Comments
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Also occurs with killer; can see through the wall, but killer box seems to be too wide to pass through.
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Would also be interested in knowing why they feel it needs the extra limitation of the down being from a basic attack (not to mention why they added that requirement to Knock Out; pretty sure the small buff didn't warrant an extra nerf...)
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Specifically, the achievement requirement for adept is "Receive a 'Merciless Killer' rating using a specific killer, and that killer's 3 teachable perks." Originally, that just required killing/sacrificing all 4 survivors; you kill all 4 under those conditions, you get Merciless. This matched the survivor adept requirement…
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Same issue (also on PC).
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I really enjoy the aesthetics of the game; the cosmetic design and power concepts for Oni and Deathslinger, were recent standouts. I'd love to get a cosmetic for Deathslinger using a nautical/cursed pirate theme.
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In my opinion no; I won't currently recommend the game to friends/new players. Primary reasons: ---Poor ranking/matchmaking systems ---Frequent/persistent bugs ---Perk unlocks being an RNG grind (particularly the RNG part)
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Yep. Played a game against a Deathslinger; ran between him and a speared (injured) survivor, took the basic attack hit, and got nothing. Was literally touching both the killer and the speared survivor.
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Haven't reached that point yet, but two things pushing me closer to it: Matchmaking Frequency/severity of bugs
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I like playing Ghostface (even if I'm not very good), but I also skip the daily every time it comes up. Not sure why "Fully mark and then down" wasn't considered specific enough.
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Oh heavens no. A few months ago I might have recommended it with some reservations, but not now. The matchmaking alone is probably enough of a deal-breaker, plus the constant bugs; I can't recommend this game to anyone I'm actually fond of. I understand that the devs care about this game and are doing their best. I…
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I get these skill checks quite a bit as well (can happen whether sprinting away or not). Definitely agree that it should be changed to the Overcharge system.
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I'd like to know if they're going to update it at any point so that we're given an opportunity to hit those skill checks (i.e. the way Overcharge skill checks already work)?
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Except BHVR, in their blog covering the Archives/Rift, specifically sold it as being achievable by playing appr. an hour per day. "Our goal for our first Tome and Rift is to base our completion targets on the average daily play time of 1 hour/user, provided by our internal data. Given this, completion of The Rift and all…