Comments
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So DE wouldn't deactivate if it were unsuccessful? If that were the case I could see 60s being valid. If you're hit before 60s does the timer start over or just stop calculating? Would you need to be healthy for the time to accumulate?
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So how would your idea work?
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Guilty conscience? I wasn't calling anyone out and was referring to the way discussions typically go in these kind of threads. What I meant by how discussions are supposed to work was that he saw my idea, saw some issues with it and instead of just saying no way no how, he came up with some changes and ideas about how to…
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I think the 60s without damage is to long. No good killer is chasing anyone for more than 20-30s if they haven't injured you in that time. Also, what if we shortened the time, say 20s, you have the 30/40/50% chance to drop and stun. If you fail, pallet stays as is, but if you are successful, not only is the pallet dropped,…
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Now this is how discussion are supposed to work, thank you for being a civil human being. I like the idea. I'm fully aware that there has to be some give and take and if there is a potential advantage gained, there also needs to be a potential drawback.
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And if you read the entire post, I came up with one, a pretty important one I think you'd agree.
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OK, let's make this not active till you've been downed (slugged) for at least 60 seconds. That would still allow the killer to avoid DS which is almost 100% escape, and at red ranks I'm sure it's better than 98% successful. Now instead of taking that 100% chance of losing the survivor it is now only a 10% chance that the…
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Well, you can't wiggle till the pickup animation is complete if I'm remembering correctly and even then, if you are picked up in the pallet zone you'll only be there briefly. My idea wasn't a perk, but I suppose it could be. I don't think, as a perk, it would ever be used except at initial release just to try it out though.
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So OP that you can only use it once and only if the killer slugs you.
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Your comments about survivor pipping is flat out wrong.
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You guys realize part of the change to Ruin, I don't think it's a nerf, was to collect data on gen speeds do that they can address that next? It takes some time to collect that data, it isn't overnight.
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If you pip you've won, safety is a draw.
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It's actually about 12-13 matches for your first level of the day sans challenges. Don't forget that your first Survivor and first Killer matches give you a 300 experience bonus each. With that you should get a fragment in each of your first two matches of the day. After that it's about 2/3 of a fragment per match or three…
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I think I'm only missing: Pig/David Tapp Oni/Yui Leather Face Ash Williams
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I'm on Xbox so I think I am good. I recently purchased the DLCs for Spirit, Legion, Clown and Plague when they were 50% off. I also purchased in the past at 50% off Myers, Freddy and Ghostface. Lastly I purchased Stranger Things when it came out.
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Which characters are we talking about? I am assuming the following... Jane Spirit
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Ran into a map last night, The Temple of Purgation, that had three hooks in the basement of the Temple which also contained killer basement. So, basically seven hooks within about 10m of each other.
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Look, it's a game. You have to go in knowing sometimes you're the bug and sometimes you're the windshield. The game wouldn't be fun if you won all the time.
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So, if your SWFs, then you can just ask the people your playing with through your coms. If your not, how do you plan to guide or mentor anyone with any results with the limited forms of communication that we have as solos?
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There literally is an unranked game mode built into the game. Most people refer to it as KYFs.
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Personally, Ruin could have remained as is and I wouldn't have cared. I hit the Hex skill checks more easily than I did great skill checks anyway.(I think the game was more forgiving on those hex skill checks) I liked the challenge of barreling through Ruin and completing gens despite it. We would often play the No Cleanse…
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So, what single perk let's you know what gens are regressing, what gens survivors are working on, effectively giving you their location, and causes gens to regress without kicking them? Nice try though.
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Surveillance is still useful after Ruin is eliminated.
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On Xbox you can see exactly how much time you've put in. DD/HH/MM
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Well, there are a lot of people who don't play the game so I'm guessing you are not alone. There are enough fragments to get you just past half way by doing all the challenges. The rest are earned through the course of normal game play. I finished with just under three weeks to go and I took a week off from the game in the…
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You need to use real numbers.
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So..... Don't try to survive, got it.
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How can gen rush ever be worse? It's literally the job of the survivors to get the gens done as fast as possible. I don't think there is anything wrong with tunneling either, sucks for the survivor being tunneled, but it is a valid strategy.
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Just make the modifiers BP or experience. Then it doesn't affect gameplay at all.
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I got two survivors to allow me to sacrifice them. We just farmed the ######### out of the map first.
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Tier 60.5, Level 3 complete I just asked survivors for help completing the killer challenges. I actually got two to agree to allow me to sacrifice them in the basement during EGC.
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Corrected
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Not sure if it's a typo or not, but it's, be all end all.
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So, if the stats don't support your agenda, they are #########. But if they say what you want them to they are valid?
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Um, isn't just about every killer on your top ten list? I mean there are only 14 killers.
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It has risk, you lose wiggle time if you miss your skill check.
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Anyone with Undetectable. Survivor main, but I play killer for dailies and Rift. With Myers I've literally walked up behind a survivor working on a gen and stood there for a good two seconds before I hit them. I walked right up to them, couldn't move forward anymore, they had no clue I was there.
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Honestly, if you don't come with a solution (good or bad) you shouldn't complain about a problem.
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I used the Mori to kill my obsession for the rift challenge. I had actually sacrificed two before I ever ran across my obsession. Had to slug the third, hooked my obsession, went back to give the slugged guy the hatch, obsession 4%ed, had to chase again. Caught and moried to complete challenge. Went to look for last…
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Survivor main, but I play Killer for dailies and now for Rift challenges.. I have leveled the Hag to 50 and Trapper is in the upper 30s.
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Most of those are insanely difficult. I know I won't be able to complete most of them, unless I have a very cooperative killer or SWF group that wants to farm.
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It was just an idea, constructive criticism is appreciated, you don't need to get butt hurt over a thought.
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I can respect that.
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Where can I find the lore on say the Trapper? I'd love to read some of this stuff.
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How could it not be an advantage? Realistically, there would be no way for the survivors to communicate in the manner that SWF does. Like you so eloquently put, to deny it's advantage is just blind.
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Devs give outlines, players fill in the gaps and actually create the lore.
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I believe he is saying the added perk space would be for only those perks that are unique to that survivor. You could still use all the other perks in the other four spaces, including teachable perks.