Irvin

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Irvin
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  • I think Bamboozle is in a good place tbh, its the weak perks what need looked at
  • I like the first idea, might actually see people using the perk more often if the cooldown wasn't so long. I think the reason it takes 4 seconds to complete the action is to prevent people potentially double stunning the killer, could be wrong but if a stun duration is 3 seconds and the action duration is 3 seconds that…
  • Each hook stage takes 60 seconds its not that long to wait it out. Play how you like, do what you want but keep that play style to yourself. Killing yourself on the hook is just selfish and punishes your team.
  • Terrible advice, if you are being camped the best thing to do is wait the whole duration so the team can do gens and punish the camper. Sucks for the person being camped but it reduces the chance of them getting any extra kills.
  • Ahh ok you didn't mention keys in the OP so I wasn't taking them into account and only talking about the last survivor alive situations. Finding a key in a chest is super lucky and usually requires you to run perks like plunderers to increase the odds of it happening. Pretty sure BHVR are going to rework keys at some point…
  • Kinda one sided mentality there buddy. Solo Survivors can't control how good or bad people on their team are, last person getting the hatch isn't that big of a deal. Killer still gets 3 kills and it is 50/50 who finds it anyways.
  • Survivors do have end game perks. Adrenaline: Instantly heals one health state and you get to sprint at 150% movement speed for 5 seconds once all gens complete or killer closes hatch Hope: Grants 7% Haste for 120 seconds once all gens are complete As for survivor totems, I do not think this is a good idea. Killers have…
  • So if a survivor plays really well and their team all got wrecked they should not be allowed a 50/50 chance of making an escape?
  • Would be great seeing some extra content for this chapter. Ash is great and he deserves a map and a nemesis! As for Ash's perks. Mettle of Man: Good Perk. Too hard to manage unless in a SWF but still a pain. Buckle Up: Big Meme. Useless... Flip Flop: Good for memes, not actually viable though.
  • A reduction of its range is most definitely a nerf which isn't required. It's hardly a top meta perk either so by using it they have to drop something such as Unbreakable, Borrowed Time, Decisive Strike etc so its a risk for them. Against some killers its pointless even having it, such as Legion, Doctor, Nurse with…
  • I miss the old Balanced Landing, was so much better then as I could run it with Dead Hard. It's useless now just like most of the survivor perks :(
  • Escaping really is on your team, if everyone plays efficiently at least 3 survivors will escape. Unfortunately this is not the case when playing solo, instead of focusing on escaping you should focus on doing as much as possible while you are alive, you can still pip and earn a decent amount of bloodpoints without escaping.
  • Hex perks give great reward and with great reward there is great risk. I have played games as killer and lost my totems immediately and that is really annoying. I have also had survivor games where I simply cannot find the Hex, its all RNG man. Run the perks, take the risk. Hex: Undying is going to be interesting, might…
  • BBQ is fine. If you are so worried about your aura being revealed just position yourself behind an incomplete gen, hide within terror radius or hop in a locker. Personally I like the killer seeing me across the map with it, this way they might actually leave proximity of the hook to come chase me while my team mate gets…
  • As much as I would love to knock down a spirit and sacrifice her to the entity it doesn't make any sense. A survivors goal is to escape the trial not sacrifice the killer.
  • Spine Chill is fine as is, nerfing will just add to the massive pile of unused/useless survivor perks. Leave it alone!
  • I feel like crossplatform has broken matchmaking
  • I did adept Trapper and Freddy at rank 1, its tough but possible. Just gotta hope its not a strong SWF and you should be good :)
  • DS has counterplay already. 1) Slugging 2) Failing the skill check 3) Pyramid Heads Cages 4) Mori 5) Devour Hope 6) Myers Tombstone Now you might be thinking these are all really conditional and slugging can be countered with Unbreakable or a team mate picking them up. During the time they are slugged they are not doing a…
  • If people are saying stuff like that you should report them for it. You also do have the option to hide the chat, to do this click the two arrows next to where it says click here to chat and it should hide the chat for you.
  • I can agree body blocking is extremely frustrating when you are trying to hook a survivor, if this happens for you frequently I suggest running madgrit or just hit the survivors who are blocking. Even if they manage to let the survivor wiggle off you now have a team of injured survivors and if you manage to down one of…
  • Kinda a weird one for me, I either hit them all consistently or constantly regress the generator
  • I'd be fine with this if the gates were spread out more. As the gates are right now its complete RNG which I also like. Can either be really close or really far, if regression was implemented to them then they would need to be further away and not right next to each other.
