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Why are strong perks designed in a way that benefit strong killers over weak ones.
No where to hide is a good perk period but the fact that they have it currently set to be stronger on killers that can transverse the map super quick, Nurse and Blight is so dumb when they could literally have it centered on the gen. Like they already have it at large radius of 24 meters why make it stronger on fast…
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Can unknowns pink bs gun have some sort of base kit regression.
Like I am staring at the unknown while hes chasing someone, doesnt go down and I do not understand how people don't get caught on things when looking back 100% of the time. So it just feels like once you get hit with the stupid gun you are permanently gummed until you go down. It feels very much like a clown with iri pinky.
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Bit of confusion with calm spirit and screaming perks
So I am a bit confused. I found out in a game the other day that if there are two survivors and you have friends til the end and hook the obsession while the other survivor is in a locker not only do they not scream but they dont become the obsession. In addition with ugh ulitmate weapon if youre in a locker when you enter…
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I took a vacation and missed the entire event tome :(
Why was this event tome so short? Like 7 days and that's it. A one part event that has exclusive banners and badges, 2 extremely limited things at the moment. Like I was literally gone for a week and missed the entire tome. When I logged on this morning I had 1 hour to complete it and the first challenge I only got 1/10th…
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I HATE THE LIGHT! IT BURNS!
Why are they trying to force me to use flashlights. I hate them so much. I was like okay I can use chem trap. Nope not a hinder. So I am like okay Ill use blast mine while holding a flashlight. Nope doesnt work for 0 reason listed in the perk. Same with flashbang. GOD IT SUCKS SO MUCH
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Clarification on the Dev Notes gen kick
Okay I understand that after 8 "regression events" they are no longer going to be able to occur. But I am confused with how some of this works. Will this remove the killers ability to kick the gen or will it just remove the ability to do damage to it. Like will the killers act like old kicks or will killers not even be…
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People are ignoring the plus the the change to STBFL
I keep hearing the talk about FTP or plot twist or running into a trapper trap to remove stacks when I feel people aren't recognizing the more likely scenario they now wont lose stacks from, Endurance. Dead hard, OTR, Buckle Up are all decently common that grant endurance but wont take a stack away if you hit the…
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Emblem System needs a revamp
I personally am a person who likes the emblem system more than the kill/escape because it shows how you do within the spirit of the game as opposed to necessarily the try hard aspect. You get rewarded for doing all aspects but its currently flawed and needs a rework. I know this isn't top priority because lets be real its…
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Thoughts for a new perk or adjustment to mad grit
When using a basic attack on a survivor taking a protection hit. Your coodown for that attack is reduced by 30/40/50%. Good counter for alot of perks and strats while caveat of basic attack makes it only generally work for weaker killers.
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Friends to the End is SLIGHTLY, very slightly, Overtuned
Do not get me wrong I LOVE THIS PERK, honestly both as survivor and as killer. Survivors definitely have counterplay and it incentivizes killers to go after someone immediately after hooking. Also making saboing and following more dangerous for the obsession. That being said, the aura reading is a tad too long. Eruption…
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Lockers and Screaming Perks
First I should clarify that I am not sure 100% if this is a bug or not. I noticed this specifically in game with Friends til the End. I was down to the last two survivors and hooked the obsession but the obsession didnt change nor was there a scream. Reason being the only remaining survivor was in a locker, which explains…
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What are some perk buffs you would like to see that would make underused perks good?
And I just mean good not meta great. For me a couple would be: Aftercare- Remove the stipulation that you lose it on hook. Surveillance- These colors override other perks such as COB and Eruption. In addition the color change only happens if a gen gains any amount of progress as opposed to stop regressing. Pharmacy- Make…
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What do you consider a good chase?
Clearly at some point unless the killer gives up the chase the killer will catch the survivor. So what do you consider a good chase as killer and as survivor? As Killer how fast do you need to down the survivor? As survivor how long do you need to keep the attention of the killer?
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Why were dailies shadow-nerfed?
Dailies used to be that you got a daily a day, period to a max of three. So if I played on Thursday and had 0 dailies and the next time I opened dbd was Sunday I would have 3 new dailies to complete. In addition if you were maxed out on dailies, IE I logged in Monday. If I didnt reroll I could complete a daily and then it…
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Hangman's trick numbers
I want someone to explain to me where the number was gotten from because I cannot understand it. Hangman's trick is 10m radius from scourge hooks. 10! Which means you have 4x100pi m^2 maximum of aura reading across the map. at random pockets. Possibly less if they are clustered. But literally every other aura reading perk…
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Artists from the fog
Does anyone know if the Artists from the fog collection is going to be auric cells exclusive or if they just haven't switched it over yet. I keep checking because I want the crop top Felix but don't have the cells for it.
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Skill check perk idea - want feedback
So I was randomly thinking of perks and thought of this idea and wanted peoples opinions. Its All Skill- You no longer receive skill check at random intervals. Instead while this perk is active, when doing an action that would have the possibility for a skill check for at least one second, receive a skill check. Then this…
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Didnt BHVR say they were making the locker spread more consistent on the maps?
Do we know when thats gonna happen. Playing the dredge with 3 - 4 gens and no lockers within 30 meters of them is awful!
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Why are they still making the sore ankles challenges when there are maps you CANNOT trigger it on.
Like its a challenge fine but you can only choose one. Its not like the Bless 20 hex totems where you eventually if you bring boons you will get the opportunity, while doing other things. Like I would almost prefer a challenge that was "Escape from Toba's Landing" because at least then you know you need to bring the…
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Nemi vs Wesker
Why is Nemi's infection so much worse than Weskers. It doesn't injure people right away but still provides the speed boost, while Weskers can be used to transverse the map, will instadown if fully infected, will allow for injury otherwise, provides an 8% speed decrease if fully infected which is effectively better in chase…
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Lockers
Did they remove a ton of lockers from the outdoor maps or am i just going crazy?