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To Save Solo-Q, Make "Tape Editing Deck" Baseline on Sadako
I think BHVR did a really good job on the last round of Sadako adjustments. I played condemned build a lot pre-rework. There is just one small issue that is ruining the enjoyment of matches at the moment: A lot of casual players don't bother to comb patch notes or read in-depth guides about killers. As a result, there are…
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A bunch of suggestions to make certain killers more viable at higher MMR (and maybe tunnel less).
A few killers fall into the mold of being strong in 1v1 with their killer power, but weak in a 1v4 matchup. If you've ever tried to play these killers in higher MMR matches or against a SWF, you are kind of forced to tunnel or proxy camp.You might do well in chases, but still get completely stomped in macro-play. If you…
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Skull Merchant is just a Myers/Plague trying to do a 3-gen (but worse)
While 3-generators as a strategy is a hot topic as of late, I feel compelled to make the case that skull merchant is just a lesser myers or plague trying to do a 3-generator strategy. All these killers operate in a similar fashion. Myers saves exposed, plague forces broken/wounded. Both of these killers have a similar…
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Clown Usability Improvements: Bottle Switching
When playing clown, I find it a bit hard to keep track of which type of bottle is active in hectic matches. Both icons look very similar when viewed through your peripheral vision on the bottom left. As a usability improvement, can we color the clown's bottle icon accordingly? Afterpiece Tonic Picture Below: (uses purple…
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The Trickster is bland and boring, let's spice him up a bit. Make me want to buy the DLC.
I didn't buy the recent DLC. I would love to buy the DLC if it provided something unique in terms of gameplay. I'm not really interested in playing what to me seems like a very minor mechanical side grade of the huntress. They can buff the numbers of the new killer to be better (which I'm sure they will do), but it doesn't…
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The design of the game causes anger. Maybe the game should be more freeform / chill?
So I load up DBD and play a high-tier killer with super-duper addons and meta perks, or I join in as an efficient SWF to split-pressure generators efficiently. Then I get tons of complaints (sometimes very nasty rage) in the chat from the other side about sweatiness or how rank 1 gameplay isn't fun. While there is pride in…
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The SWF endgame meta is very boring, here is how to make it more interesting
If you have limited time to read you can skip the relevant parts: ------------------ PREAMBLE: Dead by daylight has been out for a few years and overtime killers have been receiving a series of buffs; however, these gameplay changes have generally been mechanical changes that buff the overall strength of killers across the…
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To Make Clown's Yellow Bottles More Useful, the Speed Boost could be Multiplicative Instead.
Right now as I'm aware, the Clown's yellow bottles add a 10% speed boost to the killer and survivors inside the yellow gas once it activates. Right now, purple bottles tend to be much more useful overall with the yellow bottles having their niche uses. In the interest of achieving two goals: 1). Very slightly increasing…
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Haddonfield still has infinite loops.
While they are few and far between, occasionally the random nature of the window spawns leads to situations where infinite loops occur. The biggest offender is the building with the basement. I've seen matches where there are 4 windows in and out of the place. Experienced survivors can alternate between windows using both…
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Bubba still lacks Map Pressure and some Bubbas still Hook Camp, so let's Fix Both at the Same Time
So to start off: the recent rework did our chainsaw wielding maniac a lot of good. If you look at the Dennis-Reep Crowdsourced tier list, he used to hover around High-D Low-C tier, but now the community has him voted around Mid-B to Upper-B tier. But he is still not lower-A or middle-A tier where you'd expect to see him…
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Let's have an honest discussion about these Generator Visibility Perks that no one uses
Perk balance and variety is one of the weakest areas in DBD for a long time. Some of the recent additions to the perk roster have me worried that things aren't moving in the right direction. For focused discussion, let's limit the scope to survivor perks that reveal the location of generators. We have these perks: Deja Vu:…
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The clown is an inferior version of the new Freddy
People like to make comparisons of huntress and clown (why throw a slowing agent when you could just chuck a hatchet in the same time frame), but I think that comparing clown to the new Freddy makes much more sense when pointing out just how underwhelming the clown's kit is. Both Freddy and Clown rely on their powers to…
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If bad survivor and killer perks were actually S, A, or B tier. Personal Wishlist.
In Dead By Daylight, utility perks often get the short end of the stick. With only four perk slots, the competition among meta builds is very narrow. Many perks that don't assist in generator times, looping, or countering looping, are light years behind the rest. On top of their abstract effects, the design team has a…
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Weak killers should have more than 4 perk slots.
