unluckycombo

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unluckycombo
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  • It's sad tbh. It already wasn't a great perk, but now Jake really doesn't have any perks that are worth leveling him up for. I don't think there should be a time penalty for running the perk because of how niche the use is. Ngl, this and the changes to Iron Will + Spine Chill make me the big sad. This perk wasn't made any…
  • Mmm, I actually disagree. Screenshots might be more easier to believe, but seeing a spreadsheet like that makes the information much easier to understand compared to OP posting 30 screenshots of their end-game screen. I actually think a better way for them to go about it would be uploading screenshots of all of his…
  • I'm not going to say that Killer should get nerfed, since I don't believe that by any means- but I do definitely think that doing some more balancing around Solo Queue isn't really a bad thing. I think buffing them up to the point of SWF is a good thing and balancing around that (Specifically with more HUD changes and…
  • I'm sure someone else pointed it out to you, but I wanted to ensure it was without going through this whole thread. There is no counter to Tunneling or even Camping. Yes, they're good, viable strats for Killers that make games easier- and it has been for years. But there really isn't any counter to it. You can maybe…
  • Tbh I just want DLC with more Killers and some Survivors. I love the four we have to start, but I'd love to see the whole roster of characters in the Dating Sim. (At least, the unlicensed characters. I could see where we couldn't get licensed characters in the game, but with how cool the lore is for all of the original…
  • I mean, I kinda feel like it was communicated though with the Anniversary. Not to say that the Devs might not surprise us in the future, but I genuinely cannot see how this isn't a bandaid fix. Shattered Hope isn't a fix to Boons, even if it's something that people have been asking for. (Honestly, idk why people even…
  • You know, even before the Hatch changes, I've never understood this argument. In all the time that I've played Killer and Survivor (I'll admit to playing more Survivor, but I've served my time as Killer.), I don't think I've ever truly cared about a Survivor getting Hatch unless it was someone who I know didn't do anything…
  • I'm actually not a major fan of multiplayer games in general- DBD is one of the few I enjoy which is why I latch onto it so hard. Overwatch is the only other one I play semi-regularly. Otherwise, I play mostly RPGs- I'm currently replaying the Kingdom Hearts series, and some of my favorite games are RE2 Remastered,…
  • My main Survivor has always been Jake. I've always just really connected with his story and loved his cosmetics, and have stuck with him for years. The other Survivors I main are Nea (Love her outfits), Leon (Absolutely love RE2), and Steve (Best Stranger Things character imho.) As for Killer, I've always had a soft spot…
  • Devotion 7, level 38. I started in Dec 2018 w/ Legion release, but I've taken a lot of breaks over the years, and probably put 4-6 levels of Devotion's worth of time into Console as well.
  • I agree with your post. I've never liked this idea of all Killers being as powerful as the top tier Killers, and I genuinely like the variety we get because of it. (The absolute lack of variety is why I didn't like so many of the recent chapters, as Nemesis, Pinhead, and Artist all felt way too similar to me.) I think, if…
  • I mean, that's also ignoring everything in the Killer's favor to slow down the game. You have a passive slowdown. When you get that first hook, someone has to get off of gens to come save. The more gens get done, as long as you keep an eye on your gen spread, the smaller the area you actually have to patrol. Depending on…
  • ...I hate to break it to you, but the the first like... four things you listed here are things you can usually easily play around and or can just get Survivors outright killed if they aren't playing well themselves. Like, looping is practically a core gameplay mechanic at this point (If I remember correctly, they teach you…
  • Tbf the game is just in a rough spot on both sides rn. I've been playing since 2018, and I think this is the longest I've gone without wanting to play DBD in a while. There's been a lot of things that really shouldn't have been added to the game that have came out in the past year that still haven't addressed really major…
  • Yooo another thread where I get to throw in my tier list? Don't mind if I do. I'll note now that the 'Usually not great' tier can usually go up to 'You're okay depending on the day', it's just that I usually don't have the best experiences with those killers. The three in 'Pull out Nintendo Switch' have potential to be…
  • Ooo I enjoy sharing lists like this, so I'll add to this thread by throwing in my own. Glad to see another Micheal and PH enjoyer, haha.
