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NekoTorvic

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NekoTorvic
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  • huh? I mean depending on your positioning as a survivor you can just die either way. You either get hit because he denies you the vault, or you get hit cuz he chases you after the pallet is lifted. But what I am saying is that him taking you out of the vault animation or him denying the vault altogether are the exact same…
  • It takes Slinger 0.4 seconds to ADS and shoot his harpoon tho. Like the harpoon comes out instantly. It takes vecna 0.2 seconds to ready the spell and 0.5 seconds for the skeleton's hitbox to spawn. You also do not have to position yourself as Slinger the way you have to as Vecna which again eats at your time since you…
  • This is an actual thing a Vecna player may do against you. It's always been a thing, but It is way harder to do than it may seem. It's not just "hold it till survivor vaults" The timing is quite precise. Most likely you'll end up either preventing the vault altogether or just lifting the pallet after the vault. Either way,…
  • Again we'd have a situation where every 60 seconds Vecna gets to insta down you for no reason. Dispelling sphere is so easy to hit on people mid chase. I genuinely do not think it should be a thing. Iri book makes it so that you barely even have to time your skeletons on vaults or pallet drops because survivors will not be…
  • Vecna is weak against survivors who are paying attention, and his difficulty lies mostly in that he is a knowledge check. In pubs he is mostly okay. But I dont want him necessarily to be balanced against swfs. i want his kit to be usable against survivors who know what they're doing. Like I said, if they dont change him at…
  • At this point i kinda wish there was just like BBQ base kit and kindred base kit in terms of allowing one team to get aura reading on the other. Every other aura reading thing that allows you to see your opponent aside from these two imo should get nuked.
  • I am starting to believe aura reading is kinda really bad… I hate it for chases on killers. i think sounds should just work properly so you can use a more organic means of tracking survivors. I think BBQ was a good aura reading perk. It promoted leaving the hook to get into a new chase. Aura reading on survivors is also…
  • Vecna's spells having consistent cooldowns across the board is fine. His cooldowns are okay, maybe reduce them to 35 seconds and nerf cooldown addons. 20 seconds would be too short for the amount of powers he has. Fly could use an extra second of duration and could be made quieter. I also think he should either block…
  • So Vecna main here since his release. I consider myself a mid skill killer player. Vecna is very good against survivors who aren't super aware of how to deal with his kit. But his kit is what i consider to be a bit too counterable for people who understand his limitations. Flight of the Damned takes 0.5 seconds to spawn…
  • Ive been obsessed with Vecna since he came out. Were it not for Elden Ring DLC id be playing him more. Fly having a longer duration would honestly be awesome. But I like how far you go through a pallet or window. The skill expression is in knowing how to stop it just before you reach the window so that you just barely go…
  • It is for this very reason that I use Agitation on ALL of my killers hahaha. It's a bit of a wasted perk slot, but the less downtime the more fun the game is imo.
  • Which is a shame in my opinion. Like…it just beats sabo and body blocking. Unlike Pyramid Heads cages, remote hooks don't prevent DS or flashy saves or pallet saves.. or at least they shouldn't. I don't get why they're getting so much hate. It just helps keep the pace of the game from the killer perspective. Still. Pyramid…
  • Flight of the damned is fine as it is. Honestly maybe what id do is have the skellies have a tiny damaging smoke trail trail following behind them, maybe like a meter. That way survivors have to crouch for a split second longer if they wanna avoid the attack, which would improve your zoning. But if not that, FotD is…
  • You really think a killer downing a survivor at a loop is not them outplaying the survivor? But getting out of the killer's grasp because the survivor held M1 for 10 seconds under one of 15+ pallets around the map, like it's somehow difficult to find the things, because they equipped 2 jpegs is an outplay?... ok man cool.…
  • No, they don't. They don't deserve to have me cooperate in their perk combo triggering. Just like I don't deserve any cooperation form them on anything. I will try to prevent the perk combo from triggering, just like they should prevent my plays from working.
