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Slugging For The 4K - An Exaggerated Problem?

1246

Comments

  • Berienn
    Berienn Member Posts: 61

    as survivor you do gens or you're just stalling. stalling forces killer to slug one of you just to speed up game ;) because then you know killer will look for you or will kill 3rd and now its hatch race.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093
    edited December 21

    Because the killer is giving them the proposal. You can either help the teammate and give the killer a more reasonable chance of getting the 4k, or you can hide and let the survivor bleed out. If you hide, it's your choice as survivor. You want to get the hatch and the killer wants to get the kill. It's that simple.

    Also, ask yourself why gambling for the last kill with the terrible hatch mechanic is a reasonable course of action? If you should strife for the 4k every game, you should take the actions that give you the most chance of getting it.

    By the point you are slugging the third for the fourth, you have already got the dominance to finish the game. All you need to do is finish it. Why give away the last kill if you have already won?

    Also, let's say they make Unbreakable basekit. In this scenario, the killer would just slug the survivor over and over to get the 4k. Only 2 survivors are not going to repair 2 or 3 gens by themselves, and if they come close to finishing the last gen, the killer will just hook. Otherwise, they will keep slugging, but the difference is that they will have to down the survivor some extra times.

  • BroRespectTheBoop
    BroRespectTheBoop Member Posts: 28

    Slugging in general has become a problem. Just played against a knockout singularity that decided he was going to slug for the 4k at 5 gens. Never DC'd from a match so fast.

  • Equinox_One
    Equinox_One Member Posts: 237

    That's more Knockout being a problem. Which…yeah. That perk needs to be changed, it serves no purpose other than being a clown.

  • Equinox_One
    Equinox_One Member Posts: 237

    I cannot find even an anecdotal account of someone being banned for hiding. I think this is a case of a lame duck rule that simply isn't enforced, maybe because the game is technically advertised as 'hide and seek'.

  • BroRespectTheBoop
    BroRespectTheBoop Member Posts: 28

    Reported for playing the game? LOL if anyone ever shows evidence of being banned for this im uninstalling the game.

  • Equinox_One
    Equinox_One Member Posts: 237

    It's technically taking the game hostage, where multiple survivors avoid AFK crows and hide indefinitely without doing gens. But this does not seem to be enforced.

  • CrypticGirl
    CrypticGirl Member Posts: 713

    Is it taking the game hostage, though?  While the game does seem to drag on, both sides do have the power to progress the match.  It's a bit different from those situations where the Killer bodyblocks a Survivor in the corner where they cannot move or progress the match, and the other three Survivors are dead.  That would be taking the game hostage.

  • Equinox_One
    Equinox_One Member Posts: 237

    That's spurious and you know it.

    By the same logic, that survivor isn't forced to stay in the match, they could just quit. Which is just as silly.

    Yes, technically I could get lucky and find the CS/NM/Distortion survivor squad going from locker to locker avoiding AFK crows. But it's not something you can reasonably expect.

    This is something that BHVR needs to fix beyond 'oh yeah it might be bannable, hope you record all your games anyway' posts from 4 years ago.

  • Rulebreaker
    Rulebreaker Member Posts: 2,109

    Forgive our sarcastic streak but this is to good to pass up~

    So when did we get 4 killers? Why and how is a killer slugged?! Is the new killer Gary?! …wait thats a snail…Also hows a survivor camping?

    Ok now that thats out of our system, semi serious mode:

    As survivor hiding when it would be suicide otherwise is playing. Theres a limit to it of course such as 2 survivors just hiding without even trying to do gens, but if theres 1 slug 1 up then yes its very often in the up's best interest to hide. The killer isnt hooking meaning that 4 min wait is on them. Hooking that survivor is much less time than the 4 minutes or looking for the fourth (most times anyway). If your chasing a survivor then you have the ability to catch a survivor and hook them bar a major skill difference.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093

    Your logic makes no sense. It's like if I park my car somewhere and you come and tell me that you want the parking spot for yourself. Of course I am not gonna give you the spot, I arrived there first. You can either wait for me to finish my shopping or go find another parking spot. Getting the 4k is the same thing.

    The objective of the game is getting the maximum amount of kills you can, so of course killers want to get the 4k and they are going to use the most efficient way of doing that. If you put an AI to play killer and task it with killing the survivors, they are gonna slug for the 4k because that's their objective.

    Yes, slugging for the 4k is boring, but some people find the satisfaction of a perfect game even more satisfying. Fun is not universal.

