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audio occlusion is bugged on some trials
I am gonna report this again because it still hasnt even been adressed. the audio on some trials doesnt have occlusion unless it's an indoor map, theres no echo effect on screams etc and tho its not that big of a deal its just so off being this way. I am going to provide a youtube link for it to show the comparison between…
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Survivor lobby and carrying animations are so off putting
I also felt the need to report this as a bug because one of the things that seemed off putting since recent patch is the way survivors hold their items. They hold them too far from their body, their arms look so unnatural as if they are afraid of the item so they hold it away. Also some survivors have missing idle lobby…
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pixaleted and laggy movements
Auras and survivors/killers in the distance are laggy since the new patch they are moving at like 30fps
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please revert this change to survivors lobby idle animations
like how is this natural for someone to hold an item this far from their body? also survivors wont be doing their lobby animations fully even when not even equipped an item
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closed
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Nurse blinks and fov don't feel as smooth as before
Since Chucky patch Nurse's fov has been bugged and still not fixed yet I hope the video below will help people to see the difference more easily(4.4.2 patch and as of the patch 7.6.2. You basically can not flick your blinks upwards as smooth as in the first clip and your fov is more zoomed in even tho fov slider is on
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some needed hooked scream changes in my opinion
I think it is such a waste of the VA's voice work to cut short the screams on hook and it feels really unrealistic for them to start screaming and suddenly stop like someone shut their mouth mid screaming. So I think it would be better if the animation was a bit longer so most of the screams wouldn't have to cut off and…
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seeing the morid survivors aura?
so in the video i am going to provide something got my attention that when a survivor is being morried across the map we actually used to see their aura being morid is it by design not be this way anymore? and i assume it changed at some point in early 2022
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Are these idle survivor lobby animations intended?
I don't know if anyone noticed that change but survivors lobby animations don't fully play when holding an item they just stand still and don't do their unique animations. That's not even big of a deal i just wonder was it an intended change that didnt need to be mentioned in the patch notes?
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the actual problem with the xenomorph
I've been trying so hard to figure it out but theres something really off with the new killer that he is always allowed to use m1 when in special attack mode unlike other ranged killers like huntress, in order for her to hit survivors with m1 when holding a hatchet she needs to bring down and slow a bit to use basic attack…
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i still can't get over how cheryl's pants are linked
cheryl literally wore those tops with the pants in silent hill 3 but we cant in dead by daylight and i am not saying unlink all of her cosmetics i just wanna see her own stuff being unlinked legendaries had a reason to be linked but i find it unnecessary not being able to combine her pants with the basic tops
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These are what should be done for hook screams
I've been liking the new hook screaming animation changes but i've got some ideas for issues occuring bc of this feauture for some people 1- Make it so when a carried survivor enters within 4 meters of any hook make their aura visible until being hooked so people can react in time to counter pain res+dms combo 2- Make the…
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Regarding the new hook scream changes
So they reworked how survivors scream when getting hooked to make is sound more natural as they stated in a previous patch note but it really bring so many issues with hook related perks plus if ya'll really wanna make hook screams realistic i think making the screaming animation longer would help even more as a better…
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screams dont echoe outside the buildings or outdoor maps
since the new patch short dying screams doesnt sound atmospheric at all they sound like someone plays the audio clip and theres no echo anymore unless you are in a indoor map
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regarding the hook bubble changes from 6.0
this might be a bit long but i have to say what i really feel about this issue that has been in the game for 11 months. besides how i think that bubbles should always be in the game bc they are helpful, they need to be transparent and show us auras through them again like they used to for 6 years before the patch 6.0…
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undisplayed hooked survivor auras in the bubble
there's an issue now i think since the dredge patch where hooked survivors' auras don't display while screaming in the bubble so we only see the hook aura and then when the bubble is gone we get to see the survivor afterwards. the first pic(garden of joy game) is what we have now and the coldwind one is how it used to be