Comments
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@Mandy The attachment says something else: "e sarà completamente nascosto nell'elenco degli amici" means "and it will be completely hidden in the friends' list". Aside the plain text, there are constitutional issues if you prevent players from hiding what they do inside their private home: to be in the friends' list it…
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Your idea that PC players are the supreme masters of Dead by Daylight, entitled to decide, at their own discretion, what is allowed to be released or not, while the right of the console players to try the new content is just an excuse, is intrinsecally awful: the PTB is intended to collect data about bugs and severely…
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All players deserve a fair opportunity to fight against the opponent and have fun: the different hardware is not a good reason to give free wins to someone and free frustration to others. Your excitement about the "PC master race" is a kind of class speech, very similar to pay to win: what you are telling me, in summary,…
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Aside what they said about having enough faith in the community to reveal in advance a concept for reworking a perk, I think, in general, that arguments, not personal insults against the Devs, are the best tool to be heard and contribute to a fair, enjoyable and smooth game for all players.
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I appreciate Decisive Strike won't be used to troll the killer anymore, nor to progress objectives without any risk. There are a couple of things I do not appreciate: 1) a perk which forces a player to do nothing for an entire minute is not good per se: you can punish people for repairing gens, doing rescues in the…
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You can play Red Dead Redemption 2 and The Last Of Us 2 on PS4 (and I have a PS4 Pro), so, yes, Dead by Daylight can become smoother than it is today, and I trust in BHVR! I'd prefer to heighten controller sensitivity than reducing mouse sensitivity, and to get the MMR as soon as possible.
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@Boss Thanks for your feedback. :) @SurpriseSurprise Hem, could you explain the reasons behind your answers? They would be useful to dialogue and understand the each other's point of view.
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You keep suggesting what I could do, but that's not the issue: the problem is that PC Nurses have a greater maneuverability than PS4 survivors, so the fight is not on equal terms. I'm not asking for nothing but to have on PS4 the same chances to have fun I'd have on PC, against that specific killer, The Nurse (because of…
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@EvilJoshy So you are against a broken MMR: it's quite obvious a broken algorithm cannot fix anything, but the MMR we had last August was a kind of beta testing. Now I hope we'll get the smooth, adjourned and improved version of it. @popoles The precision of PS4 Nurse is comparable with the maneuverabilty of PS4 survivors,…
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@popoles It's not about the jukes I use: it's about the powerfulness of PC survivors' tools vs PS4 survivors' tools or, if you prefer, about the precision of PC Nurses' blink vs PS4 Nurses' blink. Try on console, see with your eyes. @EvilJoshy No, the other 21 PC killers are good: no reason to turn off the cross-play. Why…
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@popoles It's not a matter of skill: it's a matter of hardware. I've never seen rank 1 Nurses on PS4 do what they do on PC. I'm referring to extremely high blink precision and 360 speed: a PS4 survivor cannot avoid to be hit. Many people block the cross platform because they fear the PC hardware advantage, no matters the…
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@ProfGameAndTalk Genrushing is like tunneling (and facecamping): awful for the opposite side. Low mobility killers are not viable against full red teams, I know it. But there is a difference: killers have dozens of perks to slow gens down, many of them say they are band aids, but some defense exists! Against tunneling…
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I never asked for a Nurse nerf, and I gave three options to make trials fair and winnable from both sides: get us better controls OR limit her precision against console survivors OR activate now the MMR, so we'll never find PC Nurses again.
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@JPA I know that the issue is in the hardware (in fact, I didn't ask for a Nurse nerf in my first post: you said she wins any trial under any circumstance and I replied that, if this is true, she should be nerfed to meet the 50/50 standard), but the result is a lost trial from the very beginning. So we need some fix: maybe…
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@JPA I mean the character's responsiveness to commands, the precision of the blinks, the speed of the 360s ... everything related to the Nurse's mobility during a chase. I don't know any statistics, but if your words are true, i.e. the strongest Nurse is going to get 4k against the strongest team of survivors, then she…
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Guys, the graphical overhaul doesn't include any loop balancing: it's a matter of textures and aesthetics.
