Comments
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So I did a little digging on other forums. Apparently it won't happen because BHVR basically now wants to make money off content and Valve doesnt. So not gonna happen sadly.
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This perk is like old Shadowborn. Barely a perk buff with huge downsides.
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I agree somehow but I fear that by doing 200% in a single category, people might be encouraged to stick to that single category only. You run an objective 200% offering ? People might stay on gens and not rescue. You run an altruistic offering ? People will not safe unhook and farm people.
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Those offerings have remained untouched since 2016 and the game wasnt in the same state as today when it comes about offerings. Keep also in mind that Bloodpoints used to be 32k max instead of the 40k now. Maybe the math was ok'ish back then. They removed Bouquets, Splinters and the lower tiers of map offerings. I think…
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I think it's fine as it is. Female survivors when injured are smaller but louder. Whereas it's the opposite for injured male survivors who are quieter but taller. Balance I guess ? Make your choice.
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The Killers and Survivors are in release order come to think of it. I'd really like filters to sort my most played/favorite on top and the least played at the bottom
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If the killer hits someone and you're nearby, it counts as a dodged hit.
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A long time ago, prestige kinda meant something. Nowadays ? It's just a bloodpoints dumpster.
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Thanks a bunch.
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They could make it so bad sports are matched with bad sports at least. And this would incentivize players to report them even more.
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Maybe Devs could give a limitation to how many generators this perk affects ? Here's my idea : You can only trap 3 generators at a time. For example : You kick a single Gen --> if Eruption applies, all survivors working on it are incapacitated for 25 seconds and Gen 1 loses 10% progress. For 2 Gens, survivors are…
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Maybe you were a second too late ?
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Same problem on Red Forrest. It's just a joke trying to evade him in the dream world there.
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Run Counterforce and Pharmarcy to counter this perks negative effects. Bam.
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If I get farmed off the hook by both the Killer and the unhooker, I'm gonna DC no matter what. Zero fox given.
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My Ace is P23 soon to be P24. And i'm getting matched with total beginners at red ranks.
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True. High MMR is a joke as a solo player. You either get a NAVY SEALS squad and the killer gets bullied or you get players who just bought the game from both sides.
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Yes, didnt you get your rewards ?
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I don't mind the killers, what makes it boring is their gen slow down build meta. Doctors with 4 regression perks and they tell stupid ######### in the end chat like "wHy tHeY dC bRuH"...
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Since it's the 13th, yeah it is normal right now. Give the game a couple of days to sort good and bad players.
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That's a great idea actually. RE DLC and Silent DLC already have that as Legendary outfits. Ask the Devs to put 7 different outfits and go pay for it you mad lad.
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Behaviour designs better cosmetics than anything else in this game.
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Just run Distortion. It does wonders against the Lethal Pursuer/BBQ/Nurse's calling Meta atm.
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That's just non sense because 99% of Killers running Pain Res also run Dead Man Switch because they synergize too well. So even if Killers don't get the notification for Pain Res, they just know which gen exploded thanks to DMS. Bloody absurd.
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It's a known issue, yet Killers still use that perk. EDIT : Perks that are bugged should be disabled until they bring a hotfix in the meantime.
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Rank 1 Survivor at the moment. I confirm all of the above posts about Solo Q. It's just aweful. I either loop the killer for a long time and see no gens pop for 2 solid minutes and when I get hooked, everyone just decides to swarm the hook while the killer is there. Or I just get tunneled on my first chase. My latest match…
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I'm gonna disconnect every game I see a killer tunneling me right after I get farmed off the hook and you're too stupid to see it. EDIT : Not butthurt at all.
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It's still a totem to cleanse. Bring Small Game and bam.
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Iridescent Rank 4 Survivor here. Every solo Q is a nightmare and people just mess around. They only start doing gens when people start dying on hooks.
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You either face sweaty killers running 3 gen regression perks out of 4 and the game turns into a M1 simulator (how original) or killers who tunnel harder than before because of the Endurance basekit and survivors just give up on the hook. I'm running Sole Survivor just to see gens pop faster than now.
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Most Killers arent able to pressure all gens at once especially if they are M1 Killers or just don't run any insta-down perks in general.
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The previous Brand New Parts were called "Brand New Gen" for a solid reason. They're fine as it is right now.
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What do you think survivors are doing at the gate before they all escape huh ? Rub their win to your face by crouching-crouching and pew pew with flashies. Also if you get caught and downed, you failed at survivor so what's the big deal ? Try to master loops, run exhaustion perks, and do anything you can so you don't get…
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Yeah and it only works the first time after getting caught. If you all get hooked by an insidious killer then you really need to improve yourself.
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This.
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Just removing green keys from random chest drops would be a decent change.
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Already suggested in 2016 and quickly dismissed because it was abused.
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Left Behind and Open Handed do wonders for this.
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DS also should not trigger after Dead Hard.