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Twins
The upcoming update (despite hopefully tuned down) will massively hurt Twins. The current design of Twins is forced to slugging, as Victor you can't hook survivor and as Charlotte you have to travel long distances to pick up which might be already too far before heal or recovery happens. If this patch comes live then Twins…
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Nemesis should say his "S.T.A.R.S." line when initiating chase with Jill, Rebecca or Chris
not just when performing a mori on them or pulling them out of a locker.
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My alternative Anti S&T proposal to retain player agency
This will likely be shot down or ignored, but no one can say I didn't at least try. Bringing back an old idea with some extra stuff too. Anti Slugging While in the Dying State the survivor will progressively move up to 20% faster over 30s. While in the Dying State, if a survivor is at 95% or higher recovery they can press…
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Myers rework feedback
First of all I agree on identity loss and nonsense dash as 32nd dash killer in game (overreact). → Keep the idea of switching pursuer and stalker mode (stalker grants him undetectable and he can see aura within 32m range, pursuer grants him speed actions buff) → Once he fully stalk someone, he can mori them without any…
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9.2.0 feedback
Slugging reduction update: → there is nothing good about this idea, the game is based around teamwork and those flat overbuffs make solo survivor capable of doing everything on their own. If you slug for pressure, them getting on their own after some time without intervention of other player isn't pressure Solution:…
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Last stand
I feel like the perk needs a change. 90 seconds in terror radius is just not it, efficient team is able to finish 4-5 gens in that time. One use of a perk isn't really great too for saving - I can bring background player and save people every 20 seconds with flashlight.
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Upcoming Changes - One Potential Exception?
Hey there, I know there's a lot of upset about the upcoming changes - this is not that. I'm looking forward to the PTB and I have faith that if certain elements go poorly, they'll be reworked or removed before live. However, there is one killer that I really think some kind of exception or rework is necessary for: Sadako.…
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Menu Music Volume
The menu music is way too quiet. Its something thats been bothering the hell out of me for a while now and I don't think Ive seen anyone else talk about it. The menu sound effects (bloodpoint in particular) being as loud as they are doesn't help. It would be nice if the audio could prioritize the music more, or if there…
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When Marketing Drives Game Design: DbD's Absolute State
BHVR's decision to replace Strahd with Vecna might seem like a minor change, but it actually highlights everything wrong with how Dead by Daylight is being managed. Their reasoning was straightforward enough: they didn't want two vampire characters back-to-back with Castlevania coming right after. Fair point on paper. But…
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Body Blocking Wraiths
An invisible wraith shouldn't be able to body block. A survivor should be able to go through them.
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Deathslinger customization
Deathslinger as John Marston from Red Dead Redemption would be cool!
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Some overall buffs to killers I'd like to see
Basic movespeed → Every killer base are 5 % faster when in chase → Every killer is 15 % faster when out of chase (this will have 10s cooldown after landing basic attack when in or out of chase) Basic lunge → base value increased by 30 % so it's sorta works like mini antiloop at unsafe pallets across killer roaster Basic…
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Nerf Oni 360° flick
After playing enough 2v8 against legions assisting Onis to get their power quick, I would very much like the flick to be nerfed. It is completely unfair that you can't do anything against that. Oni was fine the way they were before. The new 360° flick is insane. Billy doesn't have it.. why play billy if you can just easily…
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There should be update that prevent hard genrush too so the killer truly doesn't have to tunnel
While 9.2.0 provide some interesting changes it doesn't change the core issue which is that half of the killer roaster can't compete without playing super sweaty and running full slowdown and iri add ons. Solution p.1: 5 gens remaining: Survivor repair at 1.0 charge/s, heal at 1.0 charge/s 4 gens remaining: Survivors…
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Please add Play While You Wait to the normal game
What I would honestly love more than anything for this game, would be a 3rd queue option on top of killer or survivor, a quick match option. One that lets you queue up as the faster wait time role. This queue, however, would also offer a play while you wait for the slower queue role, regardless of whether it is killer or…
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"Special Traversal" should be a thing, like Special Attacks
9.2.0 has been and will likely continue to be controversial, but I just want to focus on one thing at the minute, specifically the last part: ^ I think we can all agree this seems clumsy, right? I don't remember any other time universal mechanics like this have been specifically nerfed only for the games' strongest…
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Map offerings need a rework
For several months now we’ve had the new system with a 20% chance of getting the map you want. Personally, I don’t think this change works very well. My idea would be to replace this system with a map token – an item that lets you pick the map you actually want to play. This way, offerings from maps people don’t really use…
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Offering Overhaul
Right now, there are so many bad offerings, it's unbelievable. So, this is my attempt to fix that. General Change: • Remove the Secret status from all offerings beside Map offerings, Shrouds and Moris. • This is especially necessary for the Hatch Blueprints, as they can be an especially unfair advantage if they will keep…
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Survivor items changes
Medkits → no longer allow self-healing → no longer synergize with perks (fe. Do No Harm and Ranger Medkit result in 50/100 % bonus based on hooks, Botany now works only with perks like self care, strenght in shadow, We'll make it etc.) → Healing bonus is capped at 150 % Flashlights → blinding killer carrying or picking up…
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About PTB9.2.0
Please do not implement this patch note, otherwise your player base will plummet.
