The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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She's a setup Killer. Always has been. She was never conceptualized to be an anti-generator Killer. So you have to play accordingly. My advice for this playstyle idea? Place Drone Paths that cover multiple loops, or cover a high-traffic location. Then, corral Survivors into your Drones. If they are avoiding the Drones,…
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It is a dangerous status effect to work with, I agree, that's why the base time for it is 20 seconds. While the casted paths for Drones can be quite long, the width of the scan lines themselves are unaltered, as well as rotation speed from her original versions. They should be easy enough to maneuver around. (Excluding…
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I disagree on a few accounts. She doesn't lose distance like Knight because I specifically said "while moving". Claw Traps here are meant to give Skull Merchant the ability to capitalize on her info with near-constant, unpredictable Undetectable. The Drones don't enable "3-genning" at all because, as I stated once again,…
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No, but I have played her quite a lot, both in her first version, and her subsequent rework. Played her only once or twice after her recent nerfs. I made this post because some community members expressed wanting a better focus on stealth & tracking.
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Any thoughts on this, readers?
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Bringing attention to this again. Twitch staff said that this problem is on your side, and that you'll have to resolve it somehow.
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Added video evidence to help showcase the bug.
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It happens regardless of add-ons, I believe, but the ones I normally use are Ultrasonic Speaker (Brown), Vital Targeting Processor (Green) and Powdered Glass (Green).
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Since people have been talking more about Alien chapter ideas, I decided to re-present my Predator chapter concept. I just made some QoL changes to Predator's basekit, so tell me what you all think!
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Boosting this after a long time, since it's still relevant. Also adding an extra buff idea.
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Because I already DC'd. The question was asking what to do regarding that. I didn't ask for a method of prevention, I asked for a solution.
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Thanks, that's incredibly unhelpful.
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Because of this, I've suffered through my high-MMR matches. Get it working right. I'm sick of having to redo hard achievements multiple times for them to "count".
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There's a lot of ideas here that I like, but I'd just like to reiterate that it isn't necessarily a hide-n-seek mode. That would get quite boring, as I've simulated hide and seek in customs before. It just doesn't translate well into gameplay. I also tried to offer ideas that required the minimal amount of coding, because…
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I've been thinking on this again recently. Might make some edits soon. Give me some ideas for how this could be better!
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I agree with most of these, 6/10 to be exact. I disagree with the Key change (Broken Key should appear broken, however), the add-on removals, the offering removals, and I just don't care much for new emotes. I'm not gonna comment on the chapter preferences, we all have our own desires regarding that. I'd like to add and…
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Killer FOV increases would also be appreciated. The 360 Tech, FOV Tech, and Window Tech all take advantage of small Killer FOV, and it's incredibly stupid, not to mention very immersion-breaking.
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Yeah some of their codes, usually streamer-related ones, are only ever available for 24 hours. I wish they would tell us exactly how long the codes last once they give them out.
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Read between the lines, bud. 60 seconds. No Killer should be babysitting a hook that long. I'm well aware of the "rules". I'm not reporting facecampers. I am however, providing a solution, not a band-aid fix, to a gaping hole in the game's structure. You'll be just fine without it. So we're just going to act like it's okay…
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Nah I actually really enjoy wasting an entire match because the Killer decided that they don't want to loop for kills.
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YES PLEASE. Eliminate the 360 Tech and the FOV Tech at the same time.
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Now that I've thought more about this, BHVR could implement this as an event week/month, and reactivate it every couple months to keep the game fun. Best case scenario is it gets implemented as a permanent mode, though that's wishful thinking.
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Yeah the red add-ons lately have been pretty underwhelming on recent Killers.
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Sadly I think the devs stated that they're never adding more Zombies, but the pathfinding definitely needs some fine-tuning.
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Thank you, my report has been submitted.
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I could get behind that. They seem to get stuck the most on Red Forest, Springwood, Haddonfield and Coldwind Farm.
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Give me your thoughts and opinions down below.
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That's why I specifically said that the 5th perk can only be a Teachable Perk lol. Clown could have Pop as his 5th for example, but he's still Clown.
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Well, it doesn't block other Boons that may be lit, and sometimes there are multiple. I didn't want the timer to be reset after kicking 2 or more Boons in quick succession.
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Because toxic behavior isn't really bannable, via their guidelines. Only certain things such as holding a match hostage and using hacks. Also, blocking a player only stops them from communicating with you. It sadly doesn't stop them from matchmaking with you.