Some killers are weaker than others in the high rank meta. But reworks take a lot of time to implement. We had to live with Freddy being junk-tier for the longest time. Instead of waiting so long for balance changes, what if number of perk slots could be used as a temporary tuning dial. High tier killers like Spirit or…
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If Junk-tier killer perks were S, A, or B tier: A Personal Wishlist
Dead by daylight has a lot of junk perks. If the last round of statistics are anything to go by, perk variety is suffering greatly--Alarmingly so with the presence of must-have perks like ruin. This is especially problematic as dead by daylight's main strength is creating a lot of varied gameplay experiences to keep…
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Dynamic Generator Completion Times Could fix both Tunneling and Gen-rushing simultaneously
Right now in DBD there are two common complaints. On the killer side, there are complaints that games end too quickly at high levels. On the survivor side, there are complaints that tunneling is too common leading to a frustrating experience. Currently generators complete in 80 seconds assuming no toolboxes. In optimal…
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Different Perk Slot Amounts might help balance low-tier killers.
As the number of chapters overtime grows, I've seen a few scattered calls for increasing the number of perk slots. What I haven't seen suggested is using this a balance tool for low-tier killers. Balance in DBD isn't just about numbers, its about making sure that mechanics are fun and do not feel overbearing. Sometimes…
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Prediction: Infectious Fright will greatly buff the aura Legion Build
Right now, The Legion has 2 main playstyles. --The first playstyle is to do the moonwalk trick and put on perks like Stridor or Bloodhound to force survivors to go down within 20 seconds at minimum. --The second playstyle is to use aura increasing addons like M&A or distressing in order to increase the visibility range of…
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Dark Devotion will be hard-countered by SWF, Make it transfer Red Stain also
The new perk concepts are very interesting, but conceptually, I already foresee a huge problem with SWF balance. SWFs often run the strategy of having 1 good looping player trying to lure the killer around while the rest do generators. Versus an SWF, if I'm chasing the obsession and break the chase after a hit, everyone is…
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Lets talk about the Elephant in the Room: Killers are not being designed with hard numbers in mind.
Going on 2 years now, DBD has made a lot of progress on fixing a lot of balance issues (removal of infinites, pallet changes, and so forth), but it still tolerates a lot of design imbalance and inconsistencies. Lets talk about killers. Specifically, lets talk about how indirect killers, those who should have more utility…
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Boil Over would be useful if it inverted Killer WASD or analog stick Controls
Boil over in its current state is of dubious value, but any solution needs to avoid increasing the amount of unreachable blind spots for hooks. One semi-reliable method to give boil over value would be to invert the controls of the killer. The way it produces value is: -To experienced killers, inverted controls will not be…
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What if Wraith's Cloak GFX was an actual cloud of map fog?
In the highest ranks, Wraith's cloak doesn''t function as the silent jumpscare that it should be. Alert survivors see the shimmer from considerable distance. I understand that he's not completely invisible to give players a chance to run; however, there is no mindgaming survivors who have "seen it all". But let's say we…
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Simplistic Solution for Handling the Hatch Standoff
1). Whenever the killer closes the hatch, it despawns. 2). The killer closing the hatch creates a noise indicator at his/her location visible to the survivor(s). 3). Immediately, another hatch randomly spawns elsewhere in the opened state. 4). Then its another gripping chase to find it in time. ---Repeat sequence each time…
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The wraith will still need a third balance update.
After playing with the new wraith for some time, I like what what the devs have done with his addons. A lot of interesting builds are now possible beyond the old mandatory windstorm + uncloak speed. The update; however, has turned him from an always awful killer into an awful killer that becomes average with good addons.…
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Leatherface would be the best killer to put 120% movement speed on.
Simply put, killers have identities and reputations built up through their gameplay. Doctor makes you anxious about those last 3 generators. Myers makes you paranoid and always checking your back. But Leatherface, while not very viable in high ranks, is the one killer you dread being caught out in the open by. Adding more…
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Give the Hag the Ability to Hide in Lockers
Hag is an ambush killer. But compared to the current top tier killers she suffers without good addons. Low movement speed, lots of setup time, and easily countered traps put her in a lesser spot in the current meta. The Hag could benefit from adding new tools to her kit. There is precedent for adding new abilities to…
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Give the Clown the Ability to Underhand throw his Bottles.
The clown has a big problem with indoor loops. His killer power can't be used when there's a roof or tree branches above his head. Here is a video that demonstrates this problem of indoor looping very succinctly: [url] https://youtu.be/Q5cbm83v2pE[/url] It gets worse if you consider the fact that the preschool still has…
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Does the Clown have an Identity Crisis?
On the steam forums right now, there's some discussion that the clown is a bit mediocre. A lot of comparisons are made to Huntress or Doctor. Huntress is generally regarded as the best ranged killer. In most situations, a slow doesn't stack up to direct damage especially in a meta where time is short before generators are…