Comments
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Only on levels > 13. We play in red and purple ranks here.
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Well you want to delete everything from this game to the point where we, survivors, cant loop, cant use insta-heals, cant gen-rush, cant open a hatch and let injured survivor from hook escape through it etc. With your vision, the game would become so boring and monotonous for survivors that they would get tired of DBD…
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This. Its non-issue. Just another thread to cry about survivors. I think this game will always be slightly unfair for killers just because of the asymmetric aspect. Unless they want to make survivors completely useless idiots that wont be fun to play with.
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It is. And I will tell you something. I love unfair mechanics of this game. I love using NOED on killers. I love to patrol 3 gens as a doc. I love bringing skeleton key as survivor. I love getting insta-heals. The matches are fun and unpredictable this way. I explore new ways of playing this game rather than settling down…
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Then you will have to deal with the fact that sometimes you lose and life is unfair. DBD Devs give you a good life lesson.
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Franklin Demise exists. Everything has counter.
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99% survivor perks are useful? Thats absolute and COMPLETE bs.
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Well I dont agree with you then. In your logic, the hatch could open only when one survivor is alive. I think thats wasting of an unpredictable and interesting game mechanic of a hatch. I definitely dont want to limit this game to be played in just one single way to assure everything is "balanced and fair" and nobody could…
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In what sense losing points over camping is "hard punishment". You are absolutely ridiculous. Survivers lose their points over unsafe hooks, I dont know why killers should lose theirs over something equally stupid as camping.
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It should be brought into discussion. Only ultra-rare and very-rare keys can open the hatch. Thats like talking all med-kits should be nerfed because ranger med-kit exists and its ability is absolutely over-the-top. But the thing is its also very rare rarity.
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Well honestly, I think they key that opens a hatch should be ONLY ultra-rare, not rare. Ultra-rare items and add-ons are very rare in bloodweb and they are meant to be filled with over-the-top once-usable power.
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Killers are not nerfed. The problem is the balance among the killer characters (powers and add-ons) themselves. Some killers are OP, some are average, some are totally garbage. Which is totally different from survivor characters which are practically just skin sets. One time you all are crying about survivors genrushing,…
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Can be this finally adressed, devs? Literally NO ONE likes this mechanic.
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Its funny how main killers are crying about any survivor thing that has allegedly no counter. Yet they reply here with bs like do gens (which is NOT a counter for a camper person). Kill survivors then, get gud and stop crying in your next anti-survivor threads.
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Open chests x quicker - which is actually logical for a key Cleanse totems x quicker etc. The aura reading is necessary for keys.
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Thats the case of any game. You perfect your skills, you get bored by the same game mechanics etc. Dont know why you are crying here. Just go and find another game and then maybe come back when new dlc is released.
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Thats totally bs. Nothing other can save you from tunneling. Which is why this perks exists, to be a counter of that.
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PC. Its curious I didnt have that much problems in past, but it has been crazy lately.
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Yes, I understand when someone abuses the mechanics by bringing partying with low level friends. But my experience these days is that nothing explains why 10 - 13 lvl survivors should be matched with lvl 2 killers. Thats such a ######### bad matchmaking on devs side.
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3 survivors can escape when only 1 or 0 gen is left to be done. They would win anyway. Your problem is that multiple peole can escape with one key. When multiple people are alive and hatch appears that means its very late phase of the match and you were not very good at killing people.
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Your problem that you went for the game with 3 survivors with flashlights as a wraith. Pretty stupid of you.
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It doesnt need to be reworked. This map offers diversity in the realm and higher difficulty for the killers. The only rework that is needed is your skill.
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Yes seriously how is possible that killer is rank 18, have ebony mori and 4 3-level perks including the ones exclusive for other killers. Totally unfun for new players.
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Thats not instant heal then. I dont see the point of having heal-over-time add-on if they created this new perk.
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Its a life saver for most beginning players.
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Why would they? They didnt say anything like that.
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In literally most games. DC = you have to wait x minutes before you can join next match. I dont know why this was implented into this game already.
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2K is depip in most scenarios. How can it be balanced around that? Survivors can die and still get a pip.
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But we are talking about normal players here. You and the similar ones like you add like 5 % of the playerbase.
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Killers crying about unfair survivors´ features is lot more common though.
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Then I would agree. But I hate the fact this thread (with its title and op) is so one-sided and doesnt really deal with the bigger problem.
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NO. IT SHOULD CHANGE THAT. Imagine if ebony mori was integrated to one perk. That would be the most OP thing ever. The difference is very important.
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As it should be. MoM is a perk, syringe is once-usable u-r add-on. Ofc it should be stronger.
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Im fine with them as long as they keep insta-heals. You want to get rid of them, then get rid of unfair killer´s items/add-ons/offerings as well.
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I mean. My whole point is: Maybe lets delete all ultra-rare add-ons since most of them give a survivor/killer overpowered over-the-top ability that when is not countered by bringing similar op thing can mean the match cant be win for the other side.
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MoM is a perk. Perk can be used in all matches once you get it. MoM can be potentionally used more than once in one match. The comparison to once-usable hard-to-get ultra-rare add-ons is completely false.
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One insta-heal in the game wont change the game. Ultra-rare insta-down add-ons stay in the game the whole match.
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Well then the point is absurd, because it wouldnt be a reworking one add-on, but actually deleting insta-heal and creating one new add-on instead of it that wouldnt bring literally anything new to a gameplay anyway since there are already perks with the same effect.
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Insta-heal is the real problem only within swf groups anyway. I dont think the game should be balanced according to swf gameplay. If it was balanced for swf, then there should be mic "on" option for any survivor.
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We already have passive healing perks with the next chapter.
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Its ultra-rare. Its supposed to be over-top and op. The same as ebony mori, prayers beads (which is not even ultra-rare), iridescent head, judith tombstone ....
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Camping and tunnelling killers punish themselves and gens usually pop out quickly. Its very easy to level up as a survivor at least to green rank even if you are a bad. Its much harder to level up as a killer in low ranks because you will face deranked survivors and swf in a lot of matches.
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I would love Silent Hill crossover with Pyramid Head.
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The point of INSTA-heal is to get heal instantly. 12s self-heal ? Then how would it be different from a good med-kit? EXACTLY Insta-heal add-ons have their place in the game as long as killers have their ultra-rare insta-down add-ons and moris.