Comments
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Wishing everyone a very happy holidays! We're going to be away for a couple of weeks over the holiday season, so we'll see you all back in January 2025! <3 stay safe everyone!
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Invocation broken cannot be removed by any means is the answer to your question, once you're in the broken state from one of the invocation perks, you can not become fully healed for the reminder of that trial.
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It's looking super clean on the new wiki <3
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We need more information I'm afraid, what exactly are you trying to use - and what's happening when you do use it?
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This is a very good point, it is something we are aware of. For killers they have to learn one character - for survivors they have to learn how to play against all of them and when things change that can be hard to manage / learn. DbD is complex, it's not easy on either side - there's a fair bit of skill involved on both…
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We really need your player logs please, as outlined in the Bug Report Template - thank you!
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Was the flag fully materialised (it takes some time, and depends on what Guard was spawned), the flag is partially visible but can only be collected by the survivor when the flag is fully visible.
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although this is a bug report, that's actually good feedback also so thank you - sorry that it's confusing about which ones are which :(
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Snowskull piles are found randomly in a map - there's quite a few areas where you craft your snowballs / snowskulls If you have not seen a snowman, are you sure you're playing in the Event queue and not the normal queue?
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Is this still an issue with today's hotfix, as the problem was resolved in 8.4.2?
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it's the decoy snowmen, so the moving ones
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It needs to be the specific snowmen, not just any snowmen!
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This should be fixed with todays bugfix patch!
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Bug fixes always happen - I was referring to design changes to the perk itself.
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There's no current plan to change Shoulder of Burden, it was adjusted from the PTB - Live, and it is something that will be monitored on our side, if we see it behaving problematically then it's of course something that we can change, for right now we're happy with how it's performing.
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It's not about the time taken to do it, it's about getting things through certification, we have to have the builds ready early and sent for certification, we cannot make any changes after that has happened, hence the adjustment (which will be purely a number adjustment), will be in bugfix patch 2.
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We do not deal with Discord bans, nor do we run the Discord - it is community run, so please keep your discussion directly with them.
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It's not going to be for some time yet, I'd guess at mid to late next year.
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It's not today I'm afraid, you can expect the first hotfix next week.
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I'm waiting for my Spotify Wrapped to come out! But in the meantime I'm back into The Toxic Avenger and Myles Kennedy!
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Hi there, we have communicated on this forum that there will be adjustments and bug fixes for Houndmaster, as well as for the Live Balance changes from the PTB in our hotfixes, as is our normal cadence.
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This is not a bug, the activation condition of Jagged Compass takes precedent so activates prior to Floods of Rage / Gift of Pain etc.
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Hi all, I have a small update for you with regards to this. It is NOT a bug that Floods of Rage and Gift of Pain activate when a survivor is hooked on a normal hook, that's then turned into a Scourge Hook with Jagged Compass - the act of turning the hook into a Scourge Hook when that survivor is unhooked takes precedence.…
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This has been sent out some time ago now. If you had duplicate DLCs (not including anything from Nintendo Switch as it will not apply there) purchased within the time frame allowed, and did not receive any Iri Shards then please contact our Player Support team who will be able to check your account and assist you. Dead by…
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Thanks for this, I had a look into the bug report also - will have some discussions with the teams involved, my understanding is that yes this is a bug as the hook is not initially a Scourge Hook. But discussing further with the designers on what they want the effect to be with perks such as Gift of Pain.
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Hi all! We will have our normal cadence of hotfixes - slightly different time frame, but you can definitely expect 2 prior to the holiday break. There will be adjustments to Houndmaster as well as to the Live Balance changes from PTB (as explained in the Developer Update, these were released the same way they were in PTB),…
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It will make the effects trigger though - and it does, so I'm a bit confused as to what the issue is here - as that's not a bug. Do you mean when a survivor is hooked on a non scourge hook PRIOR to it being made a Scourge Hook, as the Scourge Hook only gets created when the survivor is unhooked, so that hook would be a…
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I want to clear up something on this, if you use Jagged Compass and the survivor is unhooked, and the hook becomes a Scourge Hook - all the effects from Scourge related perks apply when that next survivor is put on that hook, so Pain Res, Gift of Pain etc would then apply to that hooked survivor.
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yayyy glad you got them, and thank you for updating me <3
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you utter star! Thank you for the recording - I'll give it to the people that know more than me about this and get back to you!
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yes they're all classed as different maps so you can have them back to back…it's not a realm repeat prevention, so you won't get Dead Dawg back to back, but you could very easily get both of Dvarka Deepwood maps back to back for example.
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@CountOfTheFog can you try it again, if it doesn't work refresh and see if that works please?
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Was it the same version of Badham, because there's 5 different ones, and map repeat prevention only prevents the same map being back to back, not a map of a different variant.
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Thanks @HerInfernalMajesty you might just make me cry now <3
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The update is out on all platforms, you might definitely need to restart your platform.
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The tweaks will not be bigger, killer tweaks are purely number adjustments - that's what differentiates things from a rework, these are things that our design team can do without needing extra bandwidth from the programming team for example. And us doing tweaks now does not remove the possibility of further larger updates…
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As explained we're unfortunately limited by actual forum software, which we're not able to do anything about. I will discuss things with the moderation team - we do have all 7 days covered here, and holidays as well, just to reassure you there. Whilst I do understand your frustration, limiting new accounts from creating…
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yeah it's not meant to be days I'm afraid, its meant to show the hours. :( sorry to be the bearer of bad news
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If that's happening, you're starting the blind too early, so the killer is still locked in animation when the blind goes through. It's instinct for me at this point and of course a lot depends on what addons you have on the flashlight. This video gives a good guide as to when you need to start the blind (normally when the…
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For the release tomorrow the Live Changes will be as they were in the PTB - however, there will be space in the hotfixes that follow to make changes to those live balance adjustments. We need the feedback on them once they are live.
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to manage some expectations here, this is not connected to a new map or a rework, it's purely a graphical representation - purely background.
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then we'd have problems for bug reporting and feedback, we don't want to limit people being able to report things.
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Unfortunately that's not something that can be implemented - we're guided by the software in cases like these.
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Actually that's false, it's not one person - please do not assume. We cannot restrict new accounts from being made and posting - reviewing each account before allowing a post to be made is not feasible, nor would it help given a lot of accounts are not connected to any other accounts. Unfortunately we will always have…
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The DC penalty cannot be appealed as it's an automatic system that's doing what it was designed to do - if you've quit a game for any reason, this penalty will give you the chance to cool off before ruining another match for the 4 other people playing. Whilst I understand the frustration if the reason that you've been…
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A lot of this is due to FOV, if you've increased your FOV you also increase the angle that you can be blinded by.
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<3
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It's the Mark from the Enforcer class
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yes the variations will count as different maps, which might be what you've experienced
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Have just checked in on this, no map repeat prevention is working exactly as it should. It doesn't prevent going to a map if an offering is used and it's naturally not switched on for 2v8 so it's only on the base game, but there shouldn't be any instance of going to the same map back to back (unless an offering was used),…