Comments
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I noticed this too, kind of important since it's paid cosmetic. I bought it with real money when that Was the only option.
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I also noticed this, on PS5
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Afaik that's intended. Blocked gens can't do regression over time, but can be affected by perks that remove a chunk of progress, like Pain res, jolt etc.. they don't start regression over time until they're unblocked.
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I was watching Tofu last night, and the tail attacks looks weak to me. Like it has to be incredibly precise to hit a survivor because the damaging hotbox is so small and only active for a split second, yet also it can't hit through most gaps that other projectiles can, and also can't hit while strafing even though the tail…
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I still don't see how her power is interesting. A light speed boost and a version of that one Dredge perk no one uses. She went from pointless to another flavor of pointless.
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I think all that's needed is to make the incapacitated effect last the same time, OR until someone gets hooked, since downing them triggers it. On the other hand, you could change it to a different debuff, or just seal the gen for X time after it blows.
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Big Daddy for chapter 1, Big Sister for chapter 2.
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Survivor is fine once you accept that all 4 shouldn't escape most of the time. It's a horror movie simulator.
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No one asked for this whole rework to moris. Nobody. And basekit infinite unbreakable is absurd. It's nothing but a huge buff to sabo troll squads and a nerf to weak and mid tier killers. What's the point of Twins now? Victor is literally designed to down survivors and be unable to pick them up. And they definitely need to…
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It most definitely is not. It's the only part of this game that has actual horror anymore and it needs to stay exactly as is.
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It's from early ideas that kind of went nowhere yet stick around. Like how hooks permanently break after a sacrifice. The original plan was for bodies to still hang on them once they were finally dead, as seen in the alpha trailer. But that got scrapped, probably to be less graphic intensive, yet the hooks being unusable…
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Agreed. Removing them from being tied to a perk is smart, but they should still exist. Especially the bonus for hooking all 4 people, that actually encouraged killers not to tunnel.
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Ok see you tomorrow.
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Well it's not supposed to. Lethal extends the time an aura is revealed when the aura is revealed for a certain time, but vanity mirror is proximity based, not time based.
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I mean, I never ay him and I think this is a frivolous complaint. Some perks don't work in every situation. Try using healing boosts against Plague.
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They should make a badge icon and a special charm for each character. Like a golden figurine or something.
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If they love the perks because they're OP invincibility on command perks, then good riddance.
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https://www.youtube.com/watch?v=Psz82EVq6Zs
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I haven't used Ruin in ages, But It's fascinating how Ruin's history shows the devs' inconsistent standards for killers and survivors. The original Ruin made gen progress slower until it was cleansed, unless the survivors were good at great skill checks. the devs reworked it because, as we were told, it helped the killer…
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Meanwhile, I continue to "invest"igate my money into other games instead.
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Oh there's plenty more problems than just rubber banding, make no mistake. This was one of the more amusing examples though.
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See what frustrates me is, there are a great many survivor perks that are awesome, well designed and strong. But they require strategy, skilled play and knowledge of the game. Meanwhile, several other perks just amount to invincibility perks. And maybe one of them would be ok, but when you stack them, they multiply each…
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It should activate on all downs, and have the cool down removed entirely. If the killer is good enough to down 2 people right near generators within a few seconds, he should be rewarded for it.
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Iron will needs a nerf. All it does is remove the consequences of being hurt without any conditions. It was reasonable when you had to be crouched, but now it's just a soft invincibility perk. It takes the fun out of the game.
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Zombies getting stuck is especially absurd when you think of how common AI enemies are in gaming. I haven't seen this problem since the days of Banjo Kazooie.
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Killers need to be able to break them permanently, and shadow step needs to be heavily reworked or deleted. Simply removing a massive portion of the gameplay is not reasonable. It would be like if tinkerer removed the terror radius at all times.
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Soon enough that I've decided not to unlock the teachable.
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I tend to think she's psychologically "frozen" in the moment of blinding rage and hate the Entity took her in. Which also explains why her body is still in pieces despite moving and walking. It needed her just like that, so she's stuck that way and has no real sense of reason.
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The tentacle really should just injure outright. All other ranged attacks do, and they're mostly easier to hit with. Hell, the tentacle's range and hitbox are so bad, that's its barely even ranged to begin with. After that, just make the virus do something else, like zombies notice you more easily or have assorted debuffs…
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This. Separate ranking for performance as each killer was really all the old system truly needed, though a few other minor tweaks could have improved it as well. This "new" system is actually one the devs mentioned as a failed prototype back in like February or so. It was mentioned in another Q and A stream around that…
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Dead hard and Iron Will are a bailout from failure and a remover of consequences for failure, in that order. Ruin, Undying, and Pop are not.
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It's ridiculous that it makes you literally invincible. Any other game with dodge moves require you to dodge away from the attack. Not INTO it. It's just a bailout from failure.
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The only reason bi ever wanted a new matchmaking system was to get different scores for each killer, so I could play on that killer's level. That was their promise. They lied. I feel so stupid for buying Nemesis. I honestly want a refund.
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Remember how Mettle actually stayed that way for more like 2 months?
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Yeah, definitely.
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It gives free invincibility regardless of skill. Dodge moves are supposed to require you to dodge away from the enemy's attack, not INTO it. That's absurd. It's just a bailout button.
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One of many reasons I keep crossplay turned off on console.
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Using Sprint Burst well requires the survivor to constantly move slowly throughout the game until the killer is right on you. You sacrifice pressure and efficiency for it. Dead Hard is a dodge move that bails you out with free invincibility even if you can't use the dodge move properly. It's just a bailout for failure.
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They do that all the time. But only with killers. Trickster, Twins, Clown, original Freddy, Demogorgon, and others.
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Remove invincibility. It's absurd really. Dodge moves are common in most games, but you still have to dodge away from the attack. Not INTO it. And no one has ever considered that unreasonable. But somehow, this move gives you free invincibility even if you screw up that obvious requirement. That's not skill, that's just a…
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His TR needs no change at all. Their whole justification for changing him was for quickscope counterplay, which is unrelated to his TR. they're nerfing way too hard, just like they did with the Legion exploit.
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If getting shot while animation locked is unfair, then it's also unfair to get pallet stunned or blinded while animation locked.
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Their reasoning doesn't justify increasing his Terror radius without his speed. Either both should increase, or neither. His TR has nothing to do with the quickscope counterplay complaints.
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I farmed to get the Huntress's 15 meter challenge. For the basic attack challenge, I used the iridescent one and just played normally. Still crushed them. They were baaaaaaaad.
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They could remove it for the others. Nemesis says, "Stars" during his Mori, but only if he's killing Jill or Chris, so theyve already done context sensitive lines.
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I've gotten merciless killer twice with only his base perks, but the trophy doesn't come up. It's bugged.
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There should be no speed boost without doing damage. Infection also needs to be a real debuff, it's the almighty T-virus ffs. They also need to fix the nonsensical hitbox. Most of the time it won't hit at point blank range, even when you see that blue line right under the survivor. It's weaker than a basic, yet harder to…
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It's so absurd. The tentacle gives a speed boost without damaging. Yet it's hard to hit because of the bizarre and short hitbox, t virus infection does almost nothing, and can be easily cured for the trouble of infecting multiple people. He's such a disappointment.
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The cenobite adept is bugged on PS4. I did it twice and it doesn't come up. Others have said the same thing. This happens almost half the time when a new killer is released.
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Hag. It's just so awful how she was tortured and mutilated.