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Comments
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most of the issues are that people arent willing to learn the maps, if anyone thinks killers are the only ones that think x map is bad, the same is true on the survivor side, it all somes down to playing the map. reason survivors play the maps? its cuz they keep playing them and get familliar with them, reason survivors…
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What about in that same scenario, when a killer downs a the 2nd to last survivor, doesn't hook them, and the last one doesn't come save them, so the killer picks them up and let's them go free and has them lead them to the last survivor? This should not be allowed as in the rules working with the kilker/survivor is clearly…
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no, you are just ignoring the fact that the devs countless times claim things as a "bug" instead of a feature when either one side (usually killers) complain too much, or they dont want to take the time to properly FIX the issue, because that takes away time from pumping out cosmetics and DLCs after all, we wouldnt want a…
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"well balanced" ok, your opinion of well balanced is mostly unsafe pallets, lots of open space, and in said open space vehicles where you can be seen clearly through the windows? at least in other maps you have vision moderately blocked both ways to make it harder for both sides to see while looping, and this was the ONE…
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and the devs are so trustworthy right? they made a feature back in the day to counteract camping, it literally froze the progress bar of someone on the hook if they were too close to the hook and not in a chase, does that sound familiar? because it should, it was literally turned into a perk, but not before it was called a…
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note the person that only read as far as "there is a video" in the post, then started typing, because had they actually READ my post, i clearly said "granted the video is showing a survivor going in a straight line in front of the killer, but that is to represent the max distance you can get" are there videos showing the…
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theres literally a video on youtube showing the new DS and how useless it is now on every killer, showing how much distance a survivor can get (granted the video is showing a survivor going in a straight line in front of the killer, but that is to represent the max distance you can get, and i think, no suprise, the trapper…
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because the survior perk requires killers to interact with them, generally to the detriment of their own gameplay, while KILLER perks, give them bonus information, extra slow down, or straight up ability to insta down/kill, do you not see how these are vastly different? also you talk about cooldowns on perks for killers…
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except this very logic, and complaining about something, is what got perks like DS, DH, and CoH/Self-care nerfed into oblivion, instead of people ACTUALLY using their brains as killers, making mental notes of who has what for future chases, or oh i dunno, running exhaustion or slow healing builds (which most of the time…
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except if you have played this game for any length of time, youd know they do balance for killers to be happy, killers whined about ds being overpowered multiple dlcs, and it was nerfed multiple times, killers complained (and rightfully so i might add) about infinites, and devs created blood lust as a BAND-AID fix that was…
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and killers never said "get gud" or "just adapt" when survivors complained about changes before? come on get off that high horse, it goes both ways, and killer isnt even hard either, you are literally handed tons of perks to choose from that either help you track, slow gens, slow healing, or make chases faster, and multple…
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you cant say the game is survivor sided if the issue is a person being bad at killer, if thats the standard then theres a lot of survivors ive played with that could easily say the opposite and say the game is killer sided, and majority would win since i generally have 1-2 garbage teammates per match that kill themselves…
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how bout this, they can fix the techs AFTER they fix hit registration/pallet vacuume where it literally WARPS the killer behind the survivor after getting stunned a lot of the time, forcing a vault, or fix pallet stun actually taking priority over the hit since it makes zero sense that you can stun a killer AND get hit at…
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with the way hatch works now, i dont get why the broken key doesnt just open the hatch and then break on use, regardless of addons (or restrict it so you cant put keep on milky glass for the keep on use
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also fun fact, you can win matches without camping and tunneling, just need to learn how to play your killer effectively (every killer is viable as long as it fits the playstyle of the person playing them) but i agree, loads of survivors (and killers) feel entitled to perfect games, if they dont like a map, dont like a…
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likely just a last ditch effort to try and life and farm some points, its literally in the in-game reportable reasons list, forget which one, if the reports even do anything that is have had quite a few games where the killer, as far as i knew, was slugging the 3rd survivor to try an either find me, or bait me to save them…
