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On BHVR's Design Philosophy and the PTB Changes
Hey, four digit hourcount giga-sweat here. I know you probably are hearing a lot of backlash for the upcoming PTB changes (especially the anti tunnelling changes,) so I would like to throw my hat into the ring and give my two cents. I've noticed many people seem to be giving these changes a ton of hate without giving…
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PTB 9.2 Feedback
The anti-tunnel changes cannot go to live, it will ruin the game. For anti-tunnel changes, the killing before 6 hook stages should be lowered to 4 so it actually targets those that are tunneling. As for the penalty that stop gens from being regressed or blocked, it needs removed entirely as it is far too abusable and does…
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Making the Unknown Unknowable
When I was gifted All Things Wicked, I thought I was getting a Survivor that was my style, and a Killer that was spooky. As it turned out, while the Unknown's lore is plenty unsettling, in actual gameplay the Unknown is quite straightforward. I would like to brainstorm some relatively simple ways that some of the feel of…
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My thoughts on the new ptb and new killer
there are a few things i would personally chance but lets start with Myers he is awesome i love the way he is so much fun but i need to say making us have to pay 5k bloodpoints on tuft of hair to go to the old version kind of sucks i would have moved it down to more like a blue or green so we don't have to spend as much to…
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The "death before 6 hooks" penalty wasn't thought through
"If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial." Did you guys forget you made a bunch of killers, like Sadako, Pig and Pyramid Head, that have alternate Mori conditions? I main Sadako, it happens fairly frequently that some survivors don't…
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Krasue's head model should have some physics to it
Let the organs have the physics of floating rope (ghostface ribbons I guess? Hard to explain) and make them a little heavy. It'll let the organs trail behind her head a little and could look more interesting than just having the organs directly beneath the head like a statue. Similar to how the game Eyes did it. Edit: Just…
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New mechanics
Hello everyone. Just wanted to check back in to beat my drum again. Been a while. Been checking out the event modes. I like the diversity. These are fun distractions from the major issue that I have. That issue is generators. I wish generators weren't the only way to escape - or at the very least I wish there were perks…
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Basic preliminary PTB change ideas
After playing the pth last night here are some thoughts The anti tunnel should deactivate after healing fully or 20 seconds on a generator. And 30 seconds is too long The anti slug should reset each time a survivor is downed and there shouldn't be basekit tenacity If they are nerfing gen perks then the kick limit should be…
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ゲームバランスを考えて
9.2.0PTBプレイしましたが、生存者よりの調整すぎませんか? 新キラーも買おうと思えないほどパッとしません。 吊ったフックが見えない、妥協します。 這いずり放置は90秒後におきあがるのも妥協します。 全体で6回吊る前に一人減ったら発電速度が上がるのは可笑しいと思います。 一度吊られた生存者が肉壁しに来ても攻撃してはいけないのですか? ゲームの主旨が崩壊してませんか? 目の前に生存者が来れば殺人鬼は攻撃します。 そして倒れた生存者を殺人鬼はフックに吊るします。 生存者をシステムで守りすぎてはゲームとして成り立ちません。 生存者のフラストレーション対策らしいですが、殺人鬼のフラストレーションは無視ですか?…
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2v8 Trapper needs polishing
My suggestions: First one that I feel is a must: Honing Stone basekit, survivors are extremely available to rescue already. Second one is either: Spawn with all traps (trap spread is incredibly random and maps are big, on top of that basement doesnt exist, so basically it would be a nice timesave) OR traps should reset…
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Anti-Tunnel Alternative
I’ve had a chance to test the anti-tunnel changes, and honestly, it’s not looking good. As expected, survivors are already exploiting the system. After being unhooked, they’ll freely work on gens right in front of the killer, knowing there’s little you can do about it. Because of how easily this system can be abused, I…
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Moved: Toolbox repair speed
This discussion has been moved.
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The Game Sucks
Just saw the new killer and the anti bs. Honestly the game is less enjoyable these days. I've been play this game for so long. Time to drop this game until they can be more creative with adding new killers. You made hybird nemsis lol. yeah I won't pay for that trash. I also just watch someone playing the game and he got a…
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Request: Text Chat and 120Hz Support on PS5”
I am a Dead by Daylight player on PlayStation 5, and I would like to request two important features: Text Chat on PS5 – Having text chat on consoles (like on PC) would make communication much easier, especially in cross-play matches. This would help players across all platforms connect and coordinate more effectively…
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The Elegant Solution to Tunneling
Welcome to Dead By Daylight. A game so perfectly designed at its core that it became the sole survivor in its own Genre of Asymmetrical Horror games. A game so successful that even the developers themselves could not replicate its success with later releases of newer games. A game that even the developers didn't believe in…
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Tutorials need updating
With the possible anti tunnel and slug changes I think the tutorials for both sides could use some updating. I replayed through both the survivor and killer tutorials and they are so bare minimum that they barely will help players new to the game, especially with how big it has become. While the game manual may fill in…
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Sinister Grace is a Huge Win
I LOVE the new chapter. The survivor is actually appealing the way a "Final Girl" should be, the killer is actually horror-related and is an amazing homage to less "traditional" (e.g. werewolves vampires etc.) folklore, the killer's gameplay is super interesting, the survivor has cool perks (especially the one two three go…
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I haven't seen anyone come across this but anti tunneling and 4 survivors dressed the same.
