smurf

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smurf
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  • This is accurate. If I sabo a hook, the killer is right to drop their slug and try to down me instead, or to guard the slug a little for extra pressure if someone else appears to be going for the pickup. And if the whole squad is hovering around the slug, then everyone should expect a slugfest. Also, if a group is doing…
  • I would enjoy a challenge that said "Escape the trial as The Demodog."
  • That's a good question. I think I see DBD more as an experience in a way somewhat similar to survival mode RPGs. In games where the entire goal is survival, I see the outcomes more like the outcome of a dangerous situation in life: I wouldn't say I won in a terrifying life or death situation; I'd say I lived. And as…
  • In my eyes, survivors have a clear set of defined good or bad outcomes: for each survivor, an escape is a good outcome and death is a bad outcome. But I don't view those as wins/losses. As survivor, I also feel better if I do something to help the other survivors escape. As killer, I usually see a good outcome as…
  • I agree with buggy! Removal of the finisher mori would be my top thing. I wrote in response to your comment only because I wanted to show support for buggybug's comment :) That or multiple changes to make it healthier for the community. I started writing my thoughts about how to make it better, but this is a happy wishlist…
  • Here are some things you just said: "Claiming you don't see why Killers would do it so early in the game means you shouldn't be in this discussion until you play some more Killer and figure it out." "it's literally a fact." "Again, IDC about winrates that BHVR releases with their skewed stats, I look at the actual game and…
  • I play more killer than survivor these days and have always played a decent amount of both roles. From that vantage point, I see no good reason why some killers want to hard tunnel and camp in the early game. The only reason of any kind I can see for that behavior is that people doing those things are afraid they won't…
  • This doesn't sound too far removed from that famous prison experiment...
  • I noticed some people are saying this is a problem too and definitely considered tunneling. There are some subtleties here though. If you go to look for another survivor, spend time and effort to track someone down, and find the last person you hooked long after they've been off-hook, probably got healed, I'd say it's not…
  • Can't tunnel all four survivors at once? Skill issue ;) Edit: want to make sure you know this one isn't making a statement about tunneling = good or bad :)
  • I've memed as a basement Bubba a few times. I'll get the survivors all in the basement, someone touches the basement chest, then Bubba has a tantrum. I'm never able to get into character and just down everyone and put them all on hooks once they're all in Bubba's house though, so then we just farm :/
  • I always think the same thing about proxy camping. The unhook and the healing process do need to feel tense. The question is how much to punish those behaviors to ensure the targeted player isn't feeling like it was pointless to play the match. I mean, if I do dumb things and get taken out, that's on me. But if I'm…
  • I think that to some extent, they may need to keep perks locked behind pay walls because that drives some of their sales. I really don't play Artist much, but I did get her for Pain Res. With so many characters though, I think it's right that a bit more going into the rotation would be good :)
  • While this situation is awful for everyone involved, Hunty was unfortunately just guarding her gens and playing the game. Same with all the survivors who did the gens a little and retreated repeatedly.
  • Yeah, there are pros and cons. I want to write more, but have to do other stuff for now. It definitely doesn't hurt to put the survivor in a new place the killer is unaware of in that scenario :)
  • Right, but most killers struggle to reliably slug a whole team anyway. Killers like Billy and Blight are going to be best at it. But they can leave a slug and go hunt for other people without taking the time to hook if they know the slug will just go on a hook in 60 seconds. These killers would lose even more incentive to…
  • Did I misread your original statement? It sounded like the suggestion was that if any survivor is slugged for 60 seconds, they go into a cage 2v8 style. I could have read it wrong :/
  • Putting survivors in cages automatically once they've been slugged for 60 seconds would incentivize full team slugging since the killer knows the survivor will just get a hook state if they're left on the ground. I don't see many cases of 4-person slugging myself, but the number of instances people are reporting indicate…
  • I think it's likely that both cases exist. There are likely a lot of people who got over the novelty and now don't care, but I imagine there are a lot of people who feel rewarded when they get the mori from a 4k. I definitely still see people waiting out hook states to get their mori. I've also seen people hit the last…
    in Basekit mori Comment by smurf January 19
  • There's a third scenario. I stole a sacrificed Bill's key then watched for the killer when hatch got closed. Then I ran to where the killer came from...
  • David: "I brought No Mither. It lets me start the match injured." Jake: "Why?"
  • lol I have to admit that I kinda felt bad the small number of times I've brought gen-rush builds. Commodius + both charge add-ons, Built To Last and some gen-rush perks... I always felt a little weird in endgame chat when people could see the build :/ Oddly, I don't mind seeing that as killer. I'm sure some of my tougher…
  • Can confirm: that person wasn't whining. They just expressed that things like tunneling/proxy camping in the early game can completely ruin someone's match for essentially no other reason than someone was afraid they might not win at a game. And that's not because the person doing it might not be able to participate, it's…
  • Oddly, I like hatch for that reason from both roles. As the last survivor, the odds of escape through a gate decrease dramatically unless the gate positioning is lucky. And as you mentioned, without hatch, I'd feel like I should keep trying to survive and escape. As killer, I feel like the last survivor should have a…
    in Basekit mori Comment by smurf January 18
  • Exactly :) The person I was responding to was defending tunneling by saying DBD is essentially a game of Tag. But it would be really weird if I were it and then tagged someone and then just kept chasing them. The analogy didn't make much sense to me :/
  • I think it's a good idea if we both take a step back here and agree to disagree about this :)
  • If I'm playing as survivor, I generally expect to be immersed in an environment where there's tension and a "horror" atmosphere, where I'll attempt to do the various tasks survivors have to do (e.g. some time on gens, some time going for saves, some time in chase, maybe go try to block for a death hook teammate, etc.).…
  • But in Tag, the person who is 'it' doesn't just chase one person repeatedly even after tagging them. Did I miss something in that analogy?