  • I've been here since Legion's release, and considering none of the bugs/exploits of this chapter have been as bad as some of the past issues we've seen (Or at least have been heavily mitigated due to kill switch and relatively fast fix times compared to normal), I find it more humorous than anything. Sure, the whole…
  • what is even happening here... I haven't played enough Artist to give you decent counterplay tips (I've barely played since her release and she died within like a week of release) but man, even your 'counters' to other Killers are very... questionable? Like, it's very simplistic. For example, Spirit isn't just an M1 Killer…
  • I agree that it tends to be boring, but I'll be honest, I usually actually don't mind three gens. The only exception to this rule is three gens on Chapel or those crazy gen spawns in Lerys. The gen RNG for those maps can be straight up awful, and if a Killer notices it early enough, they can capitalize and put pressure on…
  • Not gonna read through all seven pages of responses, so apologies if my comment is just an echo of someone else's, but... Imho I don't think NOED is unfair. I just think that it's poorly designed in both playing with and against it, and like many meta perks, exacerbates a lot of issues within the game. For example, when…
  • I actually really enjoy charms. They're nothing insane, but I enjoy a little bit of something extra to make my Survivors stand out. They're not the most amazing thing ever, but I definitely enjoy things like the Pride charm, the Crow charm, and the Survivor Character charms. A lot of them just look really cute, and I can…
  • Sorry, I know you weren't responding to me, but I felt obliged to respond to your second point. ...Yeah, there are less Killers then Survivors usually in queue. You can't play Killer games with your friends like you can with Survivor, and there are just fundamental differences with playing that not everyone enjoys. (Plus,…
  • So what you're saying is... Boil Over+Running One Health State all game Boil Over+The Ability to get up once per match and Boil Over+The Ability to get up once per match, but only if there's a Hex totem that they know about still up and running. Not trying to be rude, but I definitely think that this is being blowen out of…
  • Eh, I don't agree with that last statement. The perk does have simple and solid counterplay imho- the numbers were definitely too high. COH is the only super-hard meta Boon Perk. The issue more so comes from Killer pressure imho- if you're struggling with pressure or are an average Killer on a big map, you can't really…
  • To be entirely fair to Peanitus, I believe he was talking primarily about basekit strength vs skill in the point of Freddy vs Nurse. If memory serves correctly, Pinhead has only recieved a few add-on tweaks, and not a major, base-kit nerf like Freddy recieved. I don't think the two are entirely comparible in this instance.…
  • Boons are exactly what we've been asking for though: A secondary objective. It's one that takes a time investment, both to set and use, and it feels good when your investment gets value. It also takes up slots for other perks that don't take as much time or effort to get value out of. It also has clear cut counterplay of…
  • It takes a lot more for people to use her effectively now. You can't just pick her up and with a full meta build and absolutely demolish with her after watching a 10 minute guide on Spirit like you used to be able to. She has to work for her place in the top like other top-tier Killers, and not everyone enjoys that. (Which…
  • I only agree with the concept of disabling DC penalties if we're talking about things like the hacking/DDOS issue where games are getting held hostage and there's nothing they can do. Otherwise, just accept there are bad games/some bad mechanics and move on. (Don't get me wrong, getting slugged to the point of bleed out or…
  • I know you don't wan't niche perks, but Forced Penance is great versus people who bodyblock- it's actually very common in tournaments. Mad Grit is also good for that. You could also run a perk like Starstruck to discourage them or Infectious Fright. Otherwise, you could slug. (Along with this, Boons can be snuffed, and…
  • Agreed, I actually really like Boons. I don't even think it was necessarily the Booms that are implemented poorly- I think that it just exasperated the issue that everyone knew (But didn't talk about) of totems themselves not really being well implemented. Imho if totems were better overall, I don't think Boons would be…
  • I've gone against more then my fair share of players like this on both sides, and like Mandy said, camping isn't gameplay abuse. (Even if it is boring as sin for everyone involved, but it is a necessary evil.) I will say though, the in-game report system needs some help. Like, major help.
  • There's a few for me, actually! My top two are Myers and Pyramid Head though- I always enjoy versing them. Demo is easily my third favourite though and Billy is a fourth.
