The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Getting all the survivors to converge on one gen is a huge benefit to the killer. You can go to that area and injure a few people, chase em off, kick the gen. And know they're gonna want to come back to it. Also, you literally just described a worse version of discordance. Plus there already exists a couple perks to block…
-
So you have fun sitting on a Gen and hitting skillchecks all match? I think you might be the first person I've heard say that. Not sure why you latched onto "valid" I was literally quoting the devs and proxy camping is literally encouraged by the devs and the perks and killers they've made. I get that survivors strat to…
-
You're totally just gonna write off all proxy camping? There are plenty of perks and killers that work around hooks. It's a strategy and even the devs have expressed this. I'm sorry but you're tripping if you think I'm not gonna leave a portal, or Victor, or traps near my hooked survivor. You think I'm not gonna hover…
-
It's worse than I even gave it credit for then. This would be an extremely bad change and make killer much more miserable to play. Facecamping is something killers elect to do because it slows gens down by forcing people to come play at your hook. Removing the killers ability to control their hooks is an awful idea and…
-
Not fair at all. You clearly don't play bubba and probably just got done being hard-camped by one. It's a lame playstyle, but punishing unhooks and using hooks as bait is bubbas power. Reducing chainsaw noise to 32 does absolutely nothing (that's literally his terror radius), and increasing his chainsaw speed would make…
-
I don't agree with relighting hexes. That's something that could maybe be a perk. But as it stands killers already have powers to protect their totems (albeit its difficult now with how prevalent boons are in survivor perk meta) But if a killer is really invested in keeping their hexes up they could run Undying, Thrill of…
-
I agree CoH is the most oppressive. Though I think just for consistency in game design they should make all the boons require tokens. Just make the tokens easier to generate for the others. Maybe have shadowstep generate tokens for remaining undetected in killers terror radius. And exponential generate tokens when…
-
Massive nerf. Gen speeds are bad but not THAT bad. You're swinging a bat at balance, completely reworking regression and Gen kicking. Survivors should just repair slower individually. Makes 0 sense that the fastest way to do the gens is also the safest, splitting up and working on multiple gens. Lower repair speed…
-
Boons just shouldn't be infinite, plain and simple. Whether that means they add a cooldown, or tokens, or something for using totems, doesn't matter they need to make boons a finite resource the killer can actually deny. If you snuff a boon, they just make another. Not really worth killers time unless they just happen to…
-
Gen speeds should be tweaked. Should go slower with only one survivor on a Gen, and faster with more. Currently there's a -15% to progression for survivors working on the same Gen. Doesn't make sense. Splitting up to do gens is the safest strategy for survivors, it spreads the killers pressure thin. And yet somehow they've…
-
If a chase lasts longer than 30 seconds you lose a Gen. If you leave that chase to go pursue another or try and stop gens it costs you even more. This is especially true as far as the first 3 gens are concerned, since the game likes to just spawn survivors on top of gens. Survivors complain about exposed or getting downed…
-
Just because it works for pyramid head doesn't mean it works for every killer. Plus even a smart pyramid head will often choose to pick up and hook in an area he wants to be in and patrol (near his 3 Gen or near loops he's already filled with his trail) The fix to hook camping will be something much more complicated than…
-
Tl;Dr We all want more chases. It's the most fun part of the game for both sides. So the key to making them happen more is to incentivise killers to pursue them more. Punishing camping will not make it happen less, and will only serve to make a lot of killers and perk builds a lot worse and give killers even less options…
-
The rise in hook camping is an issue bred from Gen speed. It's simple. There's no point in going out of my way to go find a chase when I can just make one come to me. With how fast gens go, I am actively losing the match anytime I'm not in a chase or securing a kill on hook. Sure I could go out and look for a chase, maybe…
-
What they need to do is get better anti-cheat and crack down on the more recent influx of hackers. The game is nigh unplayable for any high rank killer looking to get fair matches. All cheaters are at top ranks because they cheated to get there, so if you're good at killer and get to that rank expect nearly half your games…
-
No one wants easy 4ks. But it is true that playing killer is such an immense sweat fest right nby. Tbh the main issue is game length and by association gens. There's not enough time you can spare for making any mistakes as killer, especially with everyone running dead hard to extend chases with hit validation bs. I'd like…
-
The solution to hook camping is most definitely not to punish the killers more for doing it. Killers camp hooks right now because leaving a hook is giving survivors a gift in the current meta, with how fast gens go, how frequent SWFs are, and how abundant healing is. Often times it's just in your best interest as killer to…
-
They either have to nerf dead hard or fix the fake hits. So many people get hit, but then miraculously dead hard out of it, it's killed my desire to play the game. Everyone effectively has 3 health states and the game is really not balanced for it. I've always played as if everyone had DH and have always kept track of…
-
For Killer: -Dead Hard (obviously) -Iron Will -Borrowed Time For Survivor: -Ruin (I suck at finding totems) -NOED (because so many killers use it to camp hooks while gens get finished so they can use it) -Rancor (because you can just get unlucky and die)
-
While I agree making hook trades and patrolling hooks are how certain killers and builds are played (demogorgon, twins, bubba, Myers to name a few) claiming that face-camping is not an issue is totally wrong. Face-camping hooks isn't fun or interesting for either side. Yet as a killer I often feel forced to do it, and as…
-
I'm a killer main (so yes there's some unavoidable bias here) who's been playing less and less recently because personally in order to get a decent 2k I feel like I have to sweat incredibly hard and it's often very stressful. I think there's problems on both sides, and I definitely have really annoying matches against…
-
Demogorgon. Bubba. Nemesis. Personally I like demo, smart survivors will just hug vaults against Bubba. And nemesis requires you to get to stage 2 before you can destroy loops.
-
I've heard this idea and while it sounds neat I'd prefer if Charlotte and Victor just stay where I left them. I use Charlotte to block doorways and loops for map control, and I use Victor as a lookout for gens I want to keep protected or slugged survivors. Plus I've already seen how the AI plays with Nemesis zombies and…