Comments
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This is the only instance where I disagree with you. It's fine here because being broken the entire match is a big enough disadvantage in the macro game to counter-act such a big advantage in chase.
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MFT simply isn't going to be worth the perk slot anymore. Plus, I think I hear some Legion mains slamming their heads against a wall right now
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My main gripe are mostly with addons, and considering those, Myers takes the cake. Just because of the tombstones
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If you want to round it out, I suggest your information perk of choice. I normally choose Bond, Blood Pact, or Inner Focus, but it's really just personal preference. I run those perks on whatever build
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I love No Mither. I honestly feel at my weakest when I'm NOT running the perk for a few reasons: You are almost as stealthy as a healthy survivor, at all times. (enabling more in-chase misdirection opportunities and enhancing out-of-chase stealth) When downed, the killer has to account for you being able to pick yourself…
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I prefer killer. Survivor is fun, but when compared to killer, your individual skill doesn't matter as much. That makes it harder to see when I improve as survivor, and that makes it harder for me to learn how to improve as survivor. The frustration of having a good killer and bad teammates comes up very often in solo…
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Twins + Hag Just try to imagine, it hurts
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I expect them to prioritize bugs and getting the game back on track. Maybe we'll see some small buffs to 2 perks so that people actually play the PTB, but we NEED to have the game patched up. I know people are always saying that DBD's broken, but it has gotten overwhelmingly more broken since the anniversary. Fix the fast…
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Hag just needs 8 more meters of teleportation range basekit and a slightly faster post-teleport recovery. Although, I'm happy with the spot she's at now
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This game really needs to skip a chapter and focus on a game health update. The stream of seriously gamechanging/breaking bugs has made the game frustrating to try to play. I don't care about the new chapter, I don't care about new perks, I just want the game to work
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Fire Up - Action speed increase perk token increased to 3/4/5%. Opening lockers and hooking are now affected by this perk. Self Care - Self-healing speed penalty decreased to 30/35/40%. Autodidact - Finishing a heal now grants a token. Blood Pact - Now prevents you from becoming the obsession at the start of the match. If…
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I don't only have fun when I win. Having fun when you lose is a skill you should learn
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This perk needs the Fixated treatment. Stealth perks disabling when you're injured is dumb since being injured already ruins your stealth. This perk won't matter much when a survivor is groaning in agony, but it should stay enabled for the niche cases where it would otherwise be useful.
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I don't like how they keep messing it up like this. First they made them too good, now they're too bad. It messes with the balance too much either way and has been the main reason I haven't been playing. I'm not gonna get much better by playing in these messed up patches, it gunks up my muscle memory and intuition. I hope…
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The "Knowledge Base" and "Information Centre" don't really scream "game updates" as much as "General News". It was a lot easier to see updates when you all were posting them in the forums, and it would be very helpful to a lot of people if y'all started posting update threads again. Any sort of announcement on the forums…
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Resilience is strong, but it's not problematic. The value's too low for it to matter at all if you are actively trying to be healthy. I admit that it can be a game changer, but so can every decent perk. MfT is strong and kinda problematic. However, right now survivor vaults are majorly buffed, and they're reverting the…
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It's a good concept, but they need to remove one of the restrictive conditions across the board. I feel like any one of the following changes to the teamwork perks would allow them to be useful more often without being oppressive. Only one though, otherwise I can easily see it getting out of hand. Remove the cooldown…
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It should make you broken/injured the entire trial, and it should give you 3% haste while walking and crouching too. It has 2 strong effects that both end up saving you from being downed in a wide amount of scenarios. Something's going to have to change about this perk for the sake of the game's balance, but the No Mither…
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I'm still here, and I'm still a hag main after all these years!