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except even using that as a reason, you cant "get infected" from someone who was only JUST puked on when they were downed or hooked, its promoting bad play (in most cases), you should WANT them to be fully broken, which WILL make the unhooked person sick, spreading your infection and why not let the survivor thats injured…
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have been, but, as devs have said as their reasoning for giving killers perks in basekit (old hangman's trick, brutal strength, etc) if killers arent forced to run certain perks to counter survivor play, why should survivors be forced to run certain perks to run killer play? some consistency would be nice but we have…
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and i get that, but wasnt the whole point of that to stop 3v1 games? i feel it defeats the purpose if in the first minute or two of the game someone dc's be it their own choice or something going wrong i also understand it might be a bit more difficult to code if it happens past the loading screen, especially setting a…
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true, though considering all the aura reading perks that are being run these days, most of the time it doesnt take 3-5 for people to know what the killer is, i would agree completely except 3-5 is a broad amount of time game wise, since most games usually last 15-20 (if the killer or survivors dont just steamroll the…
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oh but survivors got basekit bt, thats good right? that stops tunneling an camping right? at least thats what the devs said was their intent for adding it, meanwhile whispering into killers ears "just wait 5 seconds, then swing" such a joke
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how about all the killer mains complaining about ds? over 5 whole seconds in the beginning which was originally countered by enduring to bring it down to 3, and it was always 1 time use and if missed you lose it, yet still killers complained and now look at the state its in, not even usable at the end of the game, and why…
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wraith has speed burst of his own when he uncloaks, legions power is arguably the fastest run speed (run, not teleport/phase) other than maybe billy or oni if you count them, and trapper, as someone that plays trapper frequently, if you place your traps where you should be placing them, loops are a non-issue, since you…
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problem is killers dont get PUNISHED for camping and tunneling because devs themselves have said its a legit strat, so how are survivors supposed to react to that? youve seen how killers reacted, they upped the camping and tunneling immensely, this basekit BT is a joke, ranged killers and chasing killers its useless, and…
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i can agree with the OP, i was getting 4k's with freddy before the rework, people just are either not using their head, getting drawn in by tbags an letting emotion make them mess up, or are just wanting to play x killer because they like the look of them and not because they are actually decent at playing them, if you…
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you know thats already a thing now right? just BT + hope plus if you hit someone who has BT they already get a huge boost of speed anyway, if they want to discourage people from tunneling and/or camping, it needs to be punished, and reward for going an getting new survivors (oh right, but we want to remove the reward for…
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if it doesnt need to work during end game, then take the timer and other restrictions off? if its completely deactivated during endgame, most of killers griping about it should not have a problem with this, esp with gen times increased, base kit of 10% of pop for every kick to the gen, cant say the devs dont do anything…
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you forgot huntress, and trickster, and i guess clown since he can slow, and billy if in the open
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i didnt say the build with furative chase was a "meta" build i said i dont like running meta builds when you tried telling me id be better off running x or x perk, i like putting builds together myself and seeing what i can do, and rancor is more than just the instadown and mori at the end of the match, it lets you see…
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again you are misunderstanding i said i dont want to run META builds, i said nothing of meme, yet you go right into said "you should run this or this to run a decent perk" ive been playing this game since 2016, way back when infinites were actually a thing, when noed was on a timer, when hooks and traps could be perma…
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did you skip over the fact rancor is in the build as well? so having a smaller terror radius in a chase, then breaking off and going to the hook, say you are on a killer with an already small terror radius where its hard to tell when the radius leaves, or one that can cover distances fast (granted those have sound…
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as a streamer myself, and a long time player, it is painfully obvious when someone is newer to the game, which if viewers knew anything about the game, theyd be able to spot it in a heartbeat, and long as they dont have blinders on for the streamer, they could call em out on their BS, if that is indeed whats going on and…
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you are literally ignoring everything i said, and just assuming you are correct, now listen closely, i have run this build myself, worked pretty decently, its all about playstyle, not everyones playstyle is the same, you HAVE to keep that in mind, and the build im referring to is nemesis, furtive chase, rancor, and make…