  • I've always been an advocate both for a better in-game report system (You know- one that actually works.) And a system similar to Overwatch's Endorsement system. If you enjoy playing with someone, you can give them props. More props you give for whatever you wanna give them for, the more likely you'll be placed with people…
  • For me, boring to verse. Her power style is too similar to the other recent release Killers for me to be interested. I also don't enjoy her anatomy as it feels odd in multiple places (In ways that don't feel intentional and takes away from that uncanny look to me). Her perks are cool. Her map has a cool visual design.…
  • I mean, for me it has nothing to do with actual Killer strength and purely how fun they are to verse/how unique they are. Like, Wraith isn't fun for me to verse since most Wraiths I face just go for hit and run, or the stand under the pallet uncloaks- neither of which really encourage looping. (Hit and run will just…
  • I like all of them. To me what matters is how fun/interesting the power is to play against, or at least me being able to appreciate their power for being unique. A good example is Wraith. He's not an amazing Killer by any means, but I don't like versing him. With one of his best playstyles being hit-and-run, and…
  • I'm actually okay with it! It just depends on the situation. If it's an insta-unhook with BT, or an insta-unhook into a one for one (with or without BT) with a player who is better on hook (especially against a Killer who is camping) it's worth it imho. Pretty much as long as it's not a straight up, genuine farm, I'm chill.
  • Man, I'm happy someone else saw this and mentioned it- out of all the Killers that have came out, I swear it feels like most Killers after PH have felt so bland or just straight up unfun to verse since nearly all of them have powers that feel like they just boil down to 'Some form of anti-loop'. (I believe the two…
  • For Killer: Furitive Chase, Beast of Prey, Monsterous Shrine, Predator. All of these perks either actively have so little effect you might as well not run them, or they just straight up actively hurt you. (Predator specifically.) For Survivor: No One Left Behind, Lightweight, Sole Survivor, Up the Ante. I think all of…
  • I mean, there should be this and a better anti-cheat/report system overall. Even something where the system knows more about what goes on in the game overall (with or without a replay system) mixed with an in-game report system that actually does something would be amazing for the game. (And of course, fixing the awful…
  • I genuinely think Boons are fine as is. The issue is just Totem spawns, which are whacky on both sides to be notoriously insanely powerful or insanely awful. Killers can't control which one they get. Survivors have a bit more control, but are still at the mercy of spawns. Survivors have more of them to try to find Hexes,…
  • I wouldn't say that by any means. I genuinely enjoy most of the liscensed maps in the game, save for RPD and Badham. (I don't even think Badham is bad. I just don't enjoy it as much as the others.) Idk, I think they're definitely wild on the balancing end, but I appreciate the care and detail put into them. Like, Hawkins…
  • -BT can be waited out easily. -DH can also be waited out easily, and most people don't know how to use it well anyway. -UB is a perk where if you never get slugged, it literally doesn't matter, and can quickly become a waste of a perk slot. -Deliverance and Adrenaline both require you to put in a decent amount of leg work…
  • Because games as Killer tend to be extremely rough. You either roll or get rolled, and the amount of times where you feel like you get a fair balance doesn't seem to be there. And it's an issue that feels like it's just been compounded since SBMM due to how MMR is adjusted on both sides. (With Killers literal only…
  • Uh... Boon Totems also only have a certain area of effect, the Killer can snuff them out faster then a Survivor can Bless one, and the action of even Blessing totems takes time off of Survivors doing gens. There are also plenty of bad Totem locations for Survivors to put Boons on which make them easy to snuff out. Idk, I…
  • Myers is a tier in himself with how amazing he is honestly. Still very much loved and played a lot, despite a major agreement that he's not very strong purely due to how fun he is. You play Myers, and you feel like you're Myers, and it's all just very satisfying and fun. Oni also had a really solid release though as an…
  • I like quite a few for different reasons, so who I watch depends on the day! Otz and JRM are probably my top two. I really like how kind Otz is, along with his willingness to share insight to game mechanics to other players. He also posts long videos, which are perfect background noise for me. JRM is great because of how…
  • I'm for Dead Hard, because compared to most other Survivor Exhaustion perks, it both takes skill to use and it doesn't feel like it punishes you for running a structure well. Sprint Burst doesn't take skill, and I'd argue it being stronger then Dead Hard because a good Sprint Burst user will not be caught in a bad position…
  • NFTs are pretty much another blockchain/form of cryptocurrency that can store data stating that you own a certain digital item through said blockchain tech. The issue is that, like other forms of cryptocurrency, one of the major concerns with NFT's is that it takes a metric crap-ton of energy to process the transactions.…
  • Yes, because to Bless a totem is 14/24 totems off of gens. They're also not map-wide, and while they have strong effects, the Killer only takes a moment to cleanse. If a Killer is able to decently keep a hold on Survivor's Boons, and a Survivor is dead set on using them and getting the effects out of it, that can be a good…
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