MrsJukes

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MrsJukes
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  • Super embarassing, but I actually quoted someone in this thread without realising it was a 5 year old thread. x3
  • I've just finished a match where I received the in-game notification that I had finished this challenge, I even lost the debuff for the rest of the match afterwards, but the challenge also didn't count as finished.
  • I like the color coding idea. Gives you information on how far is the survivor really even before seeing them yourself. If you'd allow me, I have this idea of Predator that I've always wanted to share: I am of the belief that a good buff for this perk would be to have it increase you movement speed when moving over scratch…
  • To start things off, I really like the concept that you came up with for totems that don't do anything until the killer decides to trigger it, or otherwise is destroyed. I'd love to see such additions to the game, as it would add more strategy to totem related builds or just builds in general. I would like to mention that…
  • I was never a really big fan of prestiging a character; the cosmetic you'd get would be pretty bland and I'd have to spend even more bloodpoints than I already needed to get the perks and addons I wanted. Since they also announced that they'd be updating your prestige level according to the number of perk levels you have…
  • Sorry. I didn't mean to act like I know what you think better than you do. It was never my intention. Bubba, indeed, has a low skill floor. However, I do disagree with you about Bubba having a low skill ceiling, as I believe Bubba can be a lot more powerful once you master his movement around loops.
  • I don't know how to use proper mentions so just know I'm replying to what you replied to me before. I think you misunderstood how Territorial Imperative functions. As long as you are a certain distance AWAY from the basement, the aura of a survivor that enters it is shown to you for a few seconds. And the perk also has a…
  • You just ignored what Mr_K said. He didn't argue against Spirit being easy or not to play, especially back in the day. He just argued that skill ceiling and skill floor are completely different things and what you seemed to be looking floor was the Killer with the lowest skill FLOOR, not ceiling. The killer with the lowest…
  • I think what you're asking is the strongest killer with the lowest skill FLOOR. The skill ceiling would be how much skill you CAN possibly put into the character, while the skill floor would be the least amount of skill you NEED to put into the character to achieve results. That being said, Bubba has quite a low skill…
  • You suggest a nerf to Territorial Imperative...?
  • Not really. I do think Dead Hard as it is now needs to change, but not removed for good (not like they'd do itlike that, anyway). NOED can go, though. I don't mind. [90% killer, 10% survivor]
  • This thread has been quite the journey. But ignoring all the mess, I like the idea very much. Maybe a tweak or two on numbers could do it well, but that's not for me to decide. It's overall a good idea and would certainly help against camping killers. However... You don't face camping killers that often. And if you do,…
  • "Having more than one friend should be illegal. Remove this, my pet devs."
  • If the problem lies around the lack of information sharing of solo queue, then the problem isn't around the perk, but the solo experience itself. With more ways to convey information to your teammates, maybe it would be easier to counterplay Tinkerer in an effective manner just like SWF could.
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