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getting stunned by a pallet/blinded is a better way to change obsession than hooking a survivor?... ok, what about if you are myres who is already trying to lower terror radius and when in tier 3 and a chase, you hear someone on a gen, you decide to break off, you get that much more time to hit them before they react
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so even if it is a "niche" perk, picking the perk, you KNEW if your obsession died, that was it, thats why you pick perks like nemesis along with it, you do the same with rancor to get more use out of it correct? why stop there then? with the logic of "if your obsession dies, you lose the perk" then that also means any…
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PC - windows 10 steam crossplay - on so far have had infinite load with the event offerings (cursed seed) being used twice in a duo swf, without the cursed seed the game loads like normal and had 5 games in a row where the game loaded solo now, gonna play a cursed offering and see if it loads or not (since the friend i was…
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i havent had a game today with the event offerings that loaded, im not talking crashes, im talking about the ability to load into the game after matching with a killer/survivor and i played yesterday and the day before, did not have games with endless loading screens update, just played a solo game where 3 of the cursed…
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thats not the issue "2 man is good, 4 man is bad" the issue seems on my end when the cursed seeds are played, 2 games they were played, didnt load, 2 games they werent played, did load btw all 4 games were queued as a 2 man, so that shoots your theory down immediately
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but a killer can choose to run all totems can they not? and unless they are told, if a survivor can go to a totem, how are they supposed to know if a killer cant cleanse this or that totem? wish i played killer before all these changes to boon so i could of gone to every totem and cleansed them or attempted to so i could…
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well to be fair, console/windows players have one advantage over those who got dbd through steam, with what happened with EAC and steam, least theyd be able to play in the event steam has another crash either with itself or EAC, found it funny that a steam update messed up EAC so all games tied to that were down, not just…
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im actually the opposite of an elitist i have a 300$ refurbished PC and the game isnt crashing, to everyone claiming "they disable it now because they can" do you honestly think they couldnt before? are you seriously saying the people that own the game, know the code, etc, didnt have any way what so ever, to disable a perk…
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no, id rather the devs actually use the PTB to TEST the game so it doesnt crash when it goes live, thats what a public TEST beta is for, is it not? the devs are insanely dropping the ball, yet like in real life with politics, we are bickering amongst ourselves instead of placing blame where it should be, which is all i was…
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they never crashed games i was in, maybe the games they crashed the people didnt have decent pcs? food for thought also, you think killers arent coddled? lol starstruck activates while you are walking, even if you picked up the survivor while it was on cooldown, unlike thrilling tremors, and puts anyone in it into…
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because they are disabling the boon perks but not hex perks now, and only the one healing boon, the one that makes it so you actually bless totems and put the ring up (which i would THINK would be the one that actually causes crashes) is left on, the only one that was disabled was the one that allowed survivors to heal in…
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as are baby killer mains, which is all you find that complain, the actually decent ones dont hop on the forums to complain :) they just do what they do and win, game isnt hard for either side, find perks that work for you, think gens get done too fast? throw stuff like ruin, pop, tinkerer, noed, etc, tired of getting or…
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hmm 1 day out and boom, 1 perk disabled, from it affected 1 person per match, think about that, meanwhile, same problem, uncleansable perks (hex perks) and THEY werent disabled were they????? when devour or noed could be on an uncleansable totem, and that went on for months 1 issue that affected 4 people in every game yet…
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but what if they were tied to the same issue, and fixing one actually fixed the other? in that instance, they would indeed be the same issue, hitboxes, latency, timing, it most likely is a latency thing, which is likely what is causing the issues on the survivor side too, so fixing one will fix the other, we just need to…
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i disagree, yes its frustrating when keys are used on killers, but you wanna know whats more frustraiting? doing all you can as a survivor, just to have teammates kill themselves on hook, or dc, is it the killers fault? no, is it the last survivor thats left fault? no, so a key is the last chance for them to live, since…
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so killers feel survivors get priority, survivors feel killers get priority, interesting. guess it just depends on who you ask as to which side is 'favored'
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still experience it myself, esp if im doing like a sneaky myers build with mirrors or no bell no heartbeat out of cloak wraith, sometimes ill go into half the grab animation an theyll sprint away, not just at gens but at windows too, so its the animation itself thats bugged