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It only really needs about 5% more than it currently has. 40% healing speed would put the perk in a great spot since it would allow you to heal yourself at 60% healing speed using Self Care + Botany Knowledge. Currently, the combo lets you heal yourself at 52.5% healing speed. The opportunity cost of performing such a long…
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I'm gimmicky! I say this because I mostly run three builds: No Mither, Made For This, Resilience, [free slot] Saboteur, Breakout, Mettle of Man, [free slot] Appraisal, Ace in the Hole, [free slot], [free slot] I feel like my No Mither gets the most value out of it since MFT and Resilience make me more efficient all the…
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Your subconscious and intuition are strong, or you have a high luck stat. It's easy to confuse the two
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Didn't the devs actually listen and buff Sadako from the PTB? She seems better now than before
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It's incredibly disappointing to see Spine Chill turn from a decent information perk to being the embodiment of Captain Obvious. I shouldn't have to say that a perk that only tells you when the killer can currently see you is useless. It needs to work through walls again, or it will be the new "deja vu", a laughably bad…
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Oh? I'd like to hear how Vigil has helped you out!
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Addons in their current state are boring since most just straight up buff the killer's power. I don't like how the only way to modify the killer's power is by using consumables found randomly when spending bloodpoints on that specific killer. I hate how there's no way to tweak a killer's power without using a consumable. I…
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You have to try Appraisal + Ace in the Hole! When I'm not running No Mither I am most likely running that
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I think 40% hits the mark for me, but my teammates tend to make it out more often than not
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Fire Up: Increase bonus action speed from 4% per token to 5% per token. Opening lockers, snuffing totems, and hooking a survivor now benefit from the action speed bonus. Self-Care: Increase healing speed from 35% to 40%. (This would make the perk not bad without making it too good, I did a bunch of math) Iron Will: Remove…
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I miss facing nurses and billys every game. This game used to have 2 killers, but now it only has 1. Sad :(
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I really enjoy Hag and Legion, but I also like the Twins, Trickster, and Wraith
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Items should remain useful. We don't need another "item pass" like the medkit one that made all the medkits and addons bad and boring (except for the insta ones which have remained the best addons since forever)
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Kinda got burnt out by the event, both by playing too much to squeeze out bloodpoints and rift progress, and by getting really tired of the event chase mechanics (legion moment)
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You know, that's a lot more different opinions and outlooks than I expected! That's super interesting! I get where u all are coming from, I'm just the kind of person that uses like 3 items in a 20 hour RPG
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Gotta admit, can't think of more to say than this
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Fire Up. Other than being a bootleg Brutal Strength and Bamboozle, you pick up survivors faster. Idk about you, but I sure like being actionable sooner! 1574 days waiting for a fire up buff
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Jeff, Yui, and Dwight! Nea is my favorite, but those 3 are my next favorites!
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aren't we getting an FOV slider soon?
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Random perk game. Got slippery meat value :)
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No Mither is good if you never want to get slugged. I recommend that
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I like Hag because all she wants to do is draw little triangles in the mud! I love 🔺Triangles
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Genuinely, Agitation + Mad Grit on Hag. Being able to play aggressive when carrying a survivor is a huge boon as Hag, and so is being able to choose exactly what hook gets used, AND so is moving to the hook faster! The combo just does a particularly good job at saving Hag valuable time and giving her more options, more…
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I think Made For This's effects are fine, and I'd rather keep the constant small haste effect exhaustion perk in the game. Still, I think that it having a powerful endurance effects while also being a strong chase perk makes it a bit over-tuned by nature. Its positive effects rival that of No Mither's, but it has no extra…
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I count a 3k as a win. If they complete all the gens and I turn a 4-man escape into a 4-man kill, I don't really count that as a win. I'm a bit of a weird sort since I love to go for the win as hard as I can, but I don't really mind losing. I'm a try-hard that plays for fun, so the real way I win the game is by playing…
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5: Brutal Strength + Fire Up How could u mention Brutal and Bamboozle without mentioning Fire Up??? :(
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If you're anything like me, you should give Twins a try too! I like them We should trade our insights and findings sometime! I know that mainly playing Hag has made me look at the whole game from a weird angle, and some wacky things are to be found by digging around a bit!
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You play Legion a lot, yeah? I recommend you give Coup de Grâce a go once the changes go live (or honestly, before). My main killers are Legion and Hag, and I find Coup to be particularly useful on Legion! It's less situational than it seems at first glance, but it took me a while to learn exactly where I can successfully…
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I dislike it too. It's like darkness revealed, but with 3x the range
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It definitely will see more use