    As I said, at this point in the game the killer is giving the shots, you as the last survivor want to escape as much as the killer wants to 4k, if you didn't, you would just give up. So the survivor is just as guilty as the killer for prolonging the game.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093
    edited December 21

    Your analogy is wrong because on this scenario the people on the line can simply ignore the person who went to get something and follow their lives. The parking spot analogy is much more precisa because the killer has something by right, and the survivor has to react to it.

    Be mindful that the killer giving the shots does not mean that the last survivor has no agency. He can very well give the killer what he wants, but he decides not to. Therefore, the last survivor and the killer are in an agreement on what is going to happen: The last survivor is going to bleed out and the last one is gonna dispute for the hatch. They both are responsible for the time waste.

    I don't slug for the 4k unless it's an adept, but I don't condemn people who do it because it's part of the game's objective. An AI would do the same thing, simply because it doesn't have feelings to feel bothered by the waste of time and it would want to kill as many survivors as possible. The problem is the incentive structure that makes slugging for the 4k the most effective way to get it consistently.

    And you know what is hypocritical? Pretending that the last survivor who is hiding and letting the other one bleed out isn't acting on its own interests as well.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,895

    There are, as far as I know, at least 3 ways the game can be officially "held hostage". These are against the game rules, and devs have confirmed these are considered hostage situations:

    • A survivor being body blocked in a corner and unable to play the game for an excessive amount of time (as long as the EGC has not been started). I'll note that other survivors or the killer can be the ones body blocking here, but killers cannot be body blocked indefinitely this way.
    • Two or more survivors hiding and not attempting to progress generators or engage in chase for an excessive amount of time. (The game isn't progressing because of hiding)
    • The killer is locking down an area without attempting to down or hook survivors for an excessive amount of time (i.e, camping a 3 gen).

    Given that the last one was literally meta for almost a full year, I think it's safe to say that this doesn't result in a ban very often.

  • Equinox_One
    Equinox_One Member Posts: 237
    edited December 21

    'If you don't fix chess merchant people will just mass DC and quit against her forever, in perpetuity'.

    Fast forward a year and BHVR had to deliberately make her unplayable to try and get the endless quitting to end, because survivors literally couldn't forgive her because memes.

    Go and look at some of the threads after the SM gutting, where survivors were literally saying 'lol not far enough just delete her and not refund anyone for cosmetics lololol serves those SM mains right'.

  • Equinox_One
    Equinox_One Member Posts: 237

    Sort of?

    It's more 'okay the last time I had two left and they went down on the pallet, they got the save, into a blind, into me losing them, into me wasting 20 minutes trying to find two people who are going from locker to locker to avoid crows, because I'm on Cenobite and they hate Cenobite'.

  • Rulebreaker
    Rulebreaker Member Posts: 2,109

    Your analogy is wrong because on this scenario the people on the line can simply ignore the person who went to get something and follow their lives. The parking spot analogy is much more precisa because the killer has something by right, and the survivor has to react to it.

    The ignore in this case would be the equivalent of giving themselves up despite the fact that they've been waiting in the line for x amount of time and now got to wait in a new line. In addition, what was to stop the killer from getting everything checked out and then coming back? Or say "screw it its not important"? But if your determined to use yours then wouldn't the "reaction" be to hide which in the "scenario" be waiting for you to move then? Now correct us if we're wrong here when you say "by right" your implying to us that since you got the parking spot (we assume this is the 3rd survivor slugged analog) the other should "react"? Your "correct" analogy still does not compute here.

    Be mindful that the killer giving the shots does not mean that the last survivor has no agency. He can very well give the killer what he wants, but he decides not to. Therefore, the last survivor and the killer are in an agreement on what is going to happen: The last survivor is going to bleed out and the last one is gonna dispute for the hatch. They both are responsible for the time waste.

    Had a small aneurysm reading some of this. That aside should the survivor give up its game over, but then gives up on their objective in the game. Should the killer hook the game continues and still can kill the 4th and can force said survivor out of hiding. The killer isn't giving up on their objective in this scenario while the 4th has 2 and a half choices (give up, which if they do they might as well always as soon as the killer slugs for the 4k. Hide, which is where we're at now. Try to heal the slug, the half choices, which sometimes is a good option, but only when the killer isn't guarding the slug like a certain magic ring) The killer is actively choosing to stall their objective to gamble later for getting another kill instead of getting to that gamble faster via the hook. As above the survivor is "reacting" to what the the killer did, but since the killer did so it's their responsibility. Cause and effect as it were.

