The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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As long as survivors stay in 2 two-man groups and constantly healing each other when one of the survivors is being chased, you shloud be fine.
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I actually think that Stridor is bad on Spirit. Because of how loud the survivors are when injured, you can't hear where they are exacly after leaving the phasing phaze. The only time where it's good is when the survivors have Iron will. Like nurse players running shadowborn and now can't play without it (limiting…
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Alright
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Im sure not many people will notice this idea, but the only thing ds needs is to not activate when grabbing someone out of the locker. Many experienced survivors use DS as a shield, they act really cocky for the 60 seconds after they are unhooked, and if killer decides to chase them (f.e. Because said survivor ran straight…
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Oh no no no no
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I actually think that the twins are 3-rd if not second best killer in the game at the moment. When the match starts you can pressure survivors almost immediately with victor attacks that are very hard to miss. If hit surv gets rid of attached victor, then after a few seconds you can go for another attack on other survivors…
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Honestly it would't be broken if your aura couldn't be read at all durning a match. Perhaps it might have like 45 second cooldown
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As a experienced killer main, who played her a bit in red ranks - All i can say that twins are top tier. Absolutely broken killer.
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Thanks you very much for that info. I was not going to play them until this bug would be fixed.
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They are decent, the ability to be in 2 places at one is great. They only thing that is holding me back from playing them is the fact that bonus points from BBQ don't add up. Also sometimes i cannot use victors attack at all, which makes me standard m1 killer.
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Was it really a nerf? The only time the 2 addidtional chests will hurt you is when surv pulls out a key, otherwise it wastes survivors time and (after the change) has a higher chance that you will know where they are.
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I do think that they are actually more of a camping killer than slugging one.
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@TheClownIsKing How about Monstrous Shrine, Zhanshin Tatcis, Cruel Limits, Overwhelming Pressence, Hex: Blood Favour, Hex: Third Seal, Predator, Bloodhunt, Remember Me, Beast of Prey, Unrelenting, Fire Up?
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What was the nerf exacly? Im guessing they made it 80% instead of 100%.
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All characters unlocked for FREE? Dont't you worry, BHVR will fix this issue in no time.
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What does incapicated do exacly?
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I left the game because devs aint reworking any perks and the meta is always the same. New perks are always weak and require 2 other perks to work, they are never strong on its own. If anyone asks about perk reworks, they keep bringing up tge monstrous shrine example, and doing nothing about it. In January they mentioned…
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Imagine if devs actually reveal the killers name in this post.
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Everyone knows what will happen with these ideas.
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Why doesn't increase it movment speed? Why doesn't it increase the speed i start croutching?
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It won't change anything anyway
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Will at least Curel Limits be in it?
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I main legion, but saying that im doing really good on red ranks will bring nothing to the discussion. You can do well with every killer, but not againt every survivors.
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Legion is fine, if one killer deserves a buff its bubba
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Make ANY new perk a game changer
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Defenitely League of Legends. Some people play it so much, it becomes a part of thier life. One day a guy from my team demanded my adress and wanted to kill me because i played bad on ranked, imagine writing something like this because a video game and being so immautre (i wrote) then he responded he was 19. Arguing with…
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Dead hard defenitely S tier. If survivors uses it good then you basically need 3 hits to down them. Then Lithe, Sprint Burst and Balanced landing are on A tier because they all give you the same effect but in diffrient conditions. And Head On is B tier. I would also give Adrenaline B tier, it mostly doesnt trigger at all…
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Wait what? I don't even watch Tru3. This is from my own experience.
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I don't know if is it just me or I always play againt Ace players that are really cocky.
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Plot twist: Survivors actually pressure the killer
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Whats next? Slugging Saturnday? Facecamping Friday?
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They will leave the strong perks alone and keep adding the weak ones that synergies with other existing perk (or not at all) to give a medicore effect.
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I mean. This game isn't overwatch or CS GO where you need to do Flicks (very quick mouse turns) all the time. In dbd all you need to do is slightly move your weapon on left or right, because survivors can't dash or blink.
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Nothing is left to be said after this guy's comment. But in my case I use BBQ instead of Sloppy.
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I have seen a dude defend bloodhund.
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Everytime otz releases a new video a new thread about how broken survs are appears. Im not saying that it isn't but this format is kinda getting boring
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Deepwound is too weak? What about bleeding sttus effect?
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It is for bubba
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Skillchecks wasn't the reason they changed it.
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But MoM was't even tested on PTB, it was added to the game and it was meant to be a suprise. I don't know how anybody could allow it to go live.
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Im the killer who seeks for new builds and Im always excited for new perks the most. But what im gonna do with Mindbreaker, Curel Limits or Zanhzin tactics? Are devs that afraid of putting new perks into the play?
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Even if so, theres no reason to make this perk unviable even more.
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I mean you don't get a notification when ds is active. Why shloud Deadmans havrme it?
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Hes asking for survivor one bcs they never have downsides
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I wonder why devs have done that.
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Right? Survivor perks never get toutched.
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If you want these type of things, then move to Last year.
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Well, i didin't quit. At rank 1 Killer queunes are instant. And i like it. I remember when you hit rank 1 as a killer and had to wait 20 mins for the game.
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It doesn't have a cooldown. This timer if someone stuns you is oblivious status effect, on a surv that just stunned you. As much as i think this perk could use some minor buff, i fell that this change isn't it.