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Question: Do survivors get chase points while wraith is cloaked and is chasing a survivor?
I notice that with games against wraith, the chase points are usually low and result in lower points totals for survivors. Many wraith players will stay cloaked until they are close enough to strike before uncloaking. At least with other killers like Doc and Legion, their annoyingness to play against is at least rewarded…
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Please create a notification when someone leaves endgame chat
It happens all the time. i have no way of knowing when someone has chat turned off or leaves the endgame chat and I am just typing to myself...
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UI Change needed when the killer picks up a survivor to make it more apparent
In the old UI, when a killer picked up a survivor, that survivor's icon bar would glow and pulse red making it VERY obvious that the downed survivor was now being carried to a hook. The new UI doesn't make it clear enough that a survivor is being picked up and carried. The difference between a slugged survivor's bar and a…
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Has anyone posted and seen the message "It will be visible when it's approved"?
Why does this happen? I have posted other messages and never seen this before.
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What are characteristics of Green and Purple rank survivors in SoloQ?
Open the exit gate immediately instead of 99% Leave and don't help save teammates during EGC Can't do any objective while injured Heals immediately once injured Once unhooked, runs a 5k before stopping to be healed Runs the killer directly to people doing gens Extended crouching, standing or duck walking (Urban Evasion)…
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Killers are mopping up the floor with survivors right now. Thx BHVR
It's a sad state of affairs right now because of the patch.
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With the new UI...How do you tell when someone is being carried to the hook?
My UI doesn't change for the survivor when they are being carried to the hook from when they were downed. Am I missing something? Is this a bug?
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Give every killer a 10 foot spear so the hits on survivors at least look fair
This is a joke post but it would make survivors acknowledge "Well he had a 10 foot spear" so the hit must have registered.
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Is Killer "Easy mode" now with the Sabo that BHVR did on Survivors (aka the update)
No more 360s Survivor turning is F*cked Movement is odd HUD is distracting Killer's hitting survivors from 5 feet away, around corners, through windows (hitboxes) What is the killer experience out there?
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Custom Icons are no longer in the game?
BHVR where and why did you hide them? Please tell us where they are (path) so we can put in our custom icons. I don't just want them in the main screen. We want them in the game.
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Any chance DEVS can ensure a minimum distance between the exit gates?
The exit gates can spawn pretty close together and can be impossible to open depending upon some configurations.
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Solo Q is pretty much 3v1 now
DCs and suicides are rampant. No wonder every match is so stressful because the game is balanced around 4 survivors and that is becoming a rarer occurrence in Solo Q.
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Remove the ability to suicide while on the hook to stop early 3v1 situations
The game is ideally balanced around 4 survivors to 1 killer. When a survivor is first hooked and immediately suicides it creates an immediate 3v1 situation. The match is now unbalanced and diminishes the remaining survivor's experience. Also, it tends to create negative feelings toward the killer who is not at fault for…
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Why can Victor cancel my crush progression in the middle of the progression
So I dodge him 3 times, get to him twice and am halfway through the crush progression when suddenly the crush progression disappears and victor is able to get a close down on me. This happened several times. Is this the way it is supposed to work?
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BHVR should award more points to survivors when going against anti-chase and slug killers
Killers like HAG, Wraith, Twins (victor) etc... These killers can disrupt chases and don't trigger ANY or very minimal scoring for survivors. Part of the reason that survivors don't like going against these killers is because the survivors are not rewarded for Time being a slug Being chased by a killer in stealth Popping a…
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Is there a problem with Huntress hitboxes or is it just lag?
I'm getting hit around corners, through walls and to the right and left of windows.
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Is BBQ & Chili the biggest crutch perk for killers?
Which perk is the one that Killers can't live without? As I understand the term "crutch perk", it is a perk that people can't live without and tend to rely on the most. It is currently the most popular perk for killers. Don't take the term personally. Note: If you want to talk crap about survivors, start another…
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In Solo Q, You're lucky if you get 1 unhook b4 death.
Between the killers camping and hapless and selfish survivor teammates its a sad state currently...in Solo Q.
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Why slugging for the 4K may not be a great idea and could cost killers in the long run
The higher the kill rates are (70% survivor kills avg from earlier this year), the more pressure there will be for BHVR to balance in favor of survivors to bring that number closer to 50%. Once these changes are made they tend to stick around. The changes could be buffing survivors or nerfing killers or game changes that…
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Should Victor have a red stain?
Since Victor can injure survivors and down them, should he have a red stain to help survivors with looping. It looks like guessing at the moment. Thoughts?
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Slugging Vic and basecamper Charlotte
That's what I am seeing regarding playstyle so far. What are your experiences like versing the new DLC?
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Too many practically useless offerings in the bloodweb
It's bad enough to deal with the grind but then half your bloodpoints go to an RNG bloodweb with useless offerings. Are there any BHVR posted stats on the usage of offerings to see what offerings are the least used? if not, there should be...
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Sabotage is now just a meme strategy that's not worth the hassle.
With hooks so close together (no need for iron grasp) and the need for a coordinated group of at least 2 sabo survivors, It just seems like such a low probability strategy. It doesn't seem to be worth the hassle anymore. Thoughts?
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Hey new players...Stop flapping your arms while on the hook UNLESS you're being camped
Can we all just get on the same page with this. If you flap your arms while on the hook, you risk not being saved because many experienced players will see that and keep doing gens to punish the killer.
