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Comments
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Well, at that point escaping should be hard anyways. Failed to do gens, failed to find the hatch first. It's 3rd chance.
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Very little you can do about it. Well of course if you were really good, the killer wouldn't catch you or wasn't that eager to hunt you down again, but obviously you can't "git gud" just like that, it takes time. My advice is to start to play stealthy to make sure you are not the first one who gets caught. Someone gets…
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Yeah, it can also come in handy with new RE-chapter blinding perks, although they aren't that common. This perk has turned games against 3-4 flashy lobbies from frustrating to funny as hell especially if they just stand in there and don't realize it's Lightborn.
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Did you really just say that survivors are entitled to be mad and rude when the killers don't want flashlights to ruin their game? And then wondered why I made a topic about funny survivor entitlement. Oh the irony.
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Depends what you mean by tunneling, and obviously it means different things for different people. Technically it was not tunneling, you were already on someone else and then accidentally happened to find Feng as she runs into you. Unlucky. Then again, you on purpose took this easy kill, prioritised a survivor who went into…
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Same here actually. I had an absolutely terrible game. I got single hits but couldn't down anyone, and had to abandon too many chases in order to pressure gens. The result was that I got no hooks and 3 gens were already done + progress on the last gens as well. At that point, I gave up. Didn't chase anyone anymore, went to…
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Of course I'm not saying there's nothing wrong about tunneling. There is, it's not good game design that such a strategy is needed sometimes. I want my opponents to have fun but not at expense of my own fun, and after having several 4-man escapes and gen-repairing speed runs, I had to prioritize my own game, stop thinking…
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DBD is a video game. You probably aren't that good at it and that's perfectly fine. I know there are people saying "tHis gAmE is SO EZ, iF yoU Cant GeT to ReD rAnKs You aRE bRainDead!", but those are really sad people who take this game way too seriously. I'm in low red/ high purple ranks most of the time, but can't get to…
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Okay, I was just reported because "I knew 24/7 where a certain survivor was" and hit him through the walls. I had Nurse's Calling and I'm All Ears on Pyramid Head. On top of everything, this was a legacy player.
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That's rare though. I often slow down a little and allow absolutely free unhooks if survivors are really struggling. But when I'm struggling as a killer, survs don't do it. They smash the gens and leave.
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Is this common, really? I would never DC, lose all my points and depip so that someone else would get 7000 points. Sounds weird
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No. I've played Spirit 2 times for dailies and got 0k and then 1k with Rancor. Im bad at tracking survivors by sound, so I mostly just chased them with 110% speed, lol. I do way better with the Legion, even though they are much weaker. Not every killer and playstyle works for every player
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We Are Gonna Live Forever is survivors' "BBQ", but a lot of times you can't get 4 stacks (unhooks and protection hits). Survivors have to compete against each other about unhooks, and if someone gets it right in your face, you wasted your time without getting stack or altruism points. There is only certain amount of…
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It doesn't mean if it's a good tactic for you, it's also a bad experience for them. SWFs especially, because the one who gets tunneled out early have to wait for everyone else to finish the game. Why do you think so many people complain about a feature that makes their games miserable?
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Do you realise how few bp and emblem points survivors get if you ignore them and try to kill everyone on their first hooks at egc? You had a plan, sure, and that was trying to make a miserable game for your opponents. Cant really complain about flashbang at that point
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How? When killers hard-tunnel, they return to the hook before the hooked survivor has any time to get away. The survivor is injured, there are no pallets or windows close enough, simply nothing they can do about it. Except. DS. DH. And then we'll have once again topics complaining about these two. Wonder why they are so…
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Why dont you just hit them? I bodyblock when the killer is tunneling someone. I've had a few killers who stubbornly try to go around me and waste huge amount of time because they refuse to hit me. Why tho.
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I run kindred a lot while playing solo. It tells others not to save me (sometimes they do, sometimes they don't), but it definitely doesn't help the person who is camped. It's important to understand that dbd is not that much of a team-playing game. It's not a good division or work that one player is camped, the others…
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I don't think that was the case. It was a 4-man escape and we all said gg. There was one player who played really well, the killer complimented him, and we thought that was really nice player behind the killer character. Until. Two of us had bad points, and he started to insult us for saing gg even though we didn't have a…
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Depends on context. For example: You got clearly stomped by survivors. If they return and give their items, they probably think the match was unfair and they feel sorry for you. You have won already and find the last survivor when he's looking for the hatch or tries open the door. If he drops the item, he's asking if you…
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The killer got so angry when I dared to say gg after escaping with bad points. Okay, just tried to be polite but guess not.
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Is it really that hard to see why people are frustrated when they get absolutely stomped in a game that is supposed to be fun for everyone? Getting genrushed is really annoying because the killer doesn't have time to do anything. 1 chase, 2 gens done already. Go after someone else and next thing you notice is the last gen…
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That happens sometimes by accident, no can do. When you are being chased, it's difficult to not to go down AND avoid 3 other survivors at the same time. You have to decide quickly where to go, and sometimes it's just a bad decision.
