Comments
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It's only a loss if the entity is displeased.
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Apologies for reviving this post, just wanted to thank BHVR for making this change!
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His M1 weapon better be a spoon.
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Just tested in a custom game and #########. How the hell have I been playing this character for so long and not noticed this!? I think I need to go back to the go-fast killers...
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Ignore, I've clearly never payed attention whilst playing this killer.
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Ignore.
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She won't be killswitched unless there's something actually broken with her. As far as I know she is working as intended, even if she can draw games out much easier than other killers can. She won't be removed as she's not a licensed character. As for an update, as others have said BHVR have her on their radar (no pun…
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As a Legion main, MFT has been pretty bad for me. I've ended up dedicating 2 perk slots to force exhaustion (current build being Blood Echo, Dead Man's Switch, Fearmonger and Thrilling Tremors) but there have still been cases where there's been a noticeable difference in how long a survivor can drag out a chase. I've gone…
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For a second I thought we got a multi level marketing charm and got really confused (I hadn't heard of MLM in any other context).
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I played Legion yesterday and had a Rebecca attempt to throw (throwing several pallets and spamming vaults so I would hook her). Ended up slugging her and farming with the other three as she bled out. I seriously don't get why people queue for the game if they don't want to play. All of this happened within the first…
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I think you'd have much better results with the "Houdini" build (lithe/dance with me/quick and quiet) plus a fourth perk of your choice.
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I'll believe it when I see it. It would be a fantastic change though, hopefully they remove the FoV effect from M&A because right now the FoV changing during a game really messes with me.
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*any build focused around healing increases your chances of being matched against The Plague or The Legion I've been using a kinda weird survivor build lately: Clairvoyance, Distortion, Fogwise and Residual Manifest. Clairvoyance is pretty niche but helps finding chests for Residual Manifest, locate gens that are close to…
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From the survivor's PoV; It's not going to help against Cannibal or Cenobite with that one add-on, in fact any killer that really wants to get a survivor out of the game fast will just tunnel the survivor. I really hope the unhook speed build up is really slow after ~10m, and honestly it probably should be paused entirely…
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Ah, sorry for the misunderstanding. I don't entirely agree with your point though. I think situations like being stomped by a SWF or having hopeless exit gates is pretty much the same as enduring any PvP game where the teams are obviously not balanced. OW feels like a good example (thanks to the poor matchmaking ATM), I've…
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Both of these scenarios happen very frequently. I've had many games where I've been the last survivor and had unlucky exit gates, I've had many games where I've gone against a good SWF who completely clowned on me and did the whole wait at exit gate to rub the loss in, hell in some cases they 99'd the last few gens just to…
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This is the kind of BM that does annoy me. Drawing games out just to be a [bad word] is a waste of everyone's time, whether it's pretending to let someone go only to then kill them or waiting at the exit gate when everyone is safe to leave. It's why I don't get mad at gen-rushing or tunneling as much- at least I'll move…
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They need to be removed or at the very least make the sacrificial ward a brown rarity offering and guarantee that they'll cancel out map offerings (as of right multiple survivors using the same offering will overwrite the sacrificial ward). As for BHVR balancing maps, autohaven was an improvement but every other map has…
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The perk needs to be reworked entirely. The way wiggling impacts movement is annoying enough when playing on controller. Boil over on a map with tight doorframes or weird collision is just miserable.
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Legion chase music.
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I lose chases because I'm vibing to Legion's chase music.
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Generally I find solo survivor the least painful role to play but situations like this really sour the experience.
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I feel like they're going to have to stick to the loudest noises only, otherwise things like survivors' breathing should be visible completely annihilating stealth. There's only so much you can do for accessibility before everyone gets access to every piece of information all of the time.
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I've seen her more recently than when she was bugged. I've also played against the twins twice in one week, weird times.
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Meh. I'll get the characters with shards eventually but I'm in no rush. I hate that there are two survivors to buy and level (seriously, this is the 4th chapter with two survivors). Red forest maps just get a visual update so they're still going to be bad to play on. Shelter Woods looks interesting though. The nerf to…
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If they're going to killswitch based on audio occlusion issues, then basically every map in the game needs to be killswitched. Seriously. Audio occlusion has been a huge issue for many years, it just hasn't affect survivors much until now.
