sharpef3rn

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sharpef3rn
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  • The fact that survivors cannot surrender is the issue. If the slugged survivor was able to give up accepting death instead of being left on the floor I would see no issue with this. I understand the 4th survivor wanting to have a chance at hatch because its their chance to redeem their own game. I don't really understand…
  • So this is easiest explained with BBQ and No where to hide. Both give an amount of information and what they do with that information is up to the killer. The issue is No Where to Hide, doesnt give the same information. BBQ same map, same hook, same survivor positions and perks the killer will see the same thing and can…
  • Do you not understand that No where to hide provides different information for the killer based on their speed compared to other killers making the perk stronger. Like with Thano if the suvivors heal they dont lose the percentage. They are less likely to heal against plague so its a synergy. A do more is when the perk…
  • Yeah I think we are on the same page. I am not thinking that devs purposefully design perks to have these advantages on higher tier killers but do think that if they are going to have something based on positioning it should be intentionally done in a way that would benefit lower tier killers more. Imagine if instead of 5…
  • Did you read what I wrote? Because I've stated the distinction that I have with between synergy and design flaw. Like there are a lot of perks that work better on various killers and thats fine its when a perk literally does more for a killer that there is an issue. Blight, nurse and wesker gain more information from No…
  • I mean BBQ doesnt do anything more for Blight but if thats not to your liking. I'm all ears. Better on Pyramid head because he can aim better but does the same thing regardless. Iron Maiden on Bubba, Still exposed still scream but people go into lockers more against bubba to avoid the chainsaw. Same Iron Maiden with…
  • To be 100% honest I don't think that the devs meant for it to move with the killer or though of its interactions with blight and nurse. The spirit of the perk is pretty clear in that its to show survivors who hid near a gen you just kicked. I think it was a lack of foresight which is something I think should be looked into…
  • No where to hide showing auras in a space 2x as big for Blight as Trapper is the perk doing more for a killer. Blight being able to reach a survivor they see with BBQ faster than trapper could is a perk being better for a killer. They are two very different things.
  • Did they announce that was the change they were doing to ultimate weapon? I wouldn't be surprised but I would be disappointed. They literally have a swap that would make two perks both decently viable. Remove the hook condition of Thwack and give it a 30 second cooldown and remove the cooldown from Ultimate weapon and…
  • I agree. Pop time limit only happens when you prioritize other gens or chases not because you couldnt reach the correct gen. I also agree kinda with the distortion. My issue with distortion is 2-fold. One is it gives information to possibly all the survivors about the killers perks. And 2nd is that it regains its charges…
  • Okay so Blight and Trapper do the same action kick a gen. They both have 5 seconds of seeing auras. Because its centered on the killer and not gen if no auras are seen initially blight can rush at 2x the speed maintaining these wall hacks the entire time centered on him. So by covering 2x the distance as Trapper in this…
  • TBF with STBFL it should have gotten the nerf when the adjusted the base attack cd was reduced. And for the record I am not talking about perks being better on some killers. I am talking about perks that DO more for some killers. BBQ and chili is better on Blight than on Trapper but provides the same benefit, seeing people…
  • It literally doesnt have to be a nerf but a change to stop giving perks added bonus to killers with mobility who are generally the strongest in the game. For example lets take No Where to Hide, if we adjusted it from 24m to 30m (which I dont think would be necessary but youre bringing up it being a nerf so okay) but made…
  • Wouldnt it be the opposite? If skilled survivors have 0 issues with this, and its a much much slower regression I dont see how it would be an issue. But if i lose him in chase and just get this perma debuff that can only go away if im downed or get close enough to be in chase with him for what feels like an eternity. All…
  • I am just gonna throw out that I don't care about missing Lights out. What I do care about is that they put exclusive permanent content in a tome that was so short. Content for an feature that has extremely limited options. For a feature designed to allow you to express yourself. In addition to doing all of this they…
  • I was more explaining how that response doesn't really address the main issue with my post. Lunar new year. Which I am now retracting my sentiment because although I was told it was DRAGONGIFT it is apparently DRAGONYEAR I can understand because its the feeling that BHVR doesn't care. If you play the game on a super…
  • Okay but literally the PTB is longer and doesnt have anything you could miss if you failed to participate. I honestly am okay with missing the modifier. I have a hard time following scratchmarks in normal games and losing the terror radius would make me cry. But I would have done the games for the tome stuff that is only…
  • Exactly this. I am saying this as a DBD player, both survivor and killer, this is a good thing. For killers who play normally they get a gen kick buff, even it they are a regression heavy killer. And for survivors you will not be stuck in a match where the killer is stalling a 3 gen from the start.
  • Again its the same gen those 8 times. Given Trail of Torments cooldown if you ever manage to have that issue idk whats been going on that game. Kinda the same thing with NWTH. In normal gameplay youre not gonna notice this, but moreover you will get the additional 2.5% instant regression and the survivors lack of ability…
  • As I mentioned the drop in percentage is definitely a nerf however the second part is not specifically for M1 killers. Previously if you hit the obsession with an basic attack and the obsession had endurance you would lose the stacks. However now it needs to be a loss of a health state so hitting the obsession when they…
  • And that also means you got 4 downs and 60% off that gen. And the screaming and the aura reads. How much are you wanting from a perk because in my mind that is well worth the perk slot, if you ever get to that point. which again idk how often you get 4 pops of eruption on one gen but for me that is a very niche case. This…
  • I am sorry but 1) kicking a gen 8 times would still be insanely high and 2) having NWTH having 0 cooldown, and follow your character makes it either the strongest or second strongest information perk (if you feel ultimate weapon is stronger) It having a very niche and slight limitation isn't bad especially given the…
  • The 4% is definitely a nerf but this part isnt 100% bad and for M1 killers its a neutral to a very slight buff. This isn't as bad as people make it out to be and provides more counterplay for the survivors which is good because if a killer had an M2 previously the obsession couldnt force a removal of the stack protecting…
  • yes you will. you gain stacks on a non obsession basic attack and now lose stacks on the obsession losing a health state. So you will still gain a stack if a non obsession dead hards you but not lose the two if the obsession dead hards.