Is there a way the killer can tell who they hooked if this happens? I have had bully squads do this to me and now I might run into issues if " tunneling the same person" if I have no way to figure out who is who and now I can't leave them on the ground. I'm just worried that anti slugging and tunneling can be manipulated…
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Tunneling is a Math Problem - Is the Problem Solved?
When you tunnel a survivor out, it effectively applies a “hidden debuff” to the survivor team: all healing and repair is reduced by about 25% for the rest of the trial. That’s why tunneling has always been so strong; it’s unmatched value, roughly equal to giving the killer two or three extra perk slots. The big question is…
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Dracula addon pass
Since dracula is getting nerfs in every way possible, can you atleast rework his iri addons? because they are both useless compared to even brown addons. The ring has such a small amount of curve that even removing the 1 less pillar part of it, still makes it like bringing no addon at all. As its not even visibly…
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Heya Devs!! Coming here on a positive note!!
I got a lot to talk about, but I'm going to focus on one thing. I have a suggestion for the anti-tunnel!! Make the killing a survivor gen block happen if they're hooked and are killed WITHOUT another survivor being hooked first, and BEFORE 240 seconds are up. Think a REALLY long endurance to being killed. Because if…
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A 2nd PTB with tweaked versions of the changes is necessary before this patch goes live
I think it's already become very clear to everyone that 9.2.0 needs a lot changes before it goes live, and because the new mechanics and balance changes in 9.2.0 are so large, it would be very risky and likely lead to poor balance if they push 9.2.0 to live without testing the tweaks they are obviously going to make to it.…
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The dead zone changes NEED to be reverted for several of the maps listed (though some can stay)
Some maps like Haddonfield absolutely needed to fill in their dead zones. But Ormond?? Goddamn CROTUS PENN ASYLUM??? This has got to be a joke. The devs seem to think that dead zones are an inherently bad thing that shouldn't be in the game, when in reality they're an important balancing tool that ensures some maps aren't…
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Add specific number values to killer powers/items/addons.
I know this would take quite a while, but I'd like to see numbers for the killer powers. I don't want to go to the wiki to see how fast Victor moves, for example. Seeing specific cooldowns for powers would be really nice.
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all im begging for, for the new mmr system
put people that walk around the map like its a cozy walking sim and never touch gens in the same mmr bracket and put people that actually know what a generator is in the same match bracket i dont care if every match i go against a 10000 hour nurse one trick, thats still more fun than soloq is right now where it does not…
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PTB Character Unlock Feedback
The new changes prevent me from seeing my Killer cosmetics, my killers that are no longer available (Pinhead), and overall it's annoying to have to re-progress my characters. Please revert how you do PTBs in the future, this current system is not fun to use. On top of this, 12k auric cells is not enough to buy every…
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Can we get an OG male survivor again, please?
The last OG male survivor (Gabriel) was released in 2023… Him being severely mistreated in the cosmetics department is a story on its own, but 2023…? Why did you stop there? There's been licensed male survivors since, but they are generally heavily limited in the cosmetics department (of course, due to licenses). Since…
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PTB Feedback
First off I want to say, DBD IS BACK! This update has truly brought the game into a renaissance era, this has been the healthiest update for the game. The silent unhook notifications are great, I love the elusive status, and I love that the unhooked survivor can see the killer without the need of any perks. 30 second…
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Deleted, wrong section.
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New Myers feedback
Why cant we stalk in tier 2 myers? Also, why is there an animation slowdown when getting t3. I hope i am mistaken but he feels slower for a few seconds one you hit T3. This literally gives survivors chances to get vaults/pallets.
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P.T.B Opinions
Ok, here is what I think after playing a with a friend and as a killer in public lobbies. I do not think these tunnel penalties should be included. Kill before 6 hooks, and the kill previous hook penalties suck. Instead how about a time based penalty. Such as if you hook the same survivor twice in a row within 45 seconds…
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DC Timer
Patch notes said DC timer now works on last 20 games and degrades 1 point per played match. Can you just be clear how this works and provide some table against the time etc. ? Also, you should make it clear; the timer starts once you 'ready up' again. So if you close game and come back another time/day it then counts down…
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why nerf eruption?
just for what reason? it has nothing to do with tunnelling and is not really impacted by the 20% of current progress bonus u get for not tunnelling. eruption is 5% now, the same as a normal kick but doesn't apply your "on kick" perks but still counts as 1 of ur 8 kicks on a gen so it's actually worse to use eruption than…
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I tried asking this during the live, will the tutorial be updated with the anti slug/Tunnel change?
