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Hook bubble sometimes does not block auras as intended
As far as I am aware hook bubble is supposed to block auras whether we like it or not and it was changed a while back. And in todays patch 8.4.0 I witnessed in a game that after someone got hooked their aura was visible through the hook bubble and I was kinda happy thinking it was reverted back but turns out it was just a…
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a tiny suggestion for macmillan realm
can we please add this skybox to the other macmillan maps as well? seeing those stars in the actual maps would be so cool
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More and detailed informations about reverb audio issues.
This is not a new post about the bug I am just going to provide more and new informations about it since It started to occur on different levels. Fırst Occurence: During the 7.0.0 End Transmission chapter, in open places where there are no long walls etc, the audio coming from survivors and killers did not have any reverb…
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please consider reducing the time between new tome page challenges
I think it does not take that long to finish all the challenges in one page of the tome and I am pretty sure many people just end up with no challenges left to do for days after they have done the first page. I finished all of them and now I wait 20 ish days for the next page to drop and I am sure many others have the same…
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Can we align the hooked notification sound effect with the scream?
Please consider making the hooked notification sound effect play at the same time the survivor starts screaming which is the moment they touch the hook. It is so weird for the hooked audio effect not to play the moment they start screaming like they used to back in the day.
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dead dawg saloon skybox have missing assets
after 8.2.0 update: This was one of the things that made the map so pretty to look at now its kind empty looking at the sky not seeing that beautiful view anymore before:
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audio reverb effects are missing in open areas
I am gonna report this again because it still hasnt even been adressed. the audio on some trials doesnt have occlusion unless it's an indoor map, theres no echo effect on screams etc and tho its not that big of a deal its just so off being this way. I am going to provide a youtube link for it to show the comparison between…
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I think survivors aura should be visible during the mori
I am reporting this just in case it occured by accident and never been noticed. and if not id like to know if it's intended or not. Here is a clip of an old version of the game where morid survivors aura is visible during the mori and their scream is globally heard.
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temple of purgation needs this back from the old version of red forest
the holes in the floor of temple of purgation main building are not see through as they used to be and I think that's not natural to be this way. You can see in the first picture that it's see through and the underground part is visible from above but in the second picture which shows the reworked version they are just…
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Nea's idle lobby animation has missing parts
Since unreal engine 5 update, Nea has missing movements in her lobby iddle animation. She used to hold her left arm turning to the side but now it's missing.
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bleeding out
I always think that slugging is a valid strategy and should be in play whenever it is needed. But the people that uses is as a way of making the game just miserable for the other side makes it just unbearable. Bleeding survivors out for 4 minutes sitting on top of them and doing nothing until they die is not an interactive…
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another global audio bug in the game map
In addition to my previous bug report regarding global audio occlusion bug, I also found out that in the game map if you are in the first floor global sound effects does not play with a echo effect as well as the occurances in outdoor maps. (In the second floor of the map this issue does not occur) normally when you hit…
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global audio echo effects are bugged on some maps
global sounds like survivor screams play out without echo effect unless it is an indoor map and exceptionally toba landing and nostromo. All the other outdoor maps have issues regarding audio and how it plays in the enviroment. It has been in the game since singularity came out last year I really hope these issues will be…
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deleted
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Survivor lobby and carrying animations are so off putting
I also felt the need to report this as a bug because one of the things that seemed off putting since recent patch is the way survivors hold their items. They hold them too far from their body, their arms look so unnatural as if they are afraid of the item so they hold it away. Also some survivors have missing idle lobby…
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pixaleted and laggy movements
Auras and survivors/killers in the distance are laggy since the new patch they are moving at like 30fps
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please revert this change to survivors lobby idle animations
like how is this natural for someone to hold an item this far from their body? also survivors wont be doing their lobby animations fully even when not even equipped an item
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closed
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Nurse blinks and fov don't feel as smooth as before
Since Chucky patch Nurse's fov has been bugged and still not fixed yet I hope the video below will help people to see the difference more easily(4.4.2 patch and as of the patch 7.6.2. You basically can not flick your blinks upwards as smooth as in the first clip and your fov is more zoomed in even tho fov slider is on
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some needed hooked scream changes in my opinion
I think it is such a waste of the VA's voice work to cut short the screams on hook and it feels really unrealistic for them to start screaming and suddenly stop like someone shut their mouth mid screaming. So I think it would be better if the animation was a bit longer so most of the screams wouldn't have to cut off and…
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seeing the morid survivors aura?
so in the video i am going to provide something got my attention that when a survivor is being morried across the map we actually used to see their aura being morid is it by design not be this way anymore? and i assume it changed at some point in early 2022
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Are these idle survivor lobby animations intended?
I don't know if anyone noticed that change but survivors lobby animations don't fully play when holding an item they just stand still and don't do their unique animations. That's not even big of a deal i just wonder was it an intended change that didnt need to be mentioned in the patch notes?
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the actual problem with the xenomorph
I've been trying so hard to figure it out but theres something really off with the new killer that he is always allowed to use m1 when in special attack mode unlike other ranged killers like huntress, in order for her to hit survivors with m1 when holding a hatchet she needs to bring down and slow a bit to use basic attack…
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i still can't get over how cheryl's pants are linked
cheryl literally wore those tops with the pants in silent hill 3 but we cant in dead by daylight and i am not saying unlink all of her cosmetics i just wanna see her own stuff being unlinked legendaries had a reason to be linked but i find it unnecessary not being able to combine her pants with the basic tops
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These are what should be done for hook screams
I've been liking the new hook screaming animation changes but i've got some ideas for issues occuring bc of this feauture for some people 1- Make it so when a carried survivor enters within 4 meters of any hook make their aura visible until being hooked so people can react in time to counter pain res+dms combo 2- Make the…
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Regarding the new hook scream changes
So they reworked how survivors scream when getting hooked to make is sound more natural as they stated in a previous patch note but it really bring so many issues with hook related perks plus if ya'll really wanna make hook screams realistic i think making the screaming animation longer would help even more as a better…
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screams dont echoe outside the buildings or outdoor maps
since the new patch short dying screams doesnt sound atmospheric at all they sound like someone plays the audio clip and theres no echo anymore unless you are in a indoor map
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regarding the hook bubble changes from 6.0
this might be a bit long but i have to say what i really feel about this issue that has been in the game for 11 months. besides how i think that bubbles should always be in the game bc they are helpful, they need to be transparent and show us auras through them again like they used to for 6 years before the patch 6.0…
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undisplayed hooked survivor auras in the bubble
there's an issue now i think since the dredge patch where hooked survivors' auras don't display while screaming in the bubble so we only see the hook aura and then when the bubble is gone we get to see the survivor afterwards. the first pic(garden of joy game) is what we have now and the coldwind one is how it used to be