed in the environment. Example:
  • Issue: color changes Platform: PS4 Pro Monitor: 4K UHD TV by Samsung - UE40MU6170 Map played: Lobby before the game Details: The characters faces and clothing appear very bright and overexposed after the update. It looks like the light cast by the fire (?) is now much stronger. Examples: To compare some other areas…
  • well this time it is the other way around: I was able to purchase the chapter dlc just now at a around 17.08 (GMT +1) on the 11th in the Playstation store (CH). But the game itself has not updated yet.
  • This weekend I finished unlocking all teachable perks for both survivors and killers. I absolutely agree that survivors need more ways to gain bloodpoints. The usual argument for killers gaining more bloodpoints is that they have to stay the whole match until the last survivor leaves. But as survivor I equally often…
  • Just in case: On PS4 it is only for US and Japan for now. They are working on bringing it to Europe as well but no ETA yet.
  • I do not know if the unreal engine supports "decals" or "texture / shader layers". In some render engines you can apply the blood effect as a second layer on top of the default skin or clothing texture. IF that would be possible in UE then basically the prestige "blood" or "dirt" effects could be applied to any head or…
  • The music is pumping adrenaline but it is certainly not scary. It seems to encourage chase instead of promoting hide and seek. Something scary does not loose its effect if it remains to be threatening to the survival. The most threatening thing when trying to survive is any noise that gives away your location. A…
  • Would it help to have a daily or weekly post limit for users? I try to just read most of the threads to get an idea what "the community" is thinking. My impression so far is that the same people make multiple posts in the same thread. Often it seems also the same people who keep going off topic to push their own agenda.…
  • There is another aspect to this as well: Some players may only have unlocked the teachable perks they really want. Others like me may have tried to unlock as many teachable perks for both killers and survivors as they could. The reason why I did that is because I wanted to try if I can find interesting perk combinations…
  • Some additional ideas: * Add two or three hatches so it will be quicker to find one. * Working on a hatch makes a noise. * There could be lights on the hatch indicating progress similar as with the exit gates * When only one survivor is left the killer has the option to immediately grab him and kill him on the…
  • My subjective impression is that the ability of SWF to communicate enables them to perform certain actions in situations where solo players would simply run away or hide. From my point of view the solution is not to add aura reading abilities for everyone. The game should at least try to remain as scary and unpredictable…
  • edited to remove accidental double post by me
  • I really like that idea. Stalking to shape shift At the start of the round the killer could stalk a survivor to shape shift. Meaning shape shifting is not instant and you need a living survivor not on the hook. After the killer takes on the form of a survivor he starts to walk around the map pretending to be one of them.…
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