Comments
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Is it a joke?
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Have you ever seen "how to enable eac" tutorial? It's right there on official steam site. And what kind of issue thar occurs only for dbd but not other games that already work on deck with eac? What about few words from devs about current implementation status? I don't need your answers but ask these questions for yourself
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I have found proton + eac official documentation for devs, looks like even I can do it, and for free https://partner.steamgames.com/doc/steamdeck/proton
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+1 for Linux support. There are people in this topic said they can add eac support for free, maybe bhvr will offer them?
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Experienced players had no real problem getting over it, so it was getting worse and worse with time specially on red ranks - and new Ruin? Noone had problems with that, even killers bs now it has better perks for limited perk slot and they just don't take it. Excellent decision and implementation!
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Pop, BBQ (mostly for bp, better alts are tremors/infectious/ or legion gen perk. But I prefer Surveillance for my stop gen bild), Died light (bs surv buff doesn't playable with Plague) and Tanatofobia (mostly for psycho effect bs these 13 sec per gen in the best scenario is not good enough, but could be good with light to…
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You have a problem I write a solution. That's it. Use it or not is your choice.
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Point is that killers who play every day for 8h+ (like Otz) and killers who play 2-3 games a day after one received the same survs level in the MM.
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Few words: borrowed time+die hard + ######### bug with surv between hook and hooked surv. Also if these are not enough, u have ds if hooked again. If a rescuer is hooked, just repeat previous and don't forget to tbag in the exit gate and say "ez game, killer is a baby/tunneller/camper" (choose one or EVERY) UW
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This is the reason why I choose Trapper last times
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You don't get yet, but I will explain: your "rank 1" means nothing except you play a lot, so I didn't care have you this rank or not, because it doesn't give any additional weight to your words. Is it clear for you? My previous messages was for trolling you and your "I am rank 1 killer" in every message.
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Just use Surveillance and new Ruin and calculate at least one game how much time Ruin will buy for you. For example, PGTW buys 20 sec each time if gen is more than 25%. Ruin will buy you 0,25%*2=0,5% per second on lvl 3 perk. To make PGTW job it should take 40 seconds. And now the question - how often Survs run away for 40…
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You describe one game. If I will use Monstrous Shrine in one game (or even a few) and have 4k 32k bp and 2 pips will it make this perk good?
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I also can share screenshots from Google search)
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I also like you start messages from "I am a rank 1 killer...", sounds like you are not)
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I like killers like you, easy win for me playing surv)
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I think killers just need perks rework to have an ability to use not trash. Survs needs it too, but currently they have a little bit more variety of useful perks. We have 66 killer perks and 74 for survs and only 8-10 perks are most useful and 8-10 we can use in not every time working builds, so 1/3 of all perks are…
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There so many constructive comments in topic related to dumb thing in DBD, so I think, my 2 dumb comments are in exact place.
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They peened 2 stupid topics for people stop watching new complain topics.. that's so cute)
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It was sadly fun for me - when you FF on legion it better to take pallet stun instead of just end FF, because pallet stun is shorter)
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Otzdarva made build on basement demo with make your choice, territorial (huntress perk for basement), looks good. Now am working on lvl my demo for these perks.
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Ok, but I was asking about delay for hatch opening. And killer is also punished by surv DC - he loses points and 650(?) bp for surv exit doesn't cover the lost.
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"Will hex totems ever get some sort of respawn mechanic? (from @Sonzaishinai) This is unlikely to happen. Hex perks are supposed to be extremely powerful, and this is balanced by their ability to be disabled completely." And "The new Ruin was intended to sit somewhere in the middle – not too weak, but not too strong – and…
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Borrowed, ds, dh Enjoy
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You played one game. Excellent statistics
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Its take 80 second for 1 surv without toolbox. With toolbox +-1min , so when u chase one guys it can be easy 3 gens pop. Why you think it is not possible for 3 gens? I had a game with 4 toolboxes and sneaky survs and got 4gens +- 1.5min.
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Some looks like the same comments from "Trusted" people...
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I can explain all of this stupid actions, the main reason to do these is to make you angry and feels bad.
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Thanks, that my mistake to start from PTB topic, I just want to mention I have read all info about it and have an idea related to nerfs that would be in this PTB.
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I think this discussion may be closed. Noone reads about adding honest time for repair action to stop regression (no matter the cause of it - perk, bug or killer leg!). Everyone is just triggered by Ruin - it is not the topic of this discussion!
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You missed main thought - add time for stop regression. About new Ruin - it was added as an optional argument.
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As for me, it is more interesting to look for a totems on map, it could be a mechanic to find some details on map or something like that. Also about DS - I face situations when killer just wait that minute, if everyone will know it is working different - no waiting, just go and find somebody else.
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These suggestions are ideas, not a finished form of implementation. And my main goal is somehow to make survs more individuals, because all survs are the same - no difference in gamepla, they need something like power/buff/sickness. Killers are much more interesting, after u tired from one killer - just pick another, so…
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Timers like Freddy's dream, Plague infection are visible.
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This perk gives nothing for killer, as for me it should be reworked buy 2 var: increase speed - but survs will yell about it - so it isn't even a variant totally reworked - as a variant: -10/15/20% of time on the second phase on hook in basement.