  • they can now but not with the change. When it changes to health state you will either need to go to injured or dying
  • I don't think that they are suggesting removing the possibility but make it the correct choice in 90% of the games. which I think means giving the killer a reason not to tunnel and giving survivors also as reason to protect someone if they are getting tunnelled because that doesnt seem apparrent.
  • Essentially as it stands both killers and survivors have incentive to play in a way that get survivors tunneled. Killers need an incentive to injure and down the other survivors. I don't like the BP idea because some people dont care about it and also it would still be in effect after tunneling someone. One thing you could…
  • "I'm sorry my objective isn't to chase or down you its to ensure that these gens are only repaired by union electricians and y'all don't have certification. SMASH"
  • Ruin wont count as a regression event as it requires 2.5% instant regression. So ruin wont count nor will oppression on any of the gens that isnt specifically kicked.
  • But these aren't absurdly high regression values these are the regression values by the perk descriptors. Like if you are concerned that surge might hit a gen at less than 8% your right it might but it wont hit it below 5 again because if the survivor got off before 5 it would regress back down and there will still be 7…
  • Go ahead and tell me which perks I am curious because its really kinda difficult to get there without getting some extreme usage out of the perk. Surge alone gives you min 64% for the 8 downs you got in one area of the map. That is 58 seconds of survivor time, not including either the unhook/pickup healing and regression…
  • From my understanding they need to stay on a gen until they repair 5% (which is 4.5 seconds no perks/toolboxes/skill checks) to stop a gen from regressing. Meaning if they are on for 3 seconds and then get off essentially it will act like ruin and start regressing again. But a regression event only occurs when the killer…
  • The entire point is youre not gonna be punished because youre not gonna hit 8 stacks. 8 stacks is SO MUCH and given that each perk requires a down or a hook youre gonna win by kills and hooks anyway. The only thing I could see being a problem is a bunch of stacking of regression perks which for starters its probably a good…
  • I mean they now work slightly less well together because it takes longer to stop the regression of pain res so you wont be able to kick it with pop but otherwise yea
  • Okay but at least as of now there are 3 perks that cause a regression event Surge, Eruption, and Pain Res. Then of course you have kicking a gen and all the perks included in that. Each perk that has its own event requires a down or a hook. Meaning if you are getting all the events without kicking you are getting between…
  • This is literally the only concern I would have. Personally I would have kept it at 5%, changed the saying to damage the obsession by any means but then if the obsession is alive when a non-obsession becomes unhooked they become the new obsession.(IE Michaël being obsessed with those he hasn't finished off yet.) this would…
  • who is using STBFL on legion. Like when are you m1ing to damage. Generally you dont til you down so the cooldown mean a hell of a lot less. In addition as the pig you would need to be sniffing their bum to guarantee a hit with an m2. Like most pig will mostly ignore the obsession instead The people this could hurt are nemi…
  • Its not even that its you took away 60% or 54 seconds of time from the survivors on a single gen and achieved 4 downs. This is in a vacuum, I am assuming youre playing the game meaning you are most likely kicking other gens or chasing survivors or survivors are not focused on other gens because at bare minimum 2 survivors…
  • Okay so for you to lose all the stacks of eruption you would need 4 events which means that you took 60% from that one gen still have it on all the other ones possibly have survivors scream and show auras for 48 seconds AND got 4 downs. Which again generally means youre either winning or some shenanigans are going on.…
  • No it does because yes you lost 3/8 of the gen kicks available by getting 3 downs. The only gen regression event perks either require a down or a hook. So getting 3 back to back to back mean that you have either downed several people or are running multiple perks and just took like 50% off a gen, without which the gen…
  • you will lose 2 from the FTP if the person is already the obsession but not if they arent. Don't need the PTB Remember me has the same mechanic.
  • tell me youre joking on this one. My dude. You used up 3 hits on the middle gen sure. no explosions elsewhere. but you got three downs and you think you would be concerned that that middle gen only has 5 more hits. Like that game is essentially over AND you got 24% regression on the gen. and dont say this is just an…
  • okay even if those are the three weakest ones you took 5% from a kick, 8% from surge and 10% from eruption so you got 23% off a gen and still have 5 more on that gen, and got a down and its regressing. How many times do you expect that to happen on the same gen because you need to prime it and get the down. You also can do…
  • Ill take the occasional plot twist since it means I dont need to worry about losing any to endurance but will still gain them from it.
  • Okay if we are going with perks. We wont even kick the gen, just perks. You get surge 8 times. That is 64% progress you broke on the gen plus whatever you got from the regression. that is literally 64% of pain res's full effect on one gen and the perk still can be used on the other ones. In addition you had 8 downs with…
  • Again I feel like as a killer this goes back to my trapper thought. If the obsession wants to use plot twist to take 2 stacks away like thats their full perk except during end game. If they want to use it with a second person that is 16 seconds of time from two survivors where they are not doing gens or working on…
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