Comments
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An eliminated survivor can still spectate. There should never be a mechanic that allows an eliminated survivor to affect the outcome of the match.
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In theory, its the way it is because its supposed to find you fair matches for each killer based on their own individual MMR. In practice, it really doesn't matter since there's essentially just beginner MMR and everyone else. Honestly, they should just go back to allowing killers to swap or (my preferred choice) actually…
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You're expected to win slightly less than half your matches as the survivor team in a horror asymmetrical pvp game because the other side is supposed to be able to win sometimes too. A 50% survivor win rate means that killers get to win barely any of their matches on average.
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It still makes sense, because the bot is just a bandaid and not a proper replacement for a thinking teammate. Plus that just encourages everyone to ditch at the slightest inconvenience, making it so people wouldn't get to play full games against real people.
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Sounds like a good way to only ever see a single survivor because they have the best self perks. Also, survivors really don't need to have the ability to equip more perks.
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Queue times mean the opposite of what it seems you think. The side with longer queue times is the side with more players waiting for members of the other side to play. In other words, longer survivor queues means there's not enough killers for the survivors, not the opposite.
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Same reason survivors learn when a hex is in play: so they can adjust their gameplay accordingly.
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Hatch Offerings are fine. Their rarity means they don't replace anything important and they can be used effectively by both sides if they wanted.
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Random addons would be fun, with some exceptions. The ones that just purposely make a killer worse shouldn't be a chance to get. Also, they should remove No Mither from the survivor list. It's so painful to get in Chaos Shuffle.
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Asking if anime is good or bad for the game is like asking if movies, books, or games are bad for the game. Anime isn't some monolithic entity. It's just animation. Action, slice of life, or romance anime wouldn't be a good fit, but horror anime is.
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People who hook suicide at the slightest inconvenience are already not playing the game. They start a game, then ragequit and ruin it for the rest of their team.
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That's not an incentive. That's a punishment. If you told me that playing a killer I wanted to play meant I had a long queue and my only choice was to play weak killers I don't want to play with no bonus for doing so, I just wouldn't play. Why would I?
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Map repetition prevention is fine, since people don't pay for and queue up to play as a map. People do, however, queue up to play as specific killers. If you want people to play as more killers, you make the other killers stronger and more fun, and perhaps throw an incentive in the form of extra bloodpoints and shards to…
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Better solution: Instead of giving into bad survivors who ragequit at the slightest inconvenience (or because they loaded into a match that a Skull Merchant dared to exist in), we take away their hook suicides and punish them instead. Designing around those people will just cause the killers in the game to all be current…
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Half the game doesn't need to go into every match expecting to lose. That's just a defeatist attitude that needs to be thrown away. Survivors on average have a 40% win rate, not 4%. This means you expect to lose slightly more than you win in the horror pvp game when you're playing the role of the horror victim. What it…
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A mori isn't toxic. It isn't the killer gloating. It's them getting their last kill and getting a different kill animation (that's faster unless you go down right against a hook) as a reward for it. A killer being toxic about a 4k would be carrying you to hatch only to drop you and slam it in your face, teabagging you as…
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I think a small period of intangibility and invisibility with the survivor being unable to see the killer or totems would be good. That way they can have a chance to get away without being able to use the time to scout or report on the killer.
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If the killer beats you to hatch, that means you lost twice that match. You either hunt a key, outsmart the killer to get the door, or just take your loss. You don't need even more chances.
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So make Victor absolutely useless and the Twins - which is already pretty bad - even worse? Also, we should never see basekit unbreakable.
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For the rest of the trial doesn't mean "this has an infinite time length but can be cleansed", it means "you're afflicted by this for the rest of the trial". The wording is pretty clear if you don't try to reinvent what things mean.
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You fix going next, not gut everything for the people who do that.
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Don't get why you're just targeting killers. Survivors are super sweaty in event modes too. Also, as long as the mode has rewards tied to it, expect everyone to play it.
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They converted those achievements into generic achievements when they lost the license. I don't see them changing them back.
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Despite you saying it isn't a survivor buff, it is a survivor buff. Punishing killers for eliminating people isn't going to make the killer want to two hook people. You got to rebalance the game around everyone being two hooked once before anyone is eliminated and give the killer something tangible for doing it.
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If it barely gives any value, then no point in having it basekit. It won't make any difference then.
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You're not really trying to pull an "us vs them" and "devs are biased" play by comparing a bug and a balance choice, right? Surely you can see the difference between the two? Compare it to how long it took for other powerful perks to get changed, not a bug.
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Map offerings are a problem and amplify the problem of poorly balanced maps and the devs should not need to see people using map offerings to notice that one side is winning a lot more on specific maps.
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If all they ever released was weak m1 killers, I'd probably quit the game. No thanks.
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Unfortunately, it'd require them to recode how powers work. Would be nice to have Victor in matching outfits with Charlotte, as well as having other killers customize their powers.
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Nah, it doesn't really fit with the theme of the game, plus said killer would need to be either above Nurse tier or would only be for killers that want to be bullied by the survivors.
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Yes, just like "nerf killers", "buff survivors", "nerf survivors", "fix the maps already" are all the same old same old. Doesn't mean that some killers don't need buffs, just like "nerf killers" being same old same old doesn't mean that Nurse or Blight doesn't need a nerf.
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Never.
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Nothing about last year's event was better or even good for killer.
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That change would make it completely useless. You'd have a mid-range attack that would only work on survivors walking in a straight line.
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The proper balance for the basekit Mori would be to give survivors a special animation they can equip to play for them whenever they run out the exit gate.
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Only if she gets a proper chase power. As she is now, all she has is her teleport and sticking a cooldown on it would feel terrible.
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Alternatively: None of this. The base kit mori is essentially just an alternate hook for the final survivor, nothing more. Survivors don't need buffing because of it.
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Unless the killer had stepped away from the hook to go kick a gen and the rescuer had a medkit and/or healing build and quickly healed you under hook before the killer got back.
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The game will never return to hide and seek unless you manage to erase everyone's memory of the game. It didn't turn to cat and mouse because of perks, the perks are a result of the game turning into cat and mouse because survivors learned that was the most effective way to play. As long as looping remains effective and…
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That's a huge nerf to an easily countered perk.
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How many generators are done? Would I be able to interrupt the one getting finished? Is it a gen that letting survivors complete would split the remaining gens in a way that's favorable for the survivors? Is that generator in an area I've chased before and has resources depleted? Is that one on the nearly completed gen a…
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It's a known bug.
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"Hey, want to try this horror pvp game? It's 4 horror victims trying to survive and escape against a killer so you'll lose a bit more than you win. It's fun, minus the matches you get with players who sabotage games by giving up at the very start."
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It won't happen. There's no way to tell the difference between an internet disconnect and someone manually switching off their wifi or unplugging their cable.
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Stake Out does something completely different from Distortion, that's why it's okay.
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The filter needs to be completely redone. Instead of whatever terrible bot they use for it, it should be a curated list of blocked words and have the option to turn it off.
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You're not supposed to have any agency in a mori, just like you're not supposed have any agency after you're hooked the third time. Your role in the match is over, you lost.
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Unless you bled one out or didn't have just his three perks equipped, then it's a bug. You can get adepts with moris (I got Chucky's yesterday with the last kill mori).
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Or NOED is fine and isn't even good.
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I'd like at least the ability to have one current tome and one old tome challenge selected at the same t ime.