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I wouldn't recommend Corrupt on Legion but if it works for you, I won't knock it
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With how popular windows of opportunity has been lately, I have been getting some value out of blindness. I agree that it's definitely not worthy of being a green or purple add-on though, additionally smiley face pin should work like the yellow rarity ruler (applies the status effect on frenzy hit instead of solo mend).
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Plague. Boring to play, boring to play against and I hate vomit. As for survivor, idk, I feel like I've seen toxic plays from every survivor at this point. I'll just go with one of the two new survivors, either one. There's no reason for two survivors in a single chapter unless they're iconic characters (and even then they…
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Does this also apply to items? I remember when Trapper's beartraps could be destroyed with toolboxes (rightfully removed IMO) but Hag, Wraith and Nurse still have odd interactions involving flashlights.
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DH is the epitome of "if a perk is single-handedly carrying you, you should stop using it." Seriously, the amount of survivors who are lost without it is insane. The amount of DCs I get when I downed someone after frenzying because they were deep-wounded and couldn't use their extend chase button is unreal. However, it's…
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Still, I don't agree with the sentiment of "if you can't win without it, you shouldn't have it". Perks are there to help you win, that's their entire purpose (with the exception of No Mither). I'm not saying OP perks don't need to be looked at, lord knows Eruption needed toning down and some other perks still need to be…
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Isn't this almost every perk in the game though? I've lost track of the amount of times I would've been sacrificed if it weren't for adrenaline, or the amount of times a killer's pressure has been foiled by CoH. Equally there have been many games I would've lost as killer if I hadn't been using thana or discordance. Like,…
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The lobby dodging is more frustrating tbh. They really should just hide prestige levels, at least until the post match screen.
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Maybe it wasn't rushed, but considering Background Player even got to PTB, it certainly wasn't well thought out.
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If we had more killers of a similar power level to Nurse and Blight, higher level play will see more variety.
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That's really impressive
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Agreed. Unfortunately the only methods of solving this issue would be to remove the conspicuous action part entirely (which would be all kinds of OP) or dramatically reduce the duration of the endurance effect (the rest of the perk is fine as is).
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Ok, so for campers and high mobility killers, I agree that this could be a decent time investment. I primarily play Legion and if I happen to be around the hook when an unhook happens, I will try to get a chain going off of both survivors. When I'm not playing Legion though, I'm not going to travel a sizeable portion of…
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No, but there would be more variety if they were.
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With shards, eventually. I'm in no rush to get their perks and as of right now I don't have much interest in playing the killer.
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Oh, I see. Your method of dealing with the perk is to pretend to tunnel and then abandon chase once all the anti-tunnel measures have been exhausted. I got it now. No sane person is going to do that. You'd waste way more time than they would have if you had ignored them and they saved their OTR. Not only that but at the…
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So your method of denying OTR is to encourage tunneling and camping? You're only going to be 1 second away from the unhook if you're camping or the unhooking survivor is extremely cocky.
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I'll admit I didn't frequent the forums around Spirit or Legion's release as I was still new to the game at that time so you could be right, I don't feel like digging years back in the forums. My personal opinion is that the new killer looks pretty good but I don't like how clean she is. As for the Fortnite comments, she…
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Yes. People are mad she's a female human killer. Just like they were angry when Nurse, Huntress, Hag, Spirit, Plague, Twins and Artist came out. Legion nearly got out free but then we found out you could play as Julie and Suzie so naturally everyone began to riot. /S
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Agreed wholeheartedly.
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It's fine. People are going to go back to DMS+Pain Res and then the forums will go back to survivors complaining.
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Correct me if I'm wrong, but you appear to be under the assumption that @GlamourousLeviathan is strictly talking about tunneling. There are many instances where, as a killer, you may not be tunneling but still hit someone with OTR endurance because it lasts for over a minute. Now you could make the argument that said…
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I'm in the EU and most of the time there's a killer incentive. Fairly early in the day (morning/early afternoon) there's usually a survivor incentive, 50% usually but sometimes 100%. Late afternoon it varies quite a bit, sometimes I log on and survivor has a 25% incentive but most of the time it's a killer incentive,…
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You realise this could also make survivor queue times worse, right? If not many people want to play the "on-demand" killers, both survivors and the people who play popular killers will end up waiting longer.