Critical_Fish

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Critical_Fish
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  • Thanks for the response; a lot of strange things have been going on with the forums lately it seems, I haven't been able to open my saved drafts for over a month. I don't really see how this Killer relies too much on its add-ons, as most of them are pretty minor. Although, Snapped Meathook (I assume you meant that add-on…
  • Just in the past few days I've been having an error that's cropped up whenever I've tried to open a draft I'd saved since around January 25th-28th (rough estimate, I'm not sure on the exact time). The error shown is as follows: The text reads: "Permission Problem... You don't have permission to do that." This appears…
  • Now, there are a lot of things to comment on here so I apologize for my long-winded comment in advance. Continuing on... First and foremost, the aspects of this Killer are above average. The mere trait of being a 4.6 m/s Killer who is also Average height means looping becomes significantly harder. As we'll get to later, as…
  • This would make already far too prevalent near-infinite window loops even more ridiculous, and unironically make the Z-wall jokes almost unironic. The ability to always fast vault was actually an ability Survivors had earlier in the game; I had the miserable experience of playing that version of this game too. Even in the…
  • I've been making Killer/Chapter concepts on these forums nearly as long as I've played this game, and as I recently came back to the game after a long hiatus, I'm back here too! Some recent favorites of mine are: Chapter Concept: Court of Chaos; the Killer of this Chapter is the Harlequin, a stalking-based Killer with the…
  • Well-informative comment; in retrospect, I could absolutely see the wall-crawling mode being made into a universal second mode of transport that isn't exclusive to walls, but enables crawling onto walls, being a change that could significantly help the Deerhead feel stronger mechanically. Additionally, points about the…
  • The vibe of a hunter in terms of a DBD Killer is really interesting, and quite well executed in this concept. A strong map-maneuver tool that acts as oddly good anti-loop if one gets creative (and you don't have to play in Autohaven), and an interesting tracking power that is effective and easy, but not free, to setup make…
  • Seeing a buffed version of the original Freddy, implementing some new mechanics of Freddy (the alarm clocks come to mind) I think would be excellent; much preferable to the weird Hag Clown we currently have. His generator teleport is still interesting and mechanically unique, though, and I'd appreciate if he kept it. Some…
  • The power is simple and self-explanatory, which is a good trait for a power with only one part. However, the idea of a Killer with a fully functional rifle, who knows how to use it, is a poor one I think. Instant downs from any range isn't fun, ask the devs why they nerfed Huntress' Iridescent Head and why people still…
  • Changelog (all changes suggested by @Scarybubblegum): Reduced generator block time by Command, as well as the duration of its Exposed, to 30 seconds (previously 45). In 1-gen scenarios, Command would become overly oppressive if it lasted so long. Further, the King doesn't need such strong game delay because of his already…
  • I actually really like that idea of changing Blind Sighted to being when snuffed, so I'll change that now. Thank you for your help!
  • I entirely agree with your changes for Shadows Walk, so I'll be tweaking that now. For Blind Sighted though, I do have disagreements/clarifications. Generally with my concepts I try not to worry about whether or not Dead By Daylight's spaghetti code could support it; this chapter itself just isn't possible due to spaghetti…
  • The changes to formatting look great! The differing indentations make the perks and add-ons much more readable. I'm glad I could help with my uh... lengthy feedback ^^;;
  • Thank you for your input! You say you'll be leaving insightful stuff to others, but this is very insightful itself too. I'll be honest, I didn't consider multiple Shadows on a Survivor. Odd, given a major mechanic is having many of them on a Survivor at once, but it just didn't cross my mind. I think I'll be adding…
  • After having gone through the chapter, I have a few things to say on it regarding balance. I won't really focus on the Scarecrow's add-ons, but the Killer's and Survivor's perks, along with the power, will be discussed. First, the Scarecrow's perks. I realize they're incredibly fitting for the scarecrow theme, but they're…
  • This is indeed one of the concepts of all time. It's interesting, but difficult to work with because of just how much freedom this gives the Killer, especially at the speed you've allowed them to fly at. Some missing aspects of the power: The way the forging works is never mentioned. How long does it take to forge new…
  • DREDGE ADD-ON (Rare) Malformed Eye Nightfall charges 3% when the Dredge exits a locker for each Survivor within 16 meters of it. HUNTRESS ADD-ON (Very Rare) Bloodstained Poppet When a Survivor is downed by a hatchet, all other Survivors within 24 meters of that downed Survivor have their auras revealed for 5 seconds.…
  • Given you compared it to Distortion for survivor, it should 100% have the usage of tokens but not a traditional cooldown.
  • In the future, much more detail into the Killer's power would help significantly in both explaining and understanding it. Further, an RNG related power such as this has examples of how it would pan out already in the game; the Plague's fountains. A minimum of 1 fountain will end up entirely unused by the Plague out of how…
  • There's quite a few good ideas here, that with tuning can lead to quite the nice chapter. The concept itself is already a great start, though, so for the first go I'd say it's a success. On actual balance though; The Burnt's Power, "Burning Rage" The power has shades of both the Shape's and the Oni's powers, but lacks…
  • The Xenomorph's base properties are already a bit rocky. Full movement speed but a 24 meter terror radius? With a pounce that likely rivals Demo or Wesker in range, such a low terror radius could cause problems. If this version of the Xenomorph was stealth related, it could work, but it isn't, so I'd say it should stick to…
  • I never said it was a buff in title, as in a change to its values to make it better. I said it was a buff in how it made the perk better. Making DH more consistent made it better, and that's not debatable.
  • Nurse was functionally buffed. She got better with her bug fixes. It was a buff in all but name, just as with DH's bug fixes. Please return to 1st grade to get some grasp of English comprehension, thank you~~.