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@Boss @Friendly_Blendette @TragicSolitude Perhaps you notice little and I should have used bold or italics (I've just fixed it!), but points A1, A2, A3, A4, B4, B5 and B11 each contain a link to one of my threads, in which the point is explained in detail: I kindly invite you take a look at those discussions and leave your…
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@MandyTalk I don't know, but maybe this thread should be moved into the Feedback and Suggestions section...?
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I have come up with a possible overhaul of the mechanics of Decisive Strike, as part of a larger package of changes to narrow the gap between teams and solos and to discourage camping, tunneling and genrushing practices, which are notoriously hated by players:…
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@Orion , @Boss , @Ihatelife , @TAG and all the other users who I do not remember or who have signed up in the last few months, I would like to read your opinion and discuss with you on the merits of the various points.
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Can I suggest you to test the gameplay without Bloodlust? A feedback given by direct experience is more useful than a resign taken for underestimating your own skill. I mean, you can win, try it!
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Your question is very interesting. The main reason, in my opinion, is that powerful accessories increase the chances of winning, therefore, if victory allowed them to be kept, it would create a vicious circle, whereby if you have those add-ons you win and if you win you have those add-ons. There are however some…
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I think that "testing" means "collecting data": if data are bad, no changes will go live.
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No one has opinions about this?
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Gay Myers sent you here, right? XD Joking aside, I know it: the wording can be changed, but essential information must not be omitted.
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No one cares about it? :(
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Any news about this issue?
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The survivors do not exist, it is useless to insult them: they are packets of data closed in a computer program, anonymous binary sequences of instructions in a flood of commands and mechanics. Behind the survivors, however, there are people in flesh and blood, very often the same ones that on other occasions maneuver the…
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Yes, I've always said the server should be the sole authority.
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Hi, Milo! As I previously wrote, "the repair time saved with Brand New Part is less than the time spent to find a chest, search it, collect the toolbox with the add-on and reach a gen to be repaired". :)
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You are doing it, and I'm very happy for this! Thank you, Devs! :D
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I would like to renew my request.
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I really hope that my dream will soon be fulfilled. Moreover, on the PC, players customize their icons at will: what harm would there be in giving some color and variety back to everyone? :)
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Even your idea is interesting!
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Dear Devs, could you reconsider my suggestion after the dedicated servers have been implemented?
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On the contrary, it's good for both sides: the server would be impartial, like a judge.
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If the killer fears a hidden item, they will rotate the suspect survivor. XD Both roles can rotate the character, in my opinion. Funny feature!
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Both things could be great! Moreover, rotating the character is not more harmful than switching character at the last second of the trial countdown.
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So you should endorse my proposal, right? :) A darker (if you fears they'll find it before you) or clearer (if you want to find it first) hatch can be helpful...
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After 3.7.0 patch my reform is even more important. I imagine it is difficult to implement all the customization options that I have listed, but at least you should allow us to start private games with only one player, to calmly explore the map and discover the new tiles, loops, windows and structures. :)
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I love to get some good loot, not to use it in the next trial, but to collect it in my inventory. Yeah, @Peanits is right! :)
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To be honest, I fear more four toolboxes than a key, and they cannot be hidden. A key is useful if they make enough gens: with many toolboxes, it's impossible to prevent, with slow killers, them from genrushing. Moreover, who wants to hide a precious item can switch at the last second: the rotating survivors are not the…
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Scratched Mirror? Anxiety! Fear! Panic! Tension! I love it! Aside this, it's a good add-on only in a few, specific, closed maps.
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I'd bring my Franklin/Mori to make them regret. XD
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Yes, it is. XD
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Are you talking about my https://forum.deadbydaylight.com/en/discussion/43836/kyf-as-a-permanent-and-universal-experimental-laboratory thread? Thank you for the compliments. :)
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The distinction between duration and visibility of scratch marks or pools of blood is not so clear: while the seconds pass, these marks fade slowly, until they disappear completely. Lightweight, Predator, Bloodhound influence the brightness / duration of these tracks, and your Moonlight Offerings would affect the…
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I love the Badham map rework! **
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@Kind_Lemon And how would you make your offerings interact with perks, such as Lightweight and Dance With Me? @Hoodedfengm1n Ah, ok. :)
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The moon has a kind of magic and sinister influence over the hatch, in my opinion. We are in the Entity's realm: it's not the normal moon.