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Can killers get a basekit weaker pain resonance instead of a weaker pop goes the weasel?
I know the ptb isn't out yet so we don't know the numbers , but I think we all know that a stronger gen kick with a fresh unhook will be really usefull on some killers, while basically useless on others. How do i know this? Because it's already the case in the live game. Low mobility killers can't really user pop goes the…
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Visceral Cankers
Hello! I have pretty recently gotten into DbD. And I play it daily for hours and hours. I love the game. I would LOVE if we could get a new Tome with Visceral Canker challenges. I really miss being able to play with them in game, and I wasn't aware if I completed those 3 Tome 5 challenges that I'd never be able to touch a…
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Scout should be more lucrative in 2v8
Scout doesn't earn many blood points playing his role. Paint killers for teammates Resurrect pallets for teammates Ideas Immune from reveal ability when generators are kicked. Allows Scout to better play role of painting killers. Multiplier on Bold. Being within killers terror radius without being downed. Earn more BPs.
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Extra Batteries Challenge Needs Update
With the recent change to Streetwise, this challenge is no longer possible to complete based on the current wording, “extend the usage of Survivor items by 4 second(s) while using the perk Streetwise as Nea Karlsson.” Please update the wording to either reflect the actual requirements or update the challenge so that it may…
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Regarding the update of version 9.20
Hey, everyone in the DBD team! I want the killer to be strengthened with the update to version 9.20. I think it would be better not to implement an increase in the crawling speed of survivors and the ability for survivors to heal while crawling.This is because when Twins or an Artist takes down a survivor, there is a…
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Who’s Feedback Gets Heard Most in DBD?
I would like to share some feedback about the direction of balance decisions in Dead by Daylight. I trust the development team’s internal testing and do not want to argue about specific numbers or details. My concern is about whose voices are being heard the most. Killer players, especially experienced ones, are very vocal…
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Y are some players POS? :(
Last Night's 2v8 match was Crazy. I was Doing 2v8 with some friends and One survivor who was a Toxic pos was blocking everyone from trying to get me off Hook. even Killers where trying to help. Dude is rude as Hell and toxic they even made fun of me doing a charity event i was doing. Like y are some players like this? the…
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Dropping/Vaulting pallets should be considered a Conspicuous Action
mostly this post is targetted at the strength of OTR but it could be effective in certain parts of the map with weaker pallets for some smaller perk effects. imo the way endurance it is right now, complete and undeniable safety within its timer, is far too overtuned for how common and lengthy certain endurance effects are.…
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(Update 9.2.0) possible changes and ideas
Safe to say the upcoming changes coming to the PTB this week are interesting to say the least. Whilst they look to be a good indication of the devs taking a more hands on approached when correcting balancing, I believe that many players (including myself) may have some possible suggestions to improve the overall concepts…
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Anti Tunnel Suggestion/Feedback.
Change the number from 6 hooks to 4. That way it punishes the hardcore tunnelers. Change the UI so killers can see survivor hooks. These changes would help to keep hardcore tunneling killers in check while give wiggle room for when a survivor just simply makes a mistake and you punish them for it. It’ll also help the…
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Don't extend a game mode or event if it has bugs and other feedback on 2v8
This is mostly about this 2v8 mode but in general if people are reporting bugs during a game mode or event don't extend it. Nemesis zombies spawning on a rock on Yamaoka making them useless, Greenville locker bug where a survivor can land on it preventing killers from hitting them, Deathslinger's harpoon gun animation not…
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Dev Update Good + Bad + Suggestions
Anything I do not mention as a Remove/Adjust I think is a fine change that I would be okay with going through. Slugging Reduction Update: Adjust: If a Survivor is left in the Dying State for a total of 120 seconds during a match, they gain the ability to pick themselves up after fully recovering (was 90 seconds). Remove:…
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Let's Fix Tunneling ... together <3
So, i've been thinking. The Game, feels pretty stressful right now as Killer. And you kinda feel forced to use slowdown Perks, in order to have a chance of winning. But Survivors, hate Slowdown Perks. They wanna get their Gens done. So what do they do? That's right, they play more efficiently. "Genrush" as some People like…
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Extend the expiry date of the compensation
It'd be very helpful if you guys could extend the expiry date to the end of September or at least mid so that it's been at least a month since the incident, I personally can't play for some reasons and I don't think that there's a reason not to extend the expiry date, I and probably many others would be grateful. Thanks
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Xenomorphs motion sensors are definitely outdated
Springtrap is finally in DbD and with him a power, that is very similar to Xenomorphs ability to traverse the map. Both Killers have pre set "Portals" they can use to move around the map very quickly. However one of these abilities is way stronger than the other. While Survivors have no clue which doors Springtrap is gonna…
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The upcmong patch will discourage people working as a team even more
DbD is a team game for survivors When I started in DbD in 2019 there was no basekit BT, hud info, hook grabs were still a thing. Yet majoirty of games everyone did their part, helped each other and made smart descions.I have gone back to my old streams an it's night and day how different players are. Selfish or dumb…
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The devs need to come out of the closet: Just admit you want survivors to be the power role.