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Both, killers in these forums and survivors in the game. Killers don't think that making the game fun for everybody is worth it. They defend tunneling and camping because it's a good tactics for them and don't care if it ruins other players' game. Survivors are entitled in the game. They complain about NOED all the time,…
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1: I would be happy with slower gens if it solved camping and tunneling. 3: And how does this help the survivor who is on hook, did he/she get anything out of it? No. Camping sucks mostly because it completely ruins the game for one survivor player. If the game really gave points and emblems based on how the team performed…
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"it's a valid strategy" is such an empty comeback whenever survivors complain about camping and tunneling. Yes, they are strategies, sometimes very effective ones, and at the same time they completely ruin the game for the other side. That's a clear design flaw, the game shouldn't have been done that way. Gens should be…
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Did you have Kindred? If you didn't, this sounds like a typical soloq experience. They probably all just though "I'm too far away. Someone else is closer and will get him first, no point to try". And then nobody went for save.
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When I started playing DBD as a survivor, I had major problems to get past rank 15. Why? I got pips often but I also got depips often because getting killed early is a guaranteed depip, and that happened a lot (I played in SWF with higher rank friends, standed out as a noob and was therefore an easy target.) It was slow to…
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BP of course, but here's another point of view: Many killers give hatch if the last survivor doesn't wiggle. Therefore, not wiggling is easily associated with "...don't kill me please" and not all players want to give off those vibes. Especially if the killer played in a very unpleasant way, it wouldn't be a surprise if…
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That's because there isn't much to worry about since everyone can take 2 hooks before dying. Dbd is scary only for new players, but when you have played a lot, the killers stop being scary. Oftentimes it's just a good strategy to sit on gen and pop it, and then take a hook for it.
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Tbagging with ghostface is very different from tbagging in most games. It's usually done at the exit gates after the killer had very bad match, or during the match when the killer is not performing well. People know it annoys many players and do it regardless, or do it for that exact reason. Not very likely that "both…
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Did someone kidnap Victor again?
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Matches in PTB have been very chill. Some players (like myself) just wanted to see the farm and how the new perks work. The killers didn't kill anyone too soon, fellow survivors didn't rush gens and everybody were more interested in Thompson's house than objectives.
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It's important to know when healing by the hook is worth the risk. If you know the killer is far away and in chase, you can heal quite safely. Other than that, don't stay there and expect them not to return. Find a safe place and then heal.
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The problem is, even if you had good perks, it's hard to do well against purples and reds. The matchmaking is what it is. I had the same problem and asked for advice earlier. Check this, there are some good tips. https://forum.deadbydaylight.com/en/discussion/241091/killer-mains-how-do-you-just-pressure-gens/p1
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That would be more interesting actually than an insta-down
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Irihead is still good, as ultra rare add ons should. A range requirement would have been more interesting nerf but it's not too bad this way either. Maybe they didn't want to make playing Huntress too difficult as she is a free character and new players often pick her. What do you suggest then? If one insta-down hatchet is…
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No mither and Self Care. Totally OP.
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What are you talking about? Builds are not toxic. They can be boring, unfun, tryhard etc, but not toxic. It's more toxic behavior to mock the player for failing to hook survivors. A lot of players keep the chat closed, so maybe she didn't even see the gg.
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Survivors are not supposed to drop because the timer goes down. It doesn't go down while running, the point of this timer is that the survivor has to run into safety, mend and waste time doing so. Sometimes someone drops because they don't know how to mend. It's a clear indicator that this survivor is very new.
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You would decrease the stun time so it would be even easier to just follow and M1 the survivor? Speed boost and hiding scratch marks would help more, discouraging the killer keep on tunneling. No need to disable the killers power.
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They can still wait until the other one dies (hide and not do generators) and then go to looking for hatch. But maybe it wouldn't be as common as it's now.
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There would still be hatch camping, one survivor just waits until the other dies. But the idea is good. Only one should be able to escape using hatch, and key would only reopen it if killer closes it.
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Been doing that, but constantly going against red ranks certainly is not very fun.
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A lot of them are going to tbag and leave, no point going there just in case someone wants to give you points. I tend to capitalize the time they give me by wandering around and trying to remember the map design, because I can't get there on my own outside matches. I bet I get more out of it than the survivors sitting on…
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Green rank games are super sweaty too. It's very common that half of my lobby are red ranks and it's difficult to keep up with them
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Way too much. I would give 1 extra perk for the killer and all solo players, while keeping SWF perks the way they are.
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They want you to chase them. Don't take the bait, but make them chase you instead with their flashlights.
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People disconnect easily even with the penalty. First on the ground, dc. Tbagged during chase and it backfired, dc. Dont like certain killer, dc. Imagine what would it be if there was no penalty at all. You don't have to play. You are free to dc if it's worth the penalty. If you feel like you need to dc often, maybe this…
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You make the game more difficult that way. It is polite and good sportsmanship, but it does make the game harder. If that's fun to you and you are happy with match results, by all means continue, killers like that are fun to play against. I tend to play the same way, at least when I'm completely dominating the match (which…