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With Compound 21 and BBQ&C plus blight speed, survs can't run or hide.
How do you recommend to counter this killer ?
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Killers have a huge advantage right now in solo Q
Because of the frequency of survivor's intentional disconnections, many matches soon become a 3v1. Then halfway into the game (given survivor suicides) it can become a 2v1. BHVR has not addressed this (that I am aware of) or fixed the situation. I don't fault the killer for playing the game. DBD was not balanced around 3v1…
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Survivors need more points for playing
Unlike the killer role, survivors compete for totems, unhooks, generators etc... It's rare to see survivors get anywhere near 32k points because they are constantly competing with other survivors for those points. Conversely, it's more common to see a killer regularly get 25 to 30k for a game. Example: If you are being…
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Why doesn't BHVR do anything about the BP grind?
Do they think it's just fine and that there is no issue with how many BP it takes to even level up 1 character? Have they commented on this somewhere?
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GENERAL DISCUSSION: REPORTING player abuses has no visible effect on player base.
Do players feel that anyone is concerned about being reported to BHVR? Except for maybe the most egregious abuses, all the other ones don't seem to be a deterrant. Do yall agree or not?
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Solo Q is 3v1 until the DC/suicide problem gets addressed (nearly unplayable)
It's awful and the killers are sweating hard. Thanks BHVR!
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Starting a new discussion (Category is mandatory now? for a general discussion?)
What is up? I did not need to fill in a category before. There is no general category. I am confused by this
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Do any survivors have an issue with players trying to kobe when you are about to unhook them?
If they do Kobe, then you get 0 unhook points. Is that considered bad etiquette?
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Solo Q feels like 3v1 hard mode with the frequent immediate survivor DCs
This should be one of BHVR's biggest concerns as it heavily skews the game balance. The 600 BP abandonment compensation is completely inadequate. Many of the games are not worth completing in this circumstance. It also puts the killer in a difficult situation because they get a lot of hate from the remaining players for…
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POST GAME CHAT: Notification when players leave chat
Would be nice to know. Can't tell when I am typing to no one.
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Behavior should not take struggle points away from survivors
So instead of fixing the fact that the last survivor doesn't get struggle points, they decide to take it away from everyone if all are hooked. I understand speeding up the game but WHY NOT AWARD THE POINTS anyway while still ending the game??? Giving those points does NOTHING to affect balance. It's just a middle finger to…
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Need a change to survivor suiciding on hook. NEW SOLUTION
One solution: The survivor struggles to stay in the game versus being replaced by a bot who plays the rest of the game for the survivor. This would allow the survivor to leave the game and the other survivors to continue playing without losing a survivor.
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Daily ritual should be 1 killer and 1 survivor ritual (you can do 1)
For the last week I have had ONLY killer rituals appearing. I main survivor and will do some of the killer rituals but I would love to see a choice between killer and survivor rituals instead of just having to delete most of the killer rituals and not having a survivor alternative.
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Hatch should open when next-to-last survivor is put on death hook, not after the sacrifice completes
Has anyone else been in the situation where the killer can death hook the next to last survivor and still have time to move half the map to the hatch (that hasn't opened yet) and stand there and wait for the hatch to open only to immediately close it. I guess it comes down to how accessible the devs want the hatch to be to…
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Greatly increase bloodpoints to reduce the grind and let us sell back crap items we don't want
Behavior...You KNOW this game is a ridiculus grind now with all the killers and survivors available. If you want people to purchase all your DLC you need to make it easier for people to level up their characters. What are you waiting for???
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Can we get multiple custom loadouts for perks anytime soon?
I have been wanting this for ages. I would like to have a healing loadout, a sabo loadout, hook save loadout stealth loadout etc... We should be able to save these loadouts for killer and survivor.
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Christmas for killers: NERF Toolboxes...Nerf Great skill checks...Create huge pallet-free dead zones
Don't say Behavior never gave you anything killers...
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New item idea that opens exit gates faster
Does anyone think this would be a viable item? There are perks that help fix gens faster and items (toolboxes) that repair gens faster. Interestingly, there are no items that open exit gates faster... With the EGC, an item like this would be worth considering. Thoughts anyone?
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Survivors need more points for SURV DC or suicide on first hook early game
600 points is a joke compared to how screwed an early DC or survivor suicide leaves the other 3 survivors in a match!
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DEVS should allow a survivor practice mode (could be as a custom game) solo
Survivor practice: I would like to be able to practice pathing, looping and running while looking behind me on the maps WITHOUT wasting other players time and at my own pace. Trying to practice these while in a match is very frustrating and unrewarding and leads to me getting killed very early which hurts other players…
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DEATHSLINGER NEEDS A NERF
Deathslinger is like a huntress that doesn't have to go to a locker to reload. Huntress could just throw hatchets at you until she either downed you or got close enough to M1. My experience with Deathslinger: In my experience I drop a pallet, he hits me across the loop (window, pallet or low obstruction), reels me in and I…
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A message for Potato Survivors who solo queue
If you don't work together toward the objectives of the TEAM, you will DEFINITELY all lose. It may seem like you are trying to prolong your survival by hiding in a corner or walking around doing very little to nothing (not doing gens, healing others, unhooking, breaking totems, occupying some of the killers time) but what…