The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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you the real mvp. hopefully i see you this week!
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i've got everything except this and one window grab on Killer. this chieve forces me to play surv indefinitely. i haven't seen a Vecna since launch. i've never gotten his relics.
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thanks i'm on now!
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nah it's fine
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Lol not THAT close XD
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Killer main here: genrush is just survs being efficient about doing their job. i can't fault them for that. survs that are on point deserve to escape. now as for the REST of you… >)
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Honestly, Freddy needs an entire licensing redo. just whole thing back to the drawing board.
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or an ACTUAL My Little Oni, where Oni is the size of Victor or Chucky
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you're making a lot of assumptions here about doors and such. doors weren't powered and they stopped playing the game essentially. since they were not injured, nor running, i can't track them by scratch marks nor sounds. as someone else said, they just skulked around the edges crouched, and were switching lockers. i did in…
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this is a serious problem with no way to counteract it. it needs to be addressed. ruins the game.
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Gates should auto regress to the last bulb if not being worked on.
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oh i love that! yes please add this to blindness! in general, i think Blindness should be more impactful. no auras, no progress bars, no shared surv info, black vignette.
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Basekilt Yellow Mori is good in the form of the Finishing Mori. Mori Offerings should stay, however, and not just become BP bonuses. Green and Ebony Moris are fine as they are. If you want to ALSO add BP bonuses to them, fine. Just adjust the Yellow Mori. Maybe Yellow Mori now has the Green Mori effect. Green Mori is the…
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all i want to do is play that Beholder. XD then i will be happy.
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nope, never mind, crashed again when doing Pinhead's mori. has to be a lighting issue.
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Switching back to DX11 seems to work, but crashes on default DX12
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Kindred you can still see things after the Bubble. it's more for camping Killers. Bitter Murmur you have a point. it should probably have the duration of aura reading increased.
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yes! the 5th slot should be ONLY for Gen Regression/Stalling, and you cannot slot Gen Regression/Stalling in the normal 4 slots. only this 5th slot. this prevents loadouts of all gen regression/stalling perks.
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because not everything is supposed to be handed to us. we have to work around inconveniences and adapt. a big part of the game is dealing with a LACK of information, and sadly they keep reducing that and giving more and more info. info is king in DbD.
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Nah, I like it.
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No, I like it. Deal.
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Agreed. Please consider more changes. For example: 1) We can lose the big blood splash screen after every completed web. 2) Turn the auto-buy into a toggle so i don't have to press it again for every new web. Press once to turn on auto-buy and press again to turn it off, or it can just run until i run out of BP. this way i…
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great change. keep it. there's no reason to have that info there and it only leads to weird prejudice issues and lobby skips. thank you!
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I agree, custom hooks for the Killers!
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look, we only need to see it ONCE. once we've seen it in full, it should never play again. ALSO, why do i have to press a button (space or otherwise) to get into the game? just load me in. we both know where i'm going. XD
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skill issue.
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Candyman The Tall Man Pumpkinhead The Blob The Thing Giant Spider Giant Floating Eye
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yeah! would be great fun! skins at the least.
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yeah, i think the pods tagging could be way more forgiving. someone said if Michael can stalk an ankle, why can't the pod tag your ankle? and he needs a little haste after a tele. it's too easy to make it to another loop. that's about it, i think. otherwise he's fine.
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he's also starting from the false premise that Killer perks and Surv perks are equatable in some one to one sense. The gameplay is very different, not the least of which is that we're talking 16 surv perks in play vs. only 4 killer perks. the Killer objective is also NOT to stop gens from being done. the survs also don't…
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that is not a downside. XD if you didn't need it, it doesn't matter. and whether it's meta or not, or you get countered, isn't the point.
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guys. it's not about Blast Mine. it's the low effort/big reward design that they've been applying to Surv perks lately that's the problem. persistent for TWO minutes?! there's NO downside. that's the problem. now, maybe on ONE survivor it's annoying. but when these things start stacking because you have 4 survs with 4…
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yeah, i love this game, and i've suffered through some terrible times as Killer, but right now is particularly horrible. breaks my heart since the game was basically perfect right before the recent regression nerfs. Singularity is particularly unplayable. takes too long to do anything, gun range is short for podding, lots…
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i'd like zombie skins for all survs.
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yes, i'm sure Sing's numbers will show that out. the issue is, designing perks with big rewards and minimal drawbacks.
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i'm not sure the solution to a gameplay issue should be "don't play the game." in your scenario, i tend to slug. the BU+FTP guys tend to stalk the killer to recover the fallen teammate during hit animations. they just do it on rotation. i'm not saying it's unbeatable or game breaking, but it's too much bang for buck.…
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Well, my feedback is that's lame and boring. :P HL is by no means a top tier perk. it needs all the utility it can get.
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i run into SWFs often abusing the combo. it's a nightmare. i'll live with MFT, usually it's fine, but it's indicative of a pattern of buffing survs without really taking in to account the consequences. that's what concerns me more, and it's that thinking that's lead to other problems. now, i'm all for buffing garbo perks,…
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terrible idea and boring to boot. when a player identifies a cool synergy between their power and a perk, reward that exploration and ingenuity. not every killer is nurse.
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am i mistaken? i'm fairly sure i've both used it and been subject to Hex: HL on Doc. but i am getting old. XD either way, no sir, i don't like. *yells at cloud*
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DCs should be penalized more, not less.
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seems to fix itself after the computer goes to sleep and then waking up again.
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https://www.pcgamingwiki.com/wiki/Dead_by_Daylight
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Actually it's back now. Seems very similar to this issue here: https://forums.bhvr.com/dead-by-daylight/discussion/383247/pc-bug#latest Bug comes back every time I update my system (kernal, gpu drivers.) I'm on an AMD 6800XT.
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Seems to have resolved since this morning.
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Anyone else's FPS tank after today's update? Game is now unplayable for me at ~20fps. edit Hmm, seems ok now. This morning was a wreck though right after update.
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map offerings should only Ban maps. one player should not be able to drag 4 other players to their preferred map.
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i do this. and shadowstep.
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agreed! with voicelines! make it happen!
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they could also do both, though i imagine the penalties are easier to do. there's no good reason to DC that would warrant only a 1-5 minute penalty. 10 at minimum.