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Deathslinger addons revamp (October edition) (already outdated sorry)
Hello, it's been a few months since I've posted my proposed list of changes to Slinger's addons. I am once again asking for feedback and hoping the devs take notice, even it's probably a cope. I changed some effects and values from last time to make the addons more balanced. Hope you like them, thank you for your time.
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Why is the Dragontooth Dagger designed this way?
The Dragontooth Dagger is a very rare addon for Vecna, it makes basic attacks inflict Hemorrhage and Mangled for 45 seconds to survivors who wear magic items. Why does it last 45 seconds if the mangled rework a few months ago scaled duration with rarities? It should be 80. It's not that oppressive of an effect to warrant…
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Vecna buffs suggestion
I've been playing Vecna for a while now, so I think I have enough experience on him to suggest a few buffs; he is not weak by any means, but he does rely on addons, especially the iridescents, to truly shine. Decrease all his spell cooldowns to 35 seconds. Missing even once is extremely punishing, so being able to cast…
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Buff Dark Arrogance
To 30%. This way we have a 15% perk that blocks windows, a 30% perk with a drawback, and a 45% perk with a cooldown. Right now DA is not really worth it compared to Bamboozle, and it's among the least used perks in the game. A small increase in value would make sense.
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3 Springtrap perk ideas
I made these a long time ago, and I'm still proud of them. Your opinion is always appreciated.
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Killer Add-ons Rarity Synergy System
KARSS for short. I thought of this mechanic to buff most killers and incentivize experimentation with different add-ons instead of always using the optimal ones. Please leave your feedback, thank you.
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Dredge buffs suggestion
It's been 2 years since Dredge's release, and it received no change except a tiny qol update. Unfortunately the killer is extremely weak on all but one map (Midwich), so I thought of these buffs to solve its issues and make it more threatening out of nightfall. Decrease the cooldown out of nightfall from 12 to 8 seconds;…
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Deathslinger's (hopefully last) addons revamp suggestion
Hello, I'm going to post probably the last addon revamp list because this one has significant changes compared to the last one. Fixed some typos, reworked and balanced many addons. Please, give your feedback and your opinions on it, thank you. CHANGES: Modified Ammo Belt now increases your movement speed while reloading…
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Deathslinger add-ons pass
In light of the upcoming changes to his kit, I wanted to update the list of add-ons I made, once again asking for feedback and hoping they somehow make it into the actual game.
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Deathslinger addons revamp
Rebalanced and changed rarities of some addons since my last revamp post. Please leave your feedback as always, thank you.
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PC - Aiming Down Sights has no warning sound
The Deathslinger has no warning sound when aiming down his sights on a survivor. It's used to tell how accurate his aim is on the survivor, and when to avoid the shot.
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Decrease the Slice and Dice hit cooldown to 2.7 seconds
The Slice and Dice hit cooldown is currently 3 seconds, so I think it's fair, following the current trend of lowering power hit cooldowns to the same value of basic hits, especially after his upcoming balance update. It also would make his brown addon, the Good Guy box, indirectly much better, as it is currently useless.
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The definitive Slinger Add-ons revamp (v3)
Follow up to my last add-ons discussion. Made some changes and reworked the Rickety Chain. I'm satisfied with these effects. Please leave your opinions and feedback, they are greatly appreciated.
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The only buff Slinger needs
It's a basekit reload speed of 2.5 seconds (currently 2.6), and a nerf to the modified ammo belt to 0.15 seconds (currently 0.25). This would make his basekit perfectly viable, without impacting his performance if you still want to use both of his reload speed addons.
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Toolbox revamp suggestion
After tons of feedback I ended up with this rework, which hopefully hits the mark. These toolboxes incentivize co-operation to repair a particular generator, to break 3 gens or to finish the last one. Using them by yourself won't save much time, but they still will be helpful. Feedback is always appreciated, thank you.
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Yet another toolbox revamp suggestion
I thought of another way to revamp and balance toolboxes in a healthy way: their individual repair speed bonus is lowered, but using them while repairing with other survivors lowers the efficiency penalty (by default 15% for 2, 30% for 3, 45% for 4). I also reworked the addons. This solves the issues of toolboxes being…
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The definitive Slinger Add-ons revamp (v2)
With the help of some amazing people I updated the list of Slinger's Add-ons I suggested in one of my last discussions. Feedback is always appreciated, thank you.
