The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Can't use whispers, it'd void the achievement/trophy.
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It will help killers held hostage by SWF groups. At least there's a way to force the end now for a killer side. Side note: The Pig will be incredibly strong if she triggers end game + bear traps.
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######### love it. It's actually way better than I even expected and I'm really happy they made these changes. Hiding around, taunting at gates, hatch stand-offs etc. All of it was just brutal for game pacing and ruined a lot of games. This looks like a great update.
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I play mostly Killer and even I think Legion was horseshit to use.
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That will be the new achievement/trophy requirements? Also: Why is the Huntress PS4 trophy still 100 25m hits when everything else is only 10?
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I thought of this as well. The achievement/trophy seems actually impossible now but the devs haven't said anything to address it.
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Anything like that. Deranged Pursuit seems as brutal as the stupid Huntress trophies now.
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@not_Queen Will there be an update to the Deranged Pursuit trophy? I have no idea how it will be possible anymore without trying to get survivors to play a farm game.
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Good, no one will miss him.
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Good. ######### killer to play, ######### killer to play against.
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I really want to see Survivor specific dailies removed. There is no difference is what you're doing with the survivor and it's just not fun to play one you don't use or have leveled. What is the difference if I open the escape gates & survive as Quentin vs Denson. Just make it a general "Open Escape gates & survive".
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Agreed. I'm glad to see some of the major issues being addressed. Especially (if good) the end-game changes & legion update.
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Love Small Game but I rarely see it being used. Pretty clutch vs the onslaught of Hex: Ruin and everything that comes with it.
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Even just the random spawned traps being active at the beginning would be something. Some of the most random placed traps are the ones that screw me up later on.
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I like this a lot. Hopefully it changes to something close to this idea.
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Legion rework. I absolutely hate that killer. He sucks to play as, he sucks to play against. If it wasn't for the trophy hunt I would have never bought the DLC. I don't rage d/c but legion is a close reason to just give up on matches entirely.
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What about allowing the "grab" mechanic if the killer is near the hatch and the survivor is as well. At least then the survivor actually has to try to do objectives, rather than just 360'ing around the killer. The hatch-standoff is by far the most dull way to end games.
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His ability needs a complete rework. It's not fun to use, it's not fun to play against.
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Take that away and Legion might become actually fun.
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I agree. I don't get how it's ok to be punished for either side playing really well or survivors rage-quitting. If a survivor rages on hook #1 and goes into struggle to sacrifice you lose 2 hook options. But you have no control as a killer to prevent players from doing that. It also sucks to lose 2 hooks if the final…
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The hatch is a really irritating mechanic with how it currently works. Unlocking the hatch early with keys is too extreme in my opinion. It just ruins any good momentum a killer may of had going. The "stale-mates" at hatch really need a change somehow as well. They are so boring and it's just a stand-off on which person…
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I agree 100%. I'll pay money for new DLC if the gameplay is fun & balanced. I won't buy any if it keeps getting more broken, especially with the constant d/cing players.
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I agree. I don't even care about ranks, I just play for fun/trophies. But the constant d/cers for survivors and even killers rage quitting if they can't get people is ridiculous. There's been multiple times this month I gave up and switched games after like 2-3 rounds because people keep quitting. It's even worse with the…
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I'd even be fine with that. Gears of War used a system like that. (Dota 2 uses a dual-penalty system) Couple disconnects in a short span and you'd get a 10 minute ban and it'd keep ramping up. It seemed to prevent a lot of disconnecting people even during the awful sawed-off shotgun phase.
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I think that's more a failure on Behavior's matchmaking system/developing skills than the actual player base.
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I agree. The queue times lately and the constantly ######### d/cing players are really dragging down the fun of the game.
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None of these are even bad. Blackwater Swamp though is absolute trash.
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I agree. At least being mangled by a Nurse or Billy has some skill involved. Especially Billy, some people are just impressive with saw sprints and you have to give that to them. Legion's ability isn't unique, he isn't scary, he isn't fun to play against and requires way less skill than Nurse/Billy but still gets to ignore…
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PS4 search times are pretty brutal to be honest. I play with one friend under SWF (NA - East Coast) and unless it's prime time the wait is easily 10min+.
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I play Survivor mostly and outside of Legion just being an unfun killer, your point #3 is absolutely wrong. #1 - 100% agree. With BBQ & Chili, there is no reason to play survivor for blood points when top-peak gameplay nets maybe 25K BP and a half-good killer round with BBQ nets 70k+ BPs. The discrepancy is just…