Comments
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She's overtuned, I guess they went too far with the buffs (dog vault speed is crazy) so much so her zoning potential is insane.
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That smile really gives uncanny valley vibes 😨
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That's not even a Coldwind problem per se. All the reworks to the maps have been terrible, with the latest being Haddonfield and the shadow one of the Disturbed Ward. The problem is that not only are the maps being reduced in size, but they are also being defaced from the point of view of survivor safety by replacing tiles…
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His scamper time just got buffed to 1s, stop whining
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They already nerfed it just before hitting live server by increasing exposed duration to 40s, why should it be changed again?
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They buffed his S&D duration by 50%, he can now cover 2.4 more meters (without Jump Rope) and considering that in a straight line he's undodgeable he'e even more frightening.
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@KatsuhxP The problem with this is that weak killers need slugging. Dude he just said he went against 8 Blights/Nurses in a row… and actually no, most of the time killers don't really need slugging to win a game.
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Excellent, hope you enjoyed those free games.
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Counterforce is so ridiculously useless that it is not even worth running it in these situations because there is barely any speed increase in totem cleansing.
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Oh no, killers here on had reassured me that the only reason they slugged for 4 mins was because the hooks didn't respawn, and not because many of them were miserable.
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Improve yourself, I know you can do it, I trust you.
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This makes no sense.
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Ok, but gen-tapping should be re-enabled at this point up to 1 gen remaining.
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Meg is the queen for a reason
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Agree, playing as him feels much better now. The doubling amount of stalking you can have on survivors makes you pop T3 multiple times in a game, you sorta have infinite T3 basekit if you are able to play efficiently.
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They literally nerfed shoulder the burden before hitting live servers cause of crying killer mains flooding this forum… you need a reality check asap
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I used killer examples beacause TotH is a killer perk; btw all those you mentioned have been reverted/nerfed eventually too, so this perk should receive the same treatment.
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Just played this game. So much fun : Yun-Jin dc'd at 5 gens and we got demolished right after. Claudette managed to get the hatch.
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Killswitching has nothing do to in this case because it works as intended but it should be brought back to what it was before instead.
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Boons are already garbage.
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lmao
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Just bumped into a Dracula that tunneled at 5 gens with Pentimento, Thrill of the Hunt, Undying, Blood Favour 5 mins ago, literally unplayable, I closed the game after we got destroyed.
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I also said so in a previous thread : they overbuffed it and nuked EMPs at the same time. Once your EMP is gone you are cooked in a short time cause nothing is really effective against it: Shifting-W, Pre-dropping, Vaulting, Stunning, none of these strategies actually work, all you can do is breaking LoS but it's just a…
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No thanks
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https://forums.bhvr.com/dead-by-daylight/kb/articles/482-8-4-0-doomed-course
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That's frankly embarassing, survivors are not allowed to have good perks anymore and then they wonder why everyone always runs with the same 4-6 perks.
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They had 3 entire weeks to fix this, but nothing apparently
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It's not supposed to be balanced but chaotic and fun instead, otherwise killer queue would skyrocket even more.
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After a couple of games playing becomes boring and stale. Billy and blight together are too strong, but in general meeting the same killers over and over again is no fun, moreover looping is useless if the killer has infinite wallhack. The only good thing is the addition of powers to the classes that make the gameplay a…
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The game doesn't punish anyone, it's a small balance feature. By your logic survivors are punished for doing generators…and also a dead survivor counts as 3 cage states so you can tunnel all you want.
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They updated the generator repair speeds some hours ago: Generator repair speeds are reduced by 5% for each generator completed. [NEW] Generator repair speeds are increased by 2.5% for each cage state. So basically you need 2 cage state per gen completed if you want to compensate which is not impossible I guess. And the…
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I don't know, they slapped haste increment on killers everywhere which is game breaking, also imagine finding a buffed version of blight and spirit here too, much fun… In general survivor experience doesn't seem to have changed much since the 1st version and that sounds pretty boring overall but I'll give it a try.
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"The game is incredibly survivor sided." Wake up babe, 2018 has long been over.
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Most of strategies fell apart against good teams. They cannot be taken as a sample because compared to their non-expert counterparts they are much less representative in percentage. Sadako has to be played in an alternative way than the other killers, there are several strategies that you can find quite easily around and…
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Seems like you cannot mindgame survs without getting carried by an auto-pilot add-on .
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Gates spawn randomly. Sometimes they can be one in front of the other or at least in such a position that both can be easily controlled, other times it is a little more complicated. Moreover, there are killers who have no difficulty even in the latter case because of their high-mobility, same goes for the hatch. "They…
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Nea
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Killers need everything but further basekit stuffs, all they have is already more than enough.
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I think Wesker will be seeing his hug-tech removed (as it should be).
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Wesker again? I hope they don't buff him further.
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Because after the Distortion nerf killers have to find another perk to complain about to justify their losses.
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Trickster changes are going to take place in early 2025.
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Yea the "updated news system" sounds boring, I'd preferred a change to the outdated daily rituals / shrine of secrets / bloodweb improvements / grinding shards system.
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I'm looking forward to the activity HUD improvements and of course Freddy finally.
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Why don't people realise that the majority of players play both sides? Most toxic survs act the same as killer and vice-versa. We are almost in 2025 and these distinctions are outdated.
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Trapper too.
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This is not what we are talking about.
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That's not the point, reworks have to be done properly, all those they have done were terrible, otherwise no one would object.
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No they were talking about the numerous breakable walls that are spawning in the main-building.
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It should've been mentioned at least and I also don't know if this is the best way to balance maps honestly, especially with the latest experiments.