Comments
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Vecna has a very similar addon; it reveals narrowly missed survivors, except it lasts 3 seconds, and his projectiles travel farther and have a much wider radius for easier aura reading. I think it's fair for the duration to be higher taking Slinger's cooldowns and timers into account as well, so maybe he can sneak in a…
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I came up with this substitute effect, which I think would be really helpful to players of all skill levels, and make more sense than an oblivious addon.
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Thank you for the kind words, and you are right, he is not a good hit and runner, but the broken addon is designed to help him keep people at bay when defending an objective by shooting them and letting the chain break instantly while they are far away, instead of actually helping him hit and run. However I can agree that…
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Thank you for bringing this issue up
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Damn you are like my number 1 supporter, that makes me so happy, I'm glad you like them. Do tell if there is something you think can be changed for the better.
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No, you can safely change your game icons manually or using the NightLight app. Lots of people upload their own for everyone to download.
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Nah more than half of Vecna's addons are good if not amazing; the dagger is not one of them unfortunately.
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But that doesn't respect the design of all other mangled addons. Killers have varying strengths and abilities, but all addons designed until that update scaled with the rarity (which is what they wanted in the first place). Dredge has an 80 seconds very rare that also gives blindness, slinger has a 60 seconds uncommon on…
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He does, but that is not an accurate way to measure a killer's strength. Plus it can be skewed by many variables
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You can buff multiple things at once. Just because some killers are in need of a rework, it doesn't mean some others can't be slightly buffed as well
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Pit of Hell is meant to work as an obsession perk: having all survivors contribute to the count would make it inevitable regardless of their actions. If only the obsession contributes, there is room for counterplay. For Foul Odor, that could be a nice idea. Pulled Apart is meant to make you catch up quicker, or work in…
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Yep, I wanted these perks to be fun. But I think I'm going to increase its duration to 10 seconds, to put it in line with other haste perks
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Thank you, yes this would be extremely helpful for some weaker killers, even if Spirit could potentially get out of hand. As I mentioned in the other comment, this system should still be balanced around or modified as necessary, but I'm really glad you like it.
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You are right, I made a system that would affect all killers, but the thought that some of them might not be able to use 2 iris at the same time just slipped my mind. However I would like to correct you on something: Clown is by no means a strong or oppressive killer, and he could use the buffs, which is an objective I…
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I agree with the overall sentiment in here. It would turn him into a long range version of the original legion. Boring, frustrating to go against and horribly designed.
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I have to agree with your sentiment in removing luck based self unhooks, it's an extremely outdated mechanic, and it's frustrating to go against as killer. I'm also fairly sure the entire luck mechanic has no reason to stay in the game seeing how it has evolved over the years.
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I have to disagree on him being weak, but I'm not going to start an argument because that will get us nowhere. I appreciate your kind words about the addon pass though
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I would not improve slinger, other than decreasing his reload time to 2.5 seconds, as he is already one of the strongest killers in the game (when played well). Making him move at 115% would give him stupid levels of oppression in chase. He would probably be THE best chaser in the game, catching up quicker and doing…
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Damn, your comments make me happy, thank you so much Yes, ideally he would reload in 2.5 seconds, which imo is the sweet spot, and in turn the cigar in my addon pass would be nerfed to 0.5 seconds. I don't think Caleb needs anything more for his base kit.
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Noed should not be a hex and always be active from the start of the trial
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I updated the rework, I think this is the sweet spot.
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I'll figure something out, thank you for the help
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I decided to buff the numbers a bit to save more time when cooperating, keeping in mind that they only have 20 charges so the effects won't last long. Of course the lower rarities won't have such a noticeable effect, but now all toolboxes will almost completely negate the penalty for 20/30 charges, especially by using the…
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Thank you for giving me the raw numbers; the idea is making toolboxes weaker when used by yourself, but perhaps I made them too weak, and the cooperation buffs aren't enough. I will tweak the numbers accordingly because I really like this "team buff" rework. If you have anything else to add please feel free.
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Yeah I'm glad you like it. It definitely needed an actual, useful effect. This is more quality of life than anything, but paired with Unrelenting it would be quite fun
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Yep, definitely a skill issue.
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Much like Adrenaline, surviving until the gates are powered does not mean you should be guaranteed the escape. Adrenaline instantly removes all pressure the killer had, and I'm glad they are going to nerf it. Hope makes winning chases almost impossible as it takes too long to catch up for a single hit, let alone after that…
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Thank you, I appreciate your kind words. Yeah I hope they at least check it out as well.
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Flown past the radar in the sense that its strength has not been dealt with, unlike many other strong perks that have been and are being nerfed.
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Perks don't differentiate between killer speeds, they always have the same effect. Even if it was a 115%, being only 8% faster extends the chase so much that catching survivors holding w is almost impossible, especially when their teammates take hits.
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Because the base generator speeds are fine. Even if you added 10 seconds to them, toolboxes would still be broken and let you repair over 50% of multiple generators. Nothing would change except making survivor gameplay more boring.
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Sabotaging is a niche strategy, even if you do it quickly. It has plenty of counters, so having a toolbox that helps you do it better would still be balanced.
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Revamping means renovating something old. Toolboxes definitely need to be renovated. Many maps need to be redesigned not because they are old, but because they favor a side, and take way longer to modify than simple value changes.
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I don't think redesigning maps is as simple as revamping an item.
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It's not a full lunge, and you can just test an 18 meters shot yourself if you want to clear any doubt.
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Hens clearly reeled in close enough for a hit, but the lunge attack itself ended prematurely. Probably some hitbox issues that have to do with the stairs, I'm not sure. You can tell the lunge is shorter than normal, and that's the cause of the miss, not the chain duration or movement.
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Slinger can absolutely get a hit from 18 or 19 meters away, granted the chain doesn't collide. The problem arises if you get an 18m shot, and while the spear is flying, you move backwards before it hits. This increases the total amount of distance you have to reel, which, as you said, may not allow you to hit if the chain…
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The game currently uses "The redeemer's shots" as a shortened version of "survivors hit by basic attacks while speared", so I kept the same description. The prison chain is a great addon. Testing on AI gave you a wrong result as bots retain full control when being reeled and therefore have different timings. Like spearing…
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Thank you dear, I'm glad you liked the changes. About Hellshire Iron, it's meant more as a snowball addon at best, and a reload skip that rewards accuracy at worst. I don't think it really needs a drawback as it is right now, but I can see why you would think that.
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I hate playing as Blight, however going against him is fun, I agree
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meh
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I'd like to use it on his chainsaw so when I hook them, they still suffer from the mangled and hemorrage effects, so I get the insta down and the slow heals. The tracking ability is just a bonus
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Meaning of this?
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That was most probably normal lag, I don't think lagswitching can be performed so quickly
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It's not what I hoped for, and that killer's brighter view was an effect of Shadowborn, so it might work
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It was dark for both, and the map was bugged too, closed rooms and thing like these
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I don't get what you mean. Do you mean that from the killer's perspective you should see brighter maps, and from survivors' perspective darker?
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Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.
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Care to explain WHY?
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Nope, didn't work