Mandy said alot of these changes are simple, but one of the issues with dbd is the tutorial doesn't teach much, if this goes live will there be an update to the tutorial to reflect the changes?
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Some Thoughts About Sadako, Condemned, & Other Alternate Kill Conditions
With the latest dev update, people are buzzing about how Sadako may be hurt by the new six-hook threshold for avoiding a penalty. While I think this is premature and kind of disagree with the notion entirely, I do think it's a good springboard for talking about Condemned and how it can maybe be made more of a fair + useful…
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Update 9.2.0
I have seen so many people on youtube complaining about the anti-tunneling change. I think this change needed to happen but I do see their point. What if someone is stupid enough to walk in front of you after being unhooked? Do you just pass them by? There is so much potential for toxicity and bullying there. Here is my…
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Badham Preschool needs to be reworked, it’s awful
Ok, I know a BHVR employee isn’t going to read this and just magically decide they need to fix Badham Preschool, but please if you see this at least read it. Why is this map still the way it is? Eyrie got changed a year or two after release, and that map was just as bad as Badham. I’m genuinely curious why no one has…
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Toolboxes - An idea on how to make them more healthy
I noticed in another discussion with @jesterkind toolboxes being mentioned as a problem, and I can see why, especially when it comes to gen-rushing. I think there needs to be a pass done to toolboxes, in a similar fashion to the recent map and key reworks. Here's how my idea would be like: Removed: Worn-out Tools (brown),…
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Killer's rulebook needs to be law
Survivors have a timer, they cannot work on generators until they fill up their repair gauge by being in a chase. Once they've been in a chase they can repair generators for the same amount of time as the chase. Otherwise, they cannot work on generators. If survivors complete 3 generators within a span of 300 seconds…
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STOP MICHAEL MYERS REWORK; Rework Ghostface instead
I’d like to start by saying that the version of Michael Myers before the most recent rework truly captured the essence of his character. He embodied the slow, methodical, and terrifying presence that made him iconic in the Halloween films. The new rework, however, seems to diverge from that identity, adding a dash ability…
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DBD’s New Trailer Looks Like Krasue… But Could It Hide a Gender-Bending Twist?
🔥 Just watched the trailer… and what if I told you it could be more than a floating head? Enter Thai folklore’s darkest duo: the Krasue—a floating female head with organs—and the Krahang—a demonic, bat-like nightmare soaring through the night. Now imagine them fused into one unstoppable killer. Not only terrifying, but…
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VPN / High Ping Players
Seeing as you are dealing with Qol … How about you sort client side / ping. I mean, at least try and match ping? It's so dull seeing 200 ping Huntress cheaters and so-on. It's not that difficult to ban VPN, or filter ping from lobbies. Match high-high.
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Trapper Rework Idea
Instead of having to pickup his traps at random spots on the map, make workshop benches stationed near each Generator where he can pick them up. Have all workshop benches share the same number of traps. Let him keep his haste from setting them up. Give him a secondary power/trap involving building barbed wire at a work…
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A compromise variant of the 9.2 update.
The following is a bunch of alternative solutions to the idea in Patch 9.2, ones that aim to try and fix the unintended consequences. This is coming from a person who plays about 60% killer, 40% survivor. I'm open to and kind of looking for critique. Anti-Slug: Problem it's trying to solve: Slugging that's unnecessary, and…
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A Plea for BHVR to Add Inventory Management
With the recent rework of maps and keys, several add-ons for the two items were retired. While they are no longer able to be brought into the trials, these add-ons are still visible in Survivors' inventories. BHVR's stated reason for this was to allow players who are collectors to still be able to see their collection of…
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Michael & Merchant
Hello, I am very excited to try the Michael rework, I feel like this rework will be interesting and fun Michael myers is an unstoppable force not much slows him down, he always catches up especially when you least expect it. Hopefully since his rework came early maybe we can get skull merchants rework early as well. I…
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Save Immunity on first hook
this is an idea i had a while ago but with the upcoming slugging changes it seems a bit more relevant and possibly important. the killers first chase is often the most important and pivotal, and having your pressure taken away from you on the very first earned down can be extremely frustrating and sets a losing tone for…
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2v8 needs more
First off, I just want to say that "play while you wait" feature is absolutely superb, 11/10, it's a great solution to killer waiting times. The new items (except smoke bomb because it got nerfed into oblivion) add a bit of veriety for survivors, especially keys, which are really good for chest looting. However, there are…
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Can we change the name for outfit presets?
I know that on the ptb where they first added the the extra presets for outifts and loadouts we could change the name of both the loadouts and the outfits presets. I noticed that for some reason we could only change the name for the loadouts presets when the update came to live. I would personally really like it if we…
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Sadako Deserves a Rework; My Suggestion
I'm reposting here because I mistakenly posted in General Discussions first, apologies. I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having…