    I don't slug for the 4k unless it's an adept, but I don't condemn people who do it because it's part of the game's objective. An AI would do the same thing, simply because it doesn't have feelings to feel bothered by the waste of time and it would want to kill as many survivors as possible. The problem is the incentive structure that makes slugging for the 4k the most effective way to get it consistently.

    Cool good for you, we do when it's what we consider a dumb reason. Not the point is it? If we would program an AI killer we'd probably program it to kill as quickly and efficiently as possible. Unless they'd specifically program the ai to slug for the 4k, it would more than likely hook and kill that 3rd survivor if it has no clue where's the 4th is due to it being more efficient (Defined as: achieving maximum productivity with minimum wasted effort or expense) than randomly patrolling the remaining gens.

    And you know what is hypocritical? Pretending that the last survivor who is hiding and letting the other one bleed out isn't acting on its own interests as well.

    Ya know, we never said the survivor wasn't acting in their own interest~ What we said was that in most societies, the one calling the shots is responsible for the called shots unless that society is a hypocritical one.

  • ratcoffee
    ratcoffee Member Posts: 1,587

    pallet stun areas make up roughly 0.01% of the pathable parts of dbd maps

  • jajay119
    jajay119 Member Posts: 1,094

    I did not mean for it to be an argument. I meant for it to be an observation.

    I’m not going to even entertain an argument with anyone who feels this is acceptable because we are never going to agree and we are never going to change each other’s minds. Not everything needs to be polemic.

  • Equinox_One
    Equinox_One Member Posts: 237

    Haha what?

    I'll see you Nostromo and raise you The Game. It's almost hard to not go down on a pallet there. But sure, replace pallet stun with a good sabo. Or a flashbang, which still seems to be possible to drop inside models with BGP (although this could simply be very good timing plus getting latency'd).

    I'm trying to say that there are reasons to try and kill the last two at the same time because it stinks getting stuck in a game forever because two people want to be BM, or are simply both trying for hatch.

  • Equinox_One
    Equinox_One Member Posts: 237

    That's…hmm. Either I'm misunderstanding or you're using that word wrong.

    Regardless, if you aren't interested in having a discussion, why are you posting in this thread?

  • Equinox_One
    Equinox_One Member Posts: 237

    It's rare. But it's also annoying enough that I'll play mean if I have to.

    There are a fair few people who want to play hide and seek (note the folks defending it as a legit tactic in this thread). I see 2v1 saves every few matches. It's not like the overlap is that small.

  • Berienn
    Berienn Member Posts: 61

    stalling game is not playing, the game is not moving anywhere, surv is not doing gens (thats their goal) it's almost like taking killer as hostage. hookig 3rd surv is basically giving up so camper can escape (he didnt deserve hatch after hiding, not doing gens and betraying 3rd surv).

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    This is a PvP game, and a 4k is worth more MMR than a 3k. That is a perfect reason by itself.

  • Akumakaji
    Akumakaji Member Posts: 5,487

    Sometimes the slugged survivor did something cute and I want to let them live, but can't risk the two of them slamming that last gen together and for them both to escape T_T I know, its sounds very specific, but I am kinda regularly in this situation :D

    Bonus points, if the 4th survivor gives up when I find them and I then have a hard time killing them off (unless they BMed me all game).

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    The empathy argument is invalid, because it doesn't apply to both sides of the game. What things do survivors do, that lower their chances of survival, out of empathy for killers?

  • smurf
    smurf Member Posts: 497

    This seems like a what-about-ism. Instead of addressing the fact that it's rude to waste other people's time and force their experience to be bad, it's only saying "what about the other side?"

    We need to be addressing the experience of both sides. That's true. But talking about one of them doesn't invalidate the need to talk about the other.

    The problem is that killers are inherently given much more power on a per-player basis than survivors, and can therefore often wield extreme power over the experience of any individual survivor player. As a result, the killer role will tend to need somewhat more guardrails than the survivor role in order to ensure that any one person's experience can't be arbitrarily ruined by another player. Survivors need those things too; bully squads can be annoying, and in the rare instance that someone hides for 10 minutes or more, they should have a disadvantage. I'd support having a sort of tally of 'goal-oriented actions' for each survivor player once there are only two left. Then if one person is doing more gens, opening more chests, existing more often inside the terror radius, etc., killer instinct could happen more frequently on the player doing fewer goal-oriented tasks.