  • Everything should have counterplay, Spine Chill trumps undetectable but can also be countered by moonwalking.
  • Yeah queues are a joke, seems like they have broke them
  • I see no reason to remove the stagger, wouldn't be Balanced Landing if it didn't reduce stagger and it is only strong on certain loops and can still be countered with some strong mind games.
  • I agree there is lots of perks/addons/items etc which need looked at and reworked and yeah Disconnecting is a huge issue all I am saying is instead of saying here is a soft ban say hey this is why you should attempt to stay alive/ingame. Maybe some will resort to killing self on hook, some may just quit and some MIGHT…
  • That is a very poor mindset, game should be enjoyable for everyone.
  • There is multiple reasons why disconnects should not be punished, instead they should think about why people do it and look at ways to encourage people not to do it. Now I do realise most reasons people DC are inexcusable like doing it because they stepped in a trap, to force trap door open or because they failed on a loop…
  • As long as Killers have abilities such as Insta Downs & Mori's I don't think keys should be touched. Do I think keys are OP? No, but they are annoying to deal with when playing as killer. Why is Insta Down / Mori worse? Because Insta downs cut a chase in half and a Mori can literally be used at the start of match. Yes I am…
    in Nerf keys Comment by Irvin October 2019
  • I play both sides but mainly survivor and I think the snares are fine as they are. I see no reason why survivors should be able to "disarm" them. Step in them or wake up, as others have stated if you are not in a chase they are not an issue.
  • 100% agree with this, there is no reason for the killer to know this information. Also agree with this, why should the killer know what survivors are bringing into a match. Needs to be fair on both sides, either all information needs to be hidden or survivors should get to see some information about the killer.
  • Escaping is escaping, if you escape with an item in your hand then you keep it. Does not matter if you did 0 gen or 5 gen if you escape out of the gate or via the hatch then you keep it simple as that. Also how does this benefit you as a killer if the survivor keeps their item or not? (Assuming you are a killer main)
    in Hatch Comment by Irvin October 2019
  • If a killer wants to camp ruin I will camp gens lol
  • Being able to soak whichever outfit I choose in blood would be pretty nice
  • It is a shame that actions performed by people who choose to abuse nice things ruins it for everyone. Can't see someone getting away with that now, but it does make sense why they wouldn't want to go through that issue again.
  • What were they doing to exploit this and how did it work? I was unaware it had already been attempted. True if they are camping to be toxic then there is nothing what can be done.
  • Camaraderie is a good perk however the suggestion to slow down hook progression if the killer is camping s is pretty good imo, shouldn't have to use a perk slot for that but I guess that is just a matter of opinion. Camping killers don't care about emblems its the ones who don't camp who care however the campers are…
  • I've discussed camping a few times it is definitely not a fun experience at all, neither is being tunnelled but sadly it is a play style. Originally I had the mentality that the killer needs to be punished for this and I made the following post…
  • I'd like to see the Trapper with a Mori which involves his traps.
  • A lot of perks reward for playing the game, survivor and killer. Nice perk not sure how many would run it but it would offer some niche gameplay
  • How about have it work like adrenaline, ignores exhaustion but causes exhaustion?
  • Hmm I actually see it quite often, I think seeing the killers aura is no more advantage than someone running kindred how it is now or information SWF group can provide each other. 100% agree with you there, I think the core features of Borrowed Time are fine but they should scrap the terror radius requirement.
  • I run Iron Will, Dead Hard, DS and Adrenaline/Unbreakable/Borrowed Time but it would be nice if we didnt feel we had run all these anti tunnel builds. Also it is not a great experience being on the hook for the entire game. Not saying that happens to me, in most cases it is one of the random team mates who I play with and…
  • This is my experience so far, I will add more as I play. Pro's: No Lag Cons: Dead Hard activates but I do not move and I still become exhausted. Hit Boxes are not in a good place, some BS hits have been landed on me.
  • Ok first of all I would say a Mori is more equivalent to a key, both items allow the game to end prematurely but neither should be removed, perhaps reworked instead? Insta heals are more equivalent to killers being able to 1 shot down survivors. I propose that addons which allow this are also reworked same goes for killers…
  • You're missing the point, the friends I play with are at a major disadvantage when they play with me because the killer is way more skilled than they are. As I stated previously the scenarios you are relating to only applies to the rare group of 4 red rank SWF groups vs the reality of most SWF groups being one high rank…
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