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Yeah, sadly not all Killers' teachables are good 😅 but it can be really beneficial for most of the roster. It can also be a fun little game to try and figure out which of the 3 Teachable Perks the Killer brought.
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I didn't want to add the ability to bring Generic Perks because 9/10 players would just bring NOED every game lol
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If you hit all Great Skill Checks, the wiggling is actually slightly over 1 second faster than the old version.
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It's meant to give a big incentive to seek and snuff Boons. Kick the Boon, deny any re-blessings and protect your Hexes for a little while.
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What do you think of this perk? I submitted it in the Design Your Own Perk thread: [Fire With Fire] As your prey enhances themselves with new abilities, The Entity offers you its own blessing. When the Killer snuffs out a Boon Totem, call upon The Entity to block all Dull and Hex Totems for 20/30/40 seconds. This perk has…
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Commenting to get this post situated since it was moved. Readers, tell me your thoughts on how this concept could potentially be better.
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[Fire With Fire] Killer As your prey enhances themselves with new abilities, The Entity offers you its own blessing. When the Killer snuffs out a Boon Totem, call upon The Entity to block all Dull and Hex Totems for 20/30/40 seconds. This perk has a cooldown of 60 seconds. "Boons? You poor soul...the whispers say no more…
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GHOSTFACE ADD-ON REWORKS Many of Ghostface's add-ons go unused compared to the power recovery ones. (Olsen's Address Book and Chewed Pen, primarily) I'm aiming to give more utility to the rest of his lineup. Power recovery and Marked duration add-ons will not be in this list. Common - Ultra Rare "Philly" (C) Highlights…
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Update: Just got into an Xbox-only lobby and am now in an infinite loading screen. I guess scratch the crossplay-only theory.
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Xbox One player. Crossplay on. Lobbies with Mikaela seem especially susceptible to long/infinite loading screens, but may not be exclusive to lobbies with Mikaela. Happens in custom games as well. Edit: Just tried loading into a new match with no Mikaelas present, nor even the presence of any of Mikaela's perks. I was…
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I think the amount of effort you put into these actually scares some people away lmao, because they have to read a bunch. You're a machine, dude. Huge props. Some of the perks could be easily exploited though, namely The Pharaoh's Scourge Hook perk and the Boon Totem perk from Mei Zhang. Scourge Hook: Scales of Fate could…
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I can understand that. Players have been memorizing how to go against 25 different killers now though, so I felt it wouldn't be too hard hahaha
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I've got ideas for each of the Shadyside Killers you selected: [Nightwing Killer] •Moves at 4.2m/s (slower than Hag/Huntress but not slower than survivors) •Can destroy pallets and breakable walls quickly with his axe. (About the speed of a chainsaw break) •32 meter Terror Radius [Ruby Lane] •Permanently Undetectable, yet…
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I cannot believe I'm the only one in these comments. Ambition and effort is rare in this forum. Practically every detail has been weighed for balance and polished nicely. I've wanted a pirate killer for a long time, and this mirrors my thoughts on what it should be very well. The burying objectives power is unique and can…
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If you think about it, Fear Street is like a representation of DBD, in the sense that it's about a supernatural being sending numerous killers to hunt people. Anyways, regarding the gameplay, you never specified how one would "cleanse" the Heart of Darkness. Is it something that's placed by the killer like a Demogorgon…
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A Supernatural Chapter/Paragraph would be sick. I feel like they deserve more hype than they get. I even wrote my own Supernatural concept a long time ago, though I had made different perks for both Sam and Dean:
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Hex: Attention is almost exactly the same as Hex: Retribution, and the survivor can't see aura of the killer while they're Undetectable. Also, does cleansing Dull Totems make the killer Oblivious or Undetectable? There's a difference. Regarding Perseverance, it doesn't seem like there's a point to having tokens, since it's…
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[The Warframe Paragraph] (Note: Now, this one was a little tricky, but I believe I succeeded in making a great Killer concept, regardless of the fact that Warframe and DBD are monstrously different games. I wanted to create a new, fun gameplay experience that Killers have been lacking as of late. It may not fit DBD…
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In light of Dying Light 2 releasing soon, I decided to come back to this. Dear BHVR, this may not be a super-popular license (neither was Pinhead tbh), but The Night Hunter would bring a refreshing gameplay experience that DBD desperately needs. All you gotta do is play the game and the mode yourself, or watch a couple…
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I know the struggle lol. I just uploaded my concept Warframe paragraph last night. Took me an extra week almost to come up with viable perks. Give it a look if you have the time 👍