The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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This and that annoying jitter Blight does everytime he breaks pallet or a wall.
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Additional info regarding another headpiece from Spirit's outfit "Haru Damashi": the headpiece is missing it's red hue, the hair itself is black atm similar to default headpiece.
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Yeah this issue was reported twice if not thrice already, good luck :) Im upvoting and bumping this as a confirmation that the issue with Spirit's hair is STILL present.
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Can confirm. Happens to me quite often actually, and i think it has something to do with m1 and m2 buttons being mashed simultaneously/both pressed way too quickly during the Lethal Rush.
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Can confirm. Also apparently double fatigue happens more often than ever, atleast for me, which is very annoying. Regarding the camera bug during pallet breaking animation- it felt so nice being able to slowly move and rotate during the breaking animation, i wish they didn't just revert it and atleast tried to fix it. Oh…
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Im bumping this as a confirmation of the issue since i've just experienced it myself after a long hiatus from the game. The funniest part is that im a Shadowborn addict, which makes her broken animations even more noticeable, and it gave me a headache after a single game.. How can be something like this become broken…
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Can confirm. Everytime you start Phasing you lose a whole second of your power before being able to move.
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Shadowborn for killer and Botany Knowledge for survivor
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Can confirm. M&A does not provide additional FoV outside of the chase aswell. Also, as @Tatariu already mentioned, Legion's Frenzy is bugged in terms of FoV, too. I've tested this aswell.
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Im with you on this. I've just played one game as Blight and noticed that i wasn't as "fast" while using Shadowborn and playing on the default FoV felt.. Pretty weird, to say the least. As a Shadowborn-addict it really hurts my head when im playing killer on DBD's default FoV... I hope they'll fix it asap :(
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@MandyTalk I can confirm that Clown's bottles are somewhat fixed when you throw them over the running survivors. They get slowed down when they run into the gas. But direct-hit with a bottle still seems to do next to nothing. The survivors will scream, but still not get slowed and additionally, they are capable of fast…
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Thank you so much, Mandy ;-;
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I was hoping to see atleast something related to the Clown in the recent hotfix, but oh well...
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Well there's something i guess. I doubt the hair textures in general will be updated any time soon because this is a result of their hair optimisations that were made last year. This is still poorly modeled, yeah.. But atleast the Spirit isn't bald these days :)
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I would say that graphic presets do not affect grass at all. Survivors interract with the grass and make it move and create sounds anyway (same with corn, btw), which doesn't depend whether you're on low or ultra. They do affect the dust on pallets and windows, however - you can still see it on low preset, but it's more…
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Can confirm. I was playing killer and i wasn't even getting stunned by a pallet after swinging through it AND landing a hit on a survivor. Also, i like your name.
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I think they are. I was playing survivor yesterday and the amount of purple flashlights, med-kits and keys that i was getting from chests was insane. Red keys and maps, too. I don't think i've got any brown or yellow item from a chest yesterday, lol.
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Pay attention to the grass movement and dusty particles on the windows and pallets when survivors slow vault over them. Additionally, when survivors slow vault over a pallet, they make a little "oomph" sound. Same with lockers even when they rush into them with Quick and Quiet. If you want to catch an injured survivor with…
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Yeah i think i saw your post before creating this one. Btw, it seems like they've turned off the anti-aliasing with the recent update which made some of the Spirit's hair cosmetics look better and the game itself, too. Im still mad about school girl's outfit hair being the way it is right now, but oh well.
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McLean confirmed on his stream yesterday that there's an additional slowdown right when you uncloak as Wraith which lasts for like 0,5 seconds. Which is why you can't lunge right away and the lunge itself feels slower. It is confirmed to be an unintentional change that most likely will be fixed in the next hotfix.
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Additionally, the Carburetor tuning guide just makes it even worse but more noticeable (?) if that's the right word to use. The first charge without any addons is bugged, too. It's acknowledged by the developers so that's a good thing, i guess.
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Of course! Im sorry for the late response: https://forum.deadbydaylight.com/en/discussion/213726/leatherface-first-chainsaw-charge-movement-speed-is-incredibly-slow#latest
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Atm his first charge is bugged. That's a bug and it is already acknowledged by the developers. During the first charge Bubba feels incredibly slow, but then he regains his normal speed. edit: i didn't knew that Carburetor addon reduces Bubba's chainsaw speed. The point is still stands, though: His first charge is bugged.