  • It doesn't matter how many gens it's done at, if a player is forced to be unable to participatein the game except to be chased and eliminated, why would they play the game? And for the record, I play about as much killer as survivor. There are no sides here.
  • Then we are at an impasse… something something, Vizzini, something, Princess Bride. But really though, tell me how I've moved the goalposts. I believe they're quite fixed in place :)
  • Almost every game played against another person is a PVP game. Any interaction with other people should involve caring about the experience of the others involved to an extent that the others are not unreasonably kept from enjoying their experience due to the actions of one person. It doesn't matter what the objective of…
  • I also didn't say someone's getting taken out at five gens. I simply said 'early'. That could reasonably be interpreted as anything in the first half of the game. 3, 4, or 5 gens would be reasonable interpretations. But it's fair that five gens left is within that range, and I totally agree that the survivors have messed…
  • Almost every game that's played with other people is a PVP game. And yes, we should all be considerate when we interact with other humans. Just because a game is played on the internet with people we don't know doesn't remove the fact that other real people are involved.
  • You might notice that I said of you tunnel someone out early. Early doesn't mean that two gens are left.
  • So you're saying it's totally alright to make one person unable to play the game in the expected way because that should be expected? By that logic, we could justify bully squads because a group of survivors are stronger together and could punish the killer for trying to kill them. Obviously in a horror simulation, four…
  • Of course it is. If you tunnel someone out early the rest of the survivors have essentially no chance to finish all the gens because even if you don't tunnel another survivor, once you hook one more person, they'll have one person on hook, one person going for saves and healing, and another getting chased. And that's a…
  • But that won't happen if you don't tunnel. Basekit BT only gets used if you're hard tunneling or they do something dumb. Off the Record is designed to keep people from tunneling and encourage going after other survivors. Also, all of those are perks, meaning that if a survivor brought them, they might only have Bond or…
  • Tunneling only wins the match for the killer when you target the right survivor. But it's extremely rare for a survivor to be able to last an entire match when a killer is tunneling them; it's practically a guaranteed kill. The reason it's a low-skill strategy is that tunneling to enable a win (e.g. a 3k or 4k) requires…
  • Agreed. I'm tired of matches ending in moris. I don't play survivor as much as before. And I do play killer more often now, but overall, I play the game less as a result. Sometimes there's a week or so where I just don't play DBD now :(
    in Basekit mori Comment by smurf January 17
  • It depends on the player. Some people will want to see their moris, but I think the novelty will wear off for a lot of people. However, finisher moris are only executable on the last survivor in the match, making a 4k a very common way of achieving them. The subtle impact there is that the finisher mori can feel to some…
  • Tunnelling, slugging, and camping are reasons why a lot of people don't want to play survivor. With the exception of slugging, those are all low-skill strategies that pay off most of the time and make the game feel pointless for the players being targeted. Slugging a whole team is generally not viable against talented…
  • Kate has icepicks…
  • Sometimes I communicate with my dog by crouching and pointing at her nose :) Actually, though, I think a few meaningful emotes wouldn't be bad. Like one that indicates the word 'killer'. That way you could say 'killer' and then point. My preference is to avoid voice chat or open chat in solo queue though. I'm sure that I…
  • This is false. If this actually happened, the killer intentionally kept hatch race from starting for longer than the duration of two normal matches. Meanwhile the last survivor was simply attempting to survive. As killer, I've never had survivors able to successfully hide for more than a few minutes. And in the case being…
  • I think we also don't know the shape of the distribution of escapes/sacrifices per player. The standard deviation probably matters somewhat. You're also probably right that 10-15% is at the lower end of the distribution though. If someone got a 5% escape rate, they'd probably quit playing survivor. But also, MMR should…
  • That is not a bad idea. I queued up for killer in 2v8, but have never been willing to wait the 20-45 minutes to get one match and instead just played survivor.
  • I agree that this is likely to help with some of the competitive feelings people get when playing DBD. They'd need to look at any mechanism players will use to judge whether they did well in a match and consider if it can be used to justify playing in certain ways also. For example, in the absence of MMR, would some…
  • They have people reading the forums, though I have no idea how much of what we say they think is worth listening to :) But I would love it if they said they listen to fog whisperers by going into matches with that purple murky fog offering and running Whispers.
  • lol That's fair. I think a lot of people have complaints about RNG-based stuff in DBD. Even Pain Res gets talked about in that context. I've personally had three scourge hooks spawn near each other, though I usually don't mind RNG stuff; sometimes it's in my favor and sometimes not. And as long as the odds are reasonably…