Comments
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Never mind its just the challenge in its entirety
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On Ormond as well
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Playing singularity is like playing chess Every move is difficult to master, taking more and more precision and skill, taking hours to work and more to master. Why do that when you can place 3 drones and get the same results?
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Sluzzy 2
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Make Your Choice when the survivor is unhooked start counting to 20 Try and get the unhooker for extra pressure if you get body blocked by the hooked survivor wait till your done counting before hitting them If you get the Unhooker you can slug and try for the unhooked immediately pickup and hook If you get the Hooked…
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You forgot all of the wraiths teachables
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Start in T2 Full addon refresh Make scratched mirror a yellow
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the biopod His power cant work without it
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Should he be a chase killer similar in strength to Blight/Spirit/Wesker but only when asleep?
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7/16/23 v4 Changed the power slightly to emphasize the identity of the killer. Added a foreword to help describe the killer's niche. Changed the effects of addons to emphasize the identity of the killer.
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I wanted to keep the feel of the perk without most of the 26 second heal requirement. Should I re-add the Iron Will and the Blood Pool removal?
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I wanted to keep the feel of the perk without most of the 26 second heal requirment. Should I re-add the Iron Will and the Blood Pool removal?
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Made ramp up more punishing. Permanently Broken
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*v3 released
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I imagined this killer as being robotic with chains as its arms and claw machine like hands. 4.4m/s move speed Power Chained Latch Within 24 meters you can grab any solid surface and pull yourself towards it at 8 m/s. If a window is grabbed it is vaulted 30% faster. This has a wind up time of 1 second and a wind down time…
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Question: Is the 'retract yourself to where you shot' supposed to be your main movement or a supplementary movement? (eg Nurse blinks or HillBilly Chainsaw)
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I meant design as in numbers and theming. I also have no drawing talent.
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New Killer: Flying Gorilla from Flying Gorilla on the app store
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I'd make it so that when they search the right box they then have to struggle to get the trap off, like when shewing the crows from the artist. During that ~20 second animation the survivor could run away, but the killer has killer instinct on them and if they were stopped or interrupted in any way they would have to…
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If we do this we should add a mini scourge hook effect. Not anything big but something to make it useful without scourge hook perks. Something like "when a survivor is hooked on a scourge hook all unworked on generators are blocked for 15 seconds"
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I like the idea of this killer if it is a bit weak. It is a good mix of slow and methodical information gathering that immediately switches off for a high octane dash for a survivor. With it being a 4.2 m/s at base it would have terrible map pressure so it would end up encouraging it to 3 gen to win and it would have a…
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perk idea: Chill of Death: When a survivor is unhooks another survivor they are slowed by 3/5/7% for 8 seconds.
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Currently, SBMM tries to match people of a similar MMR but is designed to increase the range of values depending on the time they were in que. It is a flawed but necessary system made to stop excessive que times. I agree that it is currently failing to accomplish its task, but this suggestion is supposed to mitigate these…
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My suggestion would take your well designed system and change numbers only when the matchmaking realizes it made a mistake. If it realizes it matched 4 700 MMR survivors with a 2500 MMR Spirit it would increase the A, B, and C to compensate.
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Shadowborn No Mither
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Current map generation goes for balance, yet still spawns LT walls three in a row or 4 pallets on the map. This would most definitely cause massive, yet fixable, issues.
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It would apply as the match is being loaded. As the map is spawned in it would have these changes.
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for Wretched Scar do you mean that everything in a 12 m radius is made dark red like the ground and loops?
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Pop can't work when ruin is active just like how dh can't be used with Sprint burst and the other two are a hex defender and a info perk respectfully.
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But by going to the code we can see it
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Killer Perk: Hex: Fortress - Hex: Fortress triples all cleansing time for all other totems and hides the light from other hexes. Hex: Fortress aura is shown to all survivors after 24/32/40 seconds. Survivor Perk: Explosive Results - When you drop a pallet on a killer the killer will become blinded and stunned for 6…
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No, it's currently eating hits instead of letting them pass though.
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But then you have that it just eats the attack. With old DH if chainsaw sprinted into a survivor you would go through them and hit a different one, but now it stops you completely. It's like if a survivor DH through a bear trap and it gets disarmed.
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Love the idea of getting a massive bonus that when removed the magical whiplash cases damage. Maybe an infinite endurance status effect would work for it or maybe a brand new parts effect that would also break the totem on use, thus causing the loss of a health state.
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I would remove the ability to interact during a dh ,ie ready a window valt, and make it stop momentum.
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I built one like this with renames on the power, characters, addons, and lore back when this was anounced. A common thing I've seen from all reskin ideas is a werewolf. I guess great minds think alike.
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I would suggest having magic voids be recyclable like hag traps and the wand void be tide to the other power button
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What if there is more than 1 survivor running Never Alone
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Hillbilly - Open Engine When entering a chainsaw sprint the chainsaw will automatically overheat +30% turn rate when in a chainsaw sprint +25% move speed when in a chainsaw sprint +15% charge rate when activating a chainsaw sprint If you hit a chainsaw sprint it refreshes all overheat charges
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I also saw an idea that was called a bloodrite where the killer would have to injure a survivor to make a new totem that for example would block all windows within 24 meters, but as a tradeoff it could be destroyed as fast as Victor
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I believe that hex perks the summon hexes like plaything should treat them like dull totems, the 24 seconds should be universal for blessing totems, survivors should not be able to bless hex totems, and that it should break when kicked. Then I wouldn't care even if they stacked and covered the entire map
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This was the concept of old Hex: Undying
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What were the complications?
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What about the part about survivors also seeing the plaid flannel effect?
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Deathslinger's blighted skin should probably focus on his broken leg and jaw. He also seems like one to incorporate pustula plants into his weapon willingly.
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I had one where I was Wraith and my weapon kept going through survivors dealing no damage.
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Please tell me your secret. Mine is refusing to go below the low setting and the resulting stuttering is giving me headaches.
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3:54 +/- 4, 6, and 8 meters from lowest to highest And I believe the true Terror Radius overides the fake one
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Legion: Goes slightly faster to injure multiple survivors and encourages not healing. Done easier by Plague Hillbilly: requires skill to down in loop, map traversal. Done easier by Leatherface and Oni. Pig: RNG based game slowdown, and small antiloop. Done easier by Wraith, Doctor, and Deathslinger
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What about victors Mori?