  • The new players thing was just a side note, as the point I brought up carries to a majority of players until you get to the best of the best, though it cannot go without mention its prevalence in new players in particular. Do you really think I don't know how annoying a good player with Sprint Burst is? My entire point…
  • This is just not true. SB and DH are likely around the same effectiveness, however SB's mental factor preventing especially newer players from sprinting when they should in addition to its inability to be activated on command makes it everso slightly worse than DH. DH is the definitive superior exhaustion perk however,…
  • *the map is functional and I don't mind it I was going to add an additional "I despise it" option, but accidentally hitting a button to instantly post and having no way to edit the poll itself is a fun feature ain't it?
  • Change Log (over the course of many days of small tweaks): Reformatted Power (with added table of contents, this power was a nightmare to format without it) Tweaked numbers of Asha's Wing Added passive charge to Asha's Wing Bolded the consistencies across all of the projectiles for emphasis, and to break up the power…
  • Thanks for explaining! I haven't considered a system akin to Oni's passive charge, I like it a lot. And it would make sense to remove the increase in speed once you reach stage 2. And, honestly I haven't noticed that. I do think the game needs an additional objective, so I guess it fits that I've been pushing for it with…
  • So, to start off with, I apologize for how long the power was. A lot of values had to be kept in check given I was making practically 3 separate projectiles in addition to a tier up mechanic. Anyhow, The numbers you're proposing are interesting however I'd have to say I prefer mine. 25 -> 30 -> 40 messes with my OCD…
  • That add-on idea is.. not it, but Ghostface could use better add-ons in general.
  • Some of these are downright incomprehensible, but the ones that are are beautiful and atmospheric. This AI looks good as hell.
  • Boon: Resistance is completely useless. Last Resort is cool, but I think it should start at 0 Tokens with a way to gain Tokens (though that way should be difficult). In The Eye should probably have a cooldown of 60/50/40 seconds, and show auras for only 5 seconds.
  • Changelog: Heavily reworked Silent Waltz Altered iridescent add-ons to fit with Silent Waltz's rework Replaced Hex: Insight with Hex: Hindrance Reworked Dexterous Reworked Scourge Hook: Stygian Reduced values of Boon: Bonfire Specified that Boon: Bonfire cannot stack with any other action speed increasing effects
  • The perks complimenting the killer so well is incredibly nice, it's oddly rare to see stuff like that especially done so well. On those changes to the perks, all of them sound good. And thank you for clarifying on Cameraman.
  • Blame it on my fondness of the Mandela Catalog, but I think this concept is incredibly interesting. Some values may need to be altered, but the way the Killer works is very unique compared to other disguising Killers that prevents the idea of "this is hard countered by SWF" from popping into my head. The way the elements…
  • I'm sure many people would appreciate you toning down the passive aggressive attitude. This isn't worth just you not thinking a creepypasta has no place here.
  • That's understandable. I should edit it to not include generators. Edit: Seeing as taking generators out of account, it'd only include healing, therefore stepping on Circle of Healing, I'm not really sure what to do ^^;;. I want the perk to encourage working together, though. Edit 2: Given that it doesn't stack with itself…
  • My physical pain from it can be witnessed in the comments
  • Crypt TV got featured, so it's possible some of them could be part of the game eventually. As I started this post off with, though, this was made entirely because someone else's Jeff the Killer concept was god awful and they were being stubborn as hell with fixing it.
  • Change Log (courtesy of QTASTIC): Reworked Scourge Hook: Methodical. Reworked Vehement. Removed the first effect of Hex: Diffusion. Altered values of Incalculable. Additional Note: Mania lasts as long as Smash Hit, since they're both more niche than your Lithes and Sprint Bursts out there, which both last 3 seconds.
  • Change Log: Added an overview of both the Killer and the Survivor. Improved spacing. Decreased The Zealot's base speed to 110% (4.4 m/s). Decreased the Zealot's Terror Radius to 24 meters. Reworked Shadow Spear. Reworked Cloak of Darkness. Reworked Add-ons. Renamed Apple of the Fog's Eye to Apple of Your Eye. Altered…
  • A majority of these are incredibly interesting, however a few standouts include: A majority of the Survivors have a trend of just getting a mini version of one of their perks, which is fine, but still it's a bit uncreative and something that could be ironed out with some extra thought. Dwight is a meme. Good. Quentin's…
  • Changelog: Specified certain aspects of Mirror World for clarity. Increased the time it takes to return to full speed once exiting the mirror dimension from 2 to 3 seconds. Removed the Distortionist's ability to see Survivors breaking mirrors with Killer Instinct. Removed the Undetectable status effect while Mirror Demon…
  • It would depend on the execution, however I do think it could be done well.
  • If you'd like to explain what's so off the wall and bad with my concepts that you, the almighty capslock, would ban them from your Youtube channel good jab btw cuz my sole goal was your recognition, feel free to comment on them yourself. Your entire argument could use more examples, though this bit interested me the most.…
  • 9 Lives is hilariously situational, and Devious Information is just a middle finger to already one of the worst Killers in the game, Trapper. Not a fan of these two. What's the max number of Deadly Traps? What's the range of the being? Why is this just a worse version of Trapper somehow? Punctilious is not explained as…
  • There is SO no way you're not trolling. This is.. legitimately adorable, how ignorant you are of not only the game, but even if this is a joke, how irony and sarcasm work.
  • I'm a big fan of all of these, though the Killer's power does seem very reminiscent of the Oni's. That's just about the only complaint, though, as all of the perks are really interesting and perfectly executed. The only change I'd really suggest is decreasing the required Protection Hits for Fatal Blow by 1.
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