Comments
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my vecna has like 2100
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unavoidable is a bit of a stretch considering you can just crouch
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new dead hard is basically a free health state against m2 killers. still extremely good
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My chaos shuffle games are either a 4K at 3 gens or all gens are done when I get my 4th hook
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it’s not supposed to reach the survivor in the basement
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just played with no mither, adrenaline, sole survivor, urban evasion against a clown with pain res, dead mans switch, grim embrace, thrill of the hunt (escaped though)
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Blight
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using dh against blight has like a 80% chance to work, which is really annoying, and yeah sure blight is strong but not so strong that he can deal with at least 4 extra health states every match (unless he is using double iri I guess)
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Blight, but unknown is also pretty fun
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why do so many people want blight to be 110%?
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depends on the strength of the killer. on demo I run discordance, pop, batteries included, rapid brutality. but on blight I only run coup. I also never use addons
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I’m not that god at survivor tbh but a lot of them just played pallets badly. maybe don’t vault into the blight and don’t run away from the pallet
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tbf a lot of these hits connected because the survivor played bad. also removing hug tech mainly makes blight less fun/interesting to play so these people aren’t wrong
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I do agree that the iris are stupid, but hug tech wasn’t that bad. It gave blight additional options in chase, which is strong ofc, but not uncounterable free hit strong
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he isn’t unfair/ broken. he is very strong but fair
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if the blight is so good at the game that he can do a hug tech and hit an experienced survivor without the survivor even having time to react then he clearly earned the hit
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in what way can you play fillers better than before?
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I’d say the amount of hits blight gets because of a hug tech is on average about 2 per match. The amount of hits the blight loses because of bugs, bad collision and stuff like that is also about 2 per match on average. But since the update the hug tech no longer exists and the amount of lost hits is probably about 4 per…
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if the survivor doesn’t consider a possible hug tech, then that’s a skill issue
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not every bug needs to be fixed.
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that is wrong
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its not about the hug tech
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it probably is working as intended, since the intention was to screw over experienced blights and help inexperienced blight. what they did is like making nurse into a 4.6m/s killer but removing one of her blinks. does it nerf the good ones and buff the bad ones? sure. doesn't make it a good change though.
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everything they did basically buffs new blights and nerfs experienced blights
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me who runs ultimate weapon on doctor just to make survivors scream
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I’m pretty sure that would incentivize tunneling
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yeah they should just give him 5 very big knifes instead
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When someone fails a skillcheck next to me I’ll look at them for 2 seconds
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P69 Blight P69 Felix all killers before wesker p9-10
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it is working, you just have to hit the right snowman
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how about an obsession chase build: FttE, furtive chase, nemesus and a perk of your choice like pr or bbq
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…and it’s stuff like this that causes 40 minute matches. i’d rather say this stuff prevents matches from lasting 5 minutes
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I think people are overvaluing the amount of time deadlock saves
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it could probably get a range decrease. 32m is kinda stupid
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Gen regression and exhaustion perks are basically required to be run, that’s why I chose them. gen progression is usually pretty weak so it’s not that popular
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3 wait an extra second until you see that you can heal the other survivor
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I think WoO deserves a range decrease (it used to be 20m before the buff) but I don’t think it’s a high priority compared to some exhaustion perks in the past
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Not going to happen.
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people seem to forget that it’s duration counts towards the cooldown, meaning you can only trigger uw once per minute per survivor
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I feel like there is a good chance that a lot of players will complain about sb/lithe in 2024 (unless the next survivor comes with mft 2.0)
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the duration actually gets reset when vaulting a window/pallet so this on lery's or smth could go infinite
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I think CoB should get its nerf reverted and OC should get a rework because the skillchecks are annoying
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yes
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Team survivor has 16 perks. I think we should give team killer at least 10 more perks so compensate
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I mean it should trigger twice in total (once per unhook), meaning to eat both ds you would have to hard Tunnel the survivor
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getting to iri requires a lot of wins which increases your mmr, but grades aren’t directly tied to your mmr
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Blight because I can play him without any addons or gen regression and still have fun
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as if anyone is going to slug someone for a minute just to avoid a 3 second stun
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As a killer main who plays a lot of blight, I think just making ds trigger twice would be more effective
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I thought insidious makes you actually invisible like wraith