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Deathslinger Rework
I play Deathslinger a lot, and while I don't think he needs any changes to be viable, I recognize that he needs changes to be more fun to play against. I also wanted to keep his quickscoping alive while adding counter-play. The Redeemer's base projectile speed is now 20 m/s, down from 40. The maximum distance and reeling…
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Clown Rework Idea
Base Kit changes: Now only has 2 bottles by default Reloading slows you down to 110% movement speed Passive: Walking in your own gas speeds you up by 7% Afterpiece Tonic: Throwing the bottles is the exact same. However, you can press E/X/A to open the bottle. While the bottle is open, gas will leak out. This gas will act…
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The Vampire
Movement Speed: Varies TR: 24/16M Ability 1: Vampiric Bite By holding the Power Button, you can lunge forward at 130% movement speed, for 2 seconds. or until you let go. You cannot change direction once it's started. If you collide with a survivor, and action they are taking gets interrupted and you begin sucking blood.…
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Cursed Cats Perk Pack (Killer Only) (4.0.0)
https://drive.google.com/file/d/1bNRaQBPx-WxH272dl2UcbFSbYeKIAW_-/view?usp=sharing <-- Download Just a low effort pack I threw together. Up to date with Pyramid Head, but doesn't change any Survivor Icons. Pictures taken from r/cursedcats, r/cursed_cats, r/blurrypicturesofcats, and random searching through Google.
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Crowns make a noise when you're near them
I can't really explain what it sounds like, but it's kind of a low-humming noise. Next time you find one, just sit near it and listen. You'll hear a unique noise, and it can be used to find crowns a bit easier. The range isn't that big, but it can help you tell if a crown is in a structure or not so you don't waste time.
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Wreaths (and the survivor counterparts) grant bloodpoints post match
I don't know if I missed something in the patch notes, and I don't know how long it's been like this. I know it didn't use to be like this. The way they used to work, is they gave bonus bloodpoints in certain categories. However, it was just in-game. It didn't give them to you after the match ended like BBQ did. So even if…
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If all survivors are hooked, but one is Caged, it does not auto sacrifice that survivor
Had a game where I had one guy caged, and downed and hooked the final person. The hooked guy died, but the guy inside the cage waited out the entire duration without the Entity auto sacrificing them.
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Legion Buff
For every survivor who is injured, decrease the stun of Feral Frenzy by 0.5 seconds and increase the speed of Feral Frenzy's recharge by 10%. For reference, these changes would make his stun duration go from 4 seconds to 2 seconds, and recharge time go from 20 seconds to 12 seconds, if all survivors are injured. This plays…
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Reworking bad Killer Perks
On May 1st, I posted a thread about which killer perks are the worst ones. I knew most of them, but wanted to make sure I got them all. So, I took all the perks listed there that I thought needed reworking, and made my ideas on reworking them. The thread is right here:…
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What are (in your opinion) the worst killer perks?
Ignoring Unrelenting and Zanshin Tactics, which are both supposed to help new players and do that job well, which perks would you rate as the worst killer perks at red ranks?
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NOED/Endgame rework
I posted this before, but I worded it badly and it didn't get traction, so I decided to try again. NOED is a weird perk. In theory it's a perk that wastes an entire perk slot until the end, and is really strong once gens are completed, high risk/high reward. However, it's turned into a perk that a lot of bad players rely…
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So is there a way to mute the crow in the lobby and new map yet?
I have to mute my headset whenever I'm in a lobby, and practically have to shake my headphones off when a survivor loops me around one. Is there a way to mute these things?
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Rework idea for Totems and NOED
Right now, Gen speeds are really fast. Something needs to change. Here's my suggestion. First, remove NOED from the game and make it permanent, minus the speed boost, and make it activate once all Gens are completed if there are any Totems on the map. Once all totems are removed, so is NOED. Second, rework Dull Totems a…
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Hex: The Third Seal should also apply the new Oblivious effect
Third Seal is probably the worst Hex perk. Blindness doesn't effect too much, is nullified by a SWF, and doesn't prevent the circle around the hook from appearing when someone is hooked. As a perk, it's ok, but it's a Hex perk on top of it, making it a high-risk low-reward perk. Oblivious would add a lot more tension, and…
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Iron Maiden should notify you when a survivor enters a locker and give the locker a yellow aura
That is all.
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Killer Idea: Yoshikage Kira (The Queen) (Don't take this too seriously)
Backstory: See Part 4 of JoJo's Bizarre Advanture, but in short, he's a serial killer that is obsessed with hands with the ability to blow stuff up. Gameplay: 16/32M Terror Radius, 4.6m/s movement speed (115%), average adult male height. By default, he has a 16 meter terror radius. In base form, he has one ability: Summon…
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Perk Ideas: 7 Deadly Sins (Killer)
Greed: This perk is a Hex perk. Every perk that requires tokens has their effects happen one token sooner, and reduce maximum tokens by 3/2/1, minimum 1 token. For perks that have static changes (Save the Best for Last and Play With Your Food specifically), they gain 2x effect at one token and change normally after that (1…
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Three killer perk ideas (no killer attached)
I'm bad with names, so I went with what made the most sense to me. Hex: Sabotage After hitting a survivor, the next pallet dropped by them will be destroyed. Will effect the last 1/2/3 Survivors hit. After effecting a survivor with this perk, that survivor cannot be effected again until 30 seconds after they destroy a…