    But slugging for 4k (and tunneling, proxy camping) tends to be something you can count on happening in a large fraction of matches. Meanwhile, I'm confident that most people will say they generally do not see nearly as much hiding for many minutes. Having said that, since bad manners from one person will encourage bm from another, I wouldn't be surprised if some players are more willing to hide out as long as they can to punish a killer who has tunneled, camped, and slugged aggressively, completely ignoring the experience of the other side. I do the same as killer; if I get a bully squad, the gloves come off :/

  • Rulebreaker
    Rulebreaker Member Posts: 2,109

    ...well odd scene but it's still ultimately the killer responsibility. You as killer don't want to kill that one for whatever reason, in this case because they did something cute or a show of...mercy? (don't think that's the right word...)

    Neither is slugging the 3rd survivor by that logic. The killer ain't really killing. By hooking you kill that 3rd faster to try for hatch which then forces the 4th to do something or die.

    As we or atleast someone probably stated before trying to heal the slug when the killer watches them like a hawk is suicide, doing a gen thats not far away is also a death sentence for said survivor, so what do you expect that one to do? They deserved it just as much as the 3rd did far as we know. Betrayal is in the eye of the beholder, we don't think the other being smart is betrayal. We will criticize our teammates for not funny stupid but will rarely criticize for being smart.

  • Brokenbones
    Brokenbones Member Posts: 5,220

    You could argue a lot of things tbh

    A lot of survivors don't bring items, map offerings or full meta builds.

    A lot of survivors play soloQ by choice instead of SWFing

    Hell some survivors are willing to give hooks/kills to a killer who struggled a lot. Rarely and some killers would rather they don't but it's still a thing that can and has happened.

    All of these are things that objectively lower a survivors chance of 'winning'.

    Granted you can never know that a survivor's doing this to 'have empathy' for the other side but the fact that survivors do these things at all does show that not everyone is simply minmaxxing trying to always win no matter what they have to do.

    Or if you're talking in an actual match, a lot of survivors don't go out of their way to annoy killers when there's plenty of ways to do so like BMing, loud noise spamming. Aka they just play the game normally.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    The double standard is that the list of "bad things that killers do" often helps raise their win rate. Pretty much every killer strategy that helps the killers raise their kill rate, is labeled and demonized as a problem.

    Meanwhile, the list of "bad things that survivors do", often involve survivors just doing things purely out of spite.

  • Firellius
    Firellius Member Posts: 4,537

    That's not a fair equivalence.

    Hooking the third survivor isn't equal to a survivor 'lowering their chance of survival', since it's not actually lowering the killer's chance to win. They've already won, in fact. Just hooking that survivor and getting on with the match is more akin to asking survivors not to sit around the exit gate waiting for the killer to show up.

  • Rulebreaker
    Rulebreaker Member Posts: 2,109

    To be fair it isn't mutually exclusive. Do these things help killers win? Sure. Can they be used out of spite? Sure. You can be an arse with these and it still helps "win".

  • CursedPerson
    CursedPerson Member Posts: 193

    Ill be honest in my 3k hours of playing I have never seen the last 2 survivors both hide and evade for so long it wastes time. What have seen is time and time again is the killer prolonging the match to slug for 4k both maliciously and not. They have even waited till the last second then pick them up and hook or mori just to waste as much time as possible

  • Equinox_One
    Equinox_One Member Posts: 237

    Then either you need to start buying lotto tickets or you're telling pork pies.

    I've been playing for slightly longer. I see it maybe once a day. Last two both want hatch (or to be nasty) so will go from locker to locker hoping I find the other one first.

  • Berienn
    Berienn Member Posts: 61

    not doing your job is stalling, game is basically paused, killer cant kill beacuse they move from locker to locker so they avoid crows… killer can't find them. they are not doing gens so they can't escape too but one of them is douchebag and will give up on 3rd guy like always so he can escape after wasting 20 minutes.. that's literally taking game hostage XD because it can't end, 2 survs are preventing me from killing them by hiding in lockers and avoiding crows.

    sooo if they can't win then take the L and go for another game instead of stalling or taking hostage.

  • Berienn
    Berienn Member Posts: 61

    how is slugging for 4k not playing game? XD one is dying slowly so i have time to find 4th, he has chance to help 3rd or be pu*** and keep hiding but after 4 minutes and always 4 minutes he can't hide anymore… you rly don't understand why anyone is slugging 3rd surv, you are probably the 4th toxic surv who doesn't care about team and only plays for hatch hiding half game and then when killer doen't kill 3rd guy immediately you attack him after game. no, you don't deserve hatch if you don't even try to cooperate with your team… you play as team, if youre selfish and not helping them then you don't deserve to escape more than anyone, that's why i never kill 3rd guy immediately if 4th surv isn't around. that's not being smart lmao, you hide, you're not smart XD, you're not looping, stunning killer, using perks, you just hide XD