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Hope rework suggestion
As Hope is too strong, and has flown past the radar for years, I thought of a rework that will balance it around cooperation and make its effect less game-winning. Please give constructive criticism, thank you. As soon as the exit gates are powered you gain a Haste status effect based on the number of Survivors alive: 4…
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Deathslinger add-ons pass
I've been a Caleb main for more than 3 years now, and as much as I appreciate BHVR's attempts at touching his addons up, most of them are terrible. This is why I took the liberty of redesigning them to at least give them all good and purposeful effects, following the latest killers' design of having different effects…
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Toolbox revamp suggestion
A revamp for all toolboxes, keeping their usefulness for tactical plays, but toning down their synergy with item-preserving perks, as being able to repair more than 50% of multiple generators is extremely powerful. Please give constructive criticism, thank you.
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Rework suggestion for all toolboxes
I'd like to have some feedback about these, and encourage civil discussions about toolbox reworks. Hopefully these will be taken in consideration for a future update
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The candy Redeemer model is bugged (PC)
The candy Redeemer has been modelled on top of the default Redeemer, which was not removed before the skin was added to the game. Now there are 2 rifles on top of each other, 2 spears, and the default spear clips through the chocolate.
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The candy Redeemer model is bugged
They modelled the candy weapon on top of the default one, and left it there as an eyesore. The default spear clips through the chocolate and you can see two spears in the menu. I hope they fix it in the next update.
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Should I use Enduring on Hillbilly or LF?
The thing is they have chainsaws that destroy the pallet instantly, so swinging through it is not a good choice. Only M1 killers make the most out of it.
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Does Sloppy Butcher's mangled effect affect LF's chainsaw?
I'm thinking about using it on him
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That awesome lighting bug again
Remember the lighting bug that made everything really spooky? I got in another match with the same bug. https://steamcommunity.com/sharedfiles/filedetails/?id=1416313288 https://steamcommunity.com/sharedfiles/filedetails/?id=1416313470 https://steamcommunity.com/sharedfiles/filedetails/?id=1416319847…
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Can't connect to online services.
What's happening? I can't load in anymore
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Can we get an offering to play like this?
https://steamcommunity.com/sharedfiles/filedetails/?id=1412841985 https://steamcommunity.com/sharedfiles/filedetails/?id=1412841851 https://steamcommunity.com/sharedfiles/filedetails/?id=1412841956 https://steamcommunity.com/sharedfiles/filedetails/?id=1412841892…
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Shelter Woods lags too much
After this update Shelter Woods has started lagging a lot for no reason
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Can they please remove that hitbox-cancelling property from sprint perks?
It's a little too broken that a survivor using sprint burst/lithe/balanced landing can't be hit while he is sprinting, because the weapon won't register the hit, just like if it missed (but it clearly came in contact with them). Like now a survivor sprinted in front of my chainsaw, and I clearly hit him, but the hit didn't…
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Should I change BS for Enduring?
My Wraith build: BS - NC - BBQ - Ruin Should I change BS for Enduring? I think it's really useful since he is a M1 killer. Tell me if I should change my build in any other way
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Buff to Fire Up
Wouldn't it be cool if Fire Up's speed buff applied to EVERY SINGLE killer action aside from movement? Like, faster hooking, faster successful/missed hit cooldown, faster grab, and so on. Tell me what you think
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Can devs add an option to not play in some maps?
Because after Shelter Woods and every Farm maps started lagging randomly I have to quit. And I don't want to get banned for no reason.
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Imagine we could play in a map like this
Too bad it was just a bugged match. We waited 15 mins to load in and 1 person DC'd instantly. But imagine if there was an offering to play like this. The atmosphere was fantastic, but the hatch was bugged and I had to leave the game since I fell in an apparently closed room.…
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Is this a bug? (Most probably a feature)
When I get in a match as a killer 1/4 of the times I can't see gens' auras, making it hard to find survivors... For them to appear I need to wait for someone to mess up a skillcheck
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Does Devotion affect the amout of shards obtained per level?
Title
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Is it me or do gens get completed even faster now?
Before the update the first gen popped a little after I hooked the first guy, which takes from 30 seconds to 1 minute, now when I hook the first survivor almost always 2 gens pop, and almost 1 gen is completed per hook. Even using ruin won't prevent the first gen popping instantly, I tried several times.
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Is the flashlight timing still a thing?
When I pick up a survivor with no covering and I get blinded it looks like I always drop it, even if I get blinded before the animation ends. Did the devs revert the change they made months ago?
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What is this "Grab vacuum" many are talking about?
Can someone explain?
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A pretty good buff to the Wraith
So we all know in what position the Wraith is right now, and I thought of a pretty good buff since his power is pretty bad (You can see him with no problem whatsoever). I thought that instead of seeing his silouette when he is invisibile, you can't see it anymore, and you can only see the grass move and hear his grunts.…
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Is it normal the Nurse can't pass through anything?
It happens in every map, I can blink through open spaces, but as soon as I try to blink through... a big tree? Nope, you stay where you are. Every single truck in Autohaven, which is the core of every loop? Nope, can't go through that either. I tried loading the blink at max too, I still can't.