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Red rank survivor perks - my statistics
Just for fun, I did some small statistics and wrote down the perks of 100 red rank survivors I got matched with. I know some of you are interested in these statistics, so I thought I'd share the Top 10 with you. 46% DS 46% Self Care 31% Dead Hard 26% Iron Will 26% Sprintburst 23% Adrenaline 22% Borrowed Time 15%…
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Why not show AFTER a match who is SWF?
As the title says. Like perks, this information could be shown to everybody after the match. This way killers could see whether they have indeed played against a 4-men SWF or whether it was just a group of good solos players. Also interesting for solo survivors.
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Statistics: Kills or Pips
The recently released statistics focussed on kill rates. However, your pip is supposed to tell you whether you performed well or bad. For example, a 2k is usually a de-pip at red ranks, and you can very well pip despite having died as survivor. So as long as the current pipping system exists, an interesting thing to know…
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Please add more/improve the matchmaking servers
Everytime when the amount of players is higher than normal, queue times increase drastically for every role (solo surv, SWF, killer), at least on PS4. It's the same right now again: The player count is 50k atm on PC alone, and queue times increase to a level where I'm closing the game. This issue has nothing to do with…
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New purple insta-heal is now better again certain killers
If you want to heal yourself in a chase, the current version of the purple insta-heal is not useful against killers with insta-down attacks (because they don't care whether you are healthy or injured). But the new purple insta-heal doesn't heal you but applies the Endurance status (for 15 secs). That means chainsaws,…
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Want to imagine something hilarious?
Nurse: Decides to bring her Ultra Rare 3 blink add-on that disables blinking through walls. Survivors: *Burns Hawkins or Lerys offering*
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Double Bloodpoints confirmed for 26-30 September
Tweet says it starts and ends 6 pm Moscow time.
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New killer perk: Hunter's Instinct
At the start of the trial, the auras of the 2 survivors located farthest away from you are revealed to you for 3/3,5/4 seconds. This perk only works once at the beginning of the trial. I still think it would be an interesting mechanic because it's important for any killer to find the first survivor fast to get the…
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Long queue times for both killer and survivor
If there are currently a lot of people wanting to play killer, it makes sense that queue times for killers aren't good. In that scenario, I'd assume that survivors should be able to find a lobby pretty fast. However, I'm experiencing long waiting times no matter which role I play. Do you guys have the same problem? I'm on…
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Concept for a 2nd objective for survivors
Basic concept: Survivors need to fill up generators with gas before they can start working on them. There are 4 small gas stations on the map from where the survs can obtain gas. A surv can only carry 1 gas unit and loses the unit when getting hit. After losing a unit or successfully delivering it to a gen, the surv can…
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Built-in Whispers for the Pig
The Pig's RBT timer now stops when the survivor is in the killer's terror radius. The killer can see if the timer is ticking or not. That means, the Pig can use this mechanic to see whether the survivor is within 32 meters after the RBT got activated. With Monitor & Abuse, this can be reduced to 24 meters. It's basically a…
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Scratchmarks and Endgame Collapse
When the Endgame Collapse starts, the floor of the map gets covered with lava. How is it for you: Can you still see the scratchmarks properly?
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Time limit for survivors after one exit gate is open
Edit: I foresaw the Endgame Collapse two months ago, see thread below. ;) The following issue is not new: One or two exit gates are open and survivors don't leave. They aren't waiting at the exit gates but hiding somewhere on the map just to troll the killer. So a time limit for the survivors is the logical consequence and…
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Which is the most urgent issue for you?
Players are talking about a lot of different issues at the moment: the matchmaking system, pipping system, SWF balance, dc's, performance (more on console than pc)... just to name a few. Which 1 or 2 things are the most urgent for you? Which would you prioritize if you were a dev? For me, it's the dc's and the matchmaking.…
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PS4 Performance: Still big problems
A lot of players on PS4/PS4 Pro still have issues after the latest changes. For me, it's too blurry. It kind of works as survivor but as killer it's bad. A good view is so important for a killer, it can't the stay the way it currently is. Besides the blurry view, I didn't really notice a big improvement performance-wise.…