I don't know where this design philosophy came from but it's getting ridiculous. The devs are literally forcing killers to play the way the reddit/Twitter survivors say the game should be played. Over the last few years the devs removed hook grabs, killed "unfun " unique killer playstyles, added regression limits amongst…
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The anti-tunnel and anti-slug ideas are overtuned.
Look, im not interested in raging like a maniac or cursing at anyone, im just going to say my part here. I play this game since 2018 and although I play survivors with my friends I enjoy the killer gameplay much more. I have all the killers at least on prestige 3 and and spend money regularly on the game. Not a whale by…
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Give us the ability to pin Tomes the same way we can pin Quests.
What the title says. It would be useful to be able to pin our Tomes so that we can see what we're working on while in a match. Being able to pin Quests has been great, and Tomes would be even better because I always forget what I'm working on mid-match.
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Mispost
Deleted
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The 6th Hook rule is actually genius design!
Because why is it that us Killers tunnel? it makes the game easier, but why? 3 people are easier to manage than 4. So to make the power gained from tunneling worthless what do you do, well all it would need to do is rebalance the game from 4v1 to 3v1, this is why the 6th hook rule is so brilliant and not a nerf or a buff…
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Reduce 4k Requirements in Achievements to 3k or above.
With the advent of antislug measures, killers looking to secure adepts or other similar 4k achievements are stuck between a rock and a hard place. They can either slug, buy themselves a one-time 90s window to find and kill the other survivor, or they can kill their 3rd and hope that RNG favors them by giving them a good…
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Proposals for improving the beginner experience
I am a huge fan of Dead by Daylight. Having played it for a long time, I would like more people to experience the joy of this game. With that in mind, I would like to offer some suggestions to make the game more enjoyable for new players. In the current environment, it is difficult for beginners to understand what they…
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Dev Updates are becoming a bad thing.
Honestly a question, is it a bad thing for BHVR to do the dev updates before the PTB notes hits? Like I am watching Streamers and content creators come out and share such a worry and honestly I dont think its healthy both mentally for us as people. But its also detrimental to the content, cause there is a trillion worries…
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New 2v8 Classes and Revamps!
Just one aspect to change about 2v8. In this post I discuss the class system. The survivor side is okay I guess but I really dislike the killer classes. So many of the triggers are beyond anyone's control, and they are so complex that the haste effects may as well just be given at complete random. So when it comes to…
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One Tweak Could Solve Legion’s Biggest Problem
I think I found the cleanest, least intrusive fix for Legion that makes them feel fair in both 1v4 and 2v8 without gutting the fantasy: Two small rule changes to Frenzy Legion cannot grab/open lockers while Frenzy is active. They’d need to exit Frenzy first to interact with lockers. Killer Instinct does not reveal…
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Just a small suggestion for 2v8 next event.
I am an part of a bigger circle of DBD vtubers, and we have wanted to be able to invite people when in play while you wait lobbies. So they can play survivor with us even if they will not be playing the killer matches with us. I am unaware of how much effort and code it would take as I have never seen DBD's source code but…
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how I think legion and his add ons should be buffed
So after a bit of testing and a bit of thinking, testing out certain perks, and running around shack in a few 1v1 tests to see what legion could use the most and also a few minor things that could be helpful, these changes are things I thought would benefit legion but also not make him oppressive, most of these are updated…
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Prevention for anti tunnel exploitation
With the new changes to tunneling coming we already know survivors will try to get these conditions trigger for their benefit. One method will almost definitely be using the exact same cosmetics in order to confuse the killer as to who they are chasing. My solution is to have glowing tally marks that only the killer can…
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The Survivor Bias is insane
Tunneling gets wrecked but being able to get 4 gen speed perks and the best toolbox is not, flashbang/pallet saves with SWF are uncounterable unless you spend another 30-60s chasing the camping guy (good luck having impact with the new crawling speed anti-tunnel), Twins and Oni get their kits trashed because they were made…