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Thank you for acknowledging this! Although i find it pretty strange that Wraith changes his stance into Trapper's once it zooms into 1st person view of the killer, making him, you know, using Trapper's animations. Even the shadow of the Wraith in-game looks like the Trapper's one. But oh well. Thank you guys once again.
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Still not fixed..
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Update. After the recent hotfix Wraith's stance in the lobby seems to be fixed (He used to have Trapper's idle animation in-lobby) But despite this he still uses Trapper's weapon animations in-game while walking, from killer's perspective. Also Wraith doesn't have his weapon in the post-game menu (it's the same with pretty…
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This issue is still in the game after the recent update :v
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This is still not fixed on the ptb nor acknowledged.
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There is still hope it get's atleast somewhat acknowledged
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Still not fixed :V
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Maybe it's just a placeholder. Because i believe that there was a mid-chapter on the ptb some months ago when they've updated Wraith's, Billy's and Trapper's being stunned by DS animations, etc. It was before the Blight and Deathslinger for sure. Maybe the code fell off and since Trapper's animations are the basic ones,…
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Oh it's just the weapon animation itself when the Wraith is carrying someone. As was said already, the weapon used to be lower and more bouncy. I've added it just to provide as much details as possible.
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Bump since this topic vanished into the shadows and still didn't got acknowledged :V
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Here's the video of what i've mentioned: Wraith just switches his stance into Trapper's, still https://youtu.be/G7MIbYi9nPg The weapon and walking animations are still bugged.
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The recent hotfix fixed most killer's weapon animations at the start of the game. The Wraith's idle animation is sorta fixed, but when it 'zooms' into 1st person perspective, Wraith instantly changes his stance into Trapper's one. He is still using Trapper's animations from killer's perspective.
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Still not fixed with the recent update.
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I have reported this already, btw https://forum.deadbydaylight.com/en/discussion/199430/wraiths-animations-after-4-3-0-update-are-bugged#latest And not only his cloaking/uncloaking animations are bugged, but in addition Wraith uses Trapper's animations atm. So im hoping it will be fixed any time soon :V
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Also, i've forgot to mention that since i use Shadowborn this is NOT the reason why Wraith's weapon looks the way it is right now from killer's perspective. Even without Shadowborn his walking (and weapon) animation is the same as Trapper's. I hope that's enough information. Cheers.
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Wraith's animations from killer's perspective are bugged for a long time already. I believe the issue was there even before the patch with Blight, so yeah. Im aware about Michael btw, and i believe he walks like that in post-game menu, right? Which looks pretty okay i would say :D
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Im all for testing this.
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https://forum.deadbydaylight.com/en/kb/articles/215-4-1-1-bugfix-patch
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Pretty much this. Im getting this error too after 4.1.0 update every game and every time im just not getting BPs for the game i've played and end up on loading screen. I knew im not the only one experiencing this.
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You either rework her or make her more interractive. BHVR could've reverted all the buffs that Spirit got after her release, such as change in the direction of whoosing sound during Phase Walk and survivors not being able to hear sound cue of Spirit's power while in her TR. Also, survivors used to hear Spirits breathing…
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I honestly don't know how relying on the information as a survivor is a bad thing. The entire roster of killers that we have atm is providing some info when they use their power, but Spirit is different. I love Rin with all my heart, but this is just.. Strange, to say the least. I agree with you on Spine Chill part. Spine…
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Couldn't agree more.
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Believe me, i've played Spirit long enough so i can tell you that there is NO mindgames with her whatsoever. Everytime you play against the Spirit you're playing into the game called 'well i hope that this guy does not have some good headphones'. There is no problem with Spirit being strong. The problem with her is that…
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The problem with Spirit is not her having no counter play. She is just uninterractive. The thing with Spirit is that she kills people and not chases them. This is why she gets so much hatred from survivors (which i agree with as a Spirit main). I like Spirit. A lot. I've started playing her since her release. But the more…
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Not to mention that crown on her looks really bad since you literally can't see it behind Spirits hair lol.
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They don't work for me, too.
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Can confirm everything that Scott said in the video. PC, Steam.