  • I've been hit by it. And well, the fact of the matter is that it exists, so I'm not gonna risk it. Slugging is the only thing the killer can do to counter that perk combo in that scenario.
  • I am well aware. Sure, it will be a lose lose situation unless they don't have the combo. At that point there's nothing one can do. But that's not what I'm saying. Im not even saying people shouldn't use that combo. What I'm saying is: the killer is not trying to BM you if they slug you during endgame, when there's no one…
  • Lets just agree to disagree on this. I don't think these two perks require enough for the value they give. But it's whatever. The fact of the matter is that it's in the game, there's nothing wrong with survivors using it, all I think is that you shouldn't expect the killer not to try and counter it and if you expect the…
  • No, nobody deserves to be given anything in a multiplayer game. What is this attitude? You dont deserve value out of your perk, the killer doesn't deserve the kill. However, If you dont wanna be slugged, and you dont have that combo, you can get out from under the paller, or else you can expect the killer to potentially…
  • It's 15% of your progression for Power Struggle. And yeah, you down the survivor, leave them slugged while you push out the other teammates, then come back for the survivor. It's more than enough time for Power Struggle Flip Flop to trigger. I actually did outplay the survivor that went down. And I'm not about to give them…
  • im glad we've reached an understanding XD
  • Your skimming skills are sub par, then.
  • We'll agree to disagree about how earned that escape is. But that's fair. if they wanna use that combo, and be slugged under a pallet in case the killer picks them up, thats totally cool. I just want survivors who aren't running that combo to understand there's a reason other than BM that the killer might be slugging you…
  • That's fair if you'd rather move on. But it shouldn't be expected. Some people try to win, both killer and survivor. Survivors will do all sorts of things that take time, if they give them a chance to win, which is ok. The killer can do the same. I'll put on a video on the side and keep track of the survivor, if they get…
  • My brother in christ XD i said when it's end game, and there's no one left and all you're doing is wasting time. Can you read things?
  • Oh sure. Im entitled because I refuse to allow a jpeg to give survivors a win for free when they could move like 5 feet and let me hook them. No. I downed them, I outplayed them. Im not losing it because of a perk.
  • Thats different tho. Im specifically talking about survivors in endgame being slugged under a pallet. At that point I dont want to BM you, but im not about to give you a free escape because you equipped a Jpeg.
  • Give me one single reason why a killer should make their games harder on themselves other than altruism or self challenge while the opposite side is literally holding a single button to win the game while watching a youtube video on another monitor, getting carried, not by their skill, but by an overabundance of resources…
  • I think you should definitely have a button to quick order a guard. And also I think you should be able to have a guard executing an order and a guard on patrol at the same time If you have a guard on patrol, you should be able to quick order another guard to break a pallet, damage a gen or break a wall. You can't use M1…
  • Because it's yet another second chance that stacks with OtR and DH and all the others. It makes it so if you have to tunnel a survivor at some point in the match, they waste so much of your time. So long as you make good use of your DS you will stall the killer so much. Lets not forget you can combine OtR, DS and then…
  • There is absolutely no need to touch STBFL. it works well with a few killers an compliments their powers. It already has a fair drawback, and ultimately it's effect isn't even that strong to warrant a change like that unless survivors feed you stacks and overall play poorly.
  • Well, first, cooldowns on your only ability in a game are tedious, all it means is that you get to hold W and nothing else for an arbitrary amount of time. Second, his guards take time to spawn and take time to detect survivors and take time to go to where the survivor was detected so they can THEN initiate chase. All of…
  • I will admit, it's not terribly common that it happens. The problem is that whenever it happens it's either a big F you after a tough match or just an unnecessary time waste that either way is gifted to the survivor by RNG. I've had hard fought matches turn from 3ks to 2ks because of a self unhook. I've had matches that…
  • Self unhooking. It's basically an RNG F-you to the killer in so many scenarios. It massively increases the frustration on one side and has the chance of robbing the killer of a potential victory, all just so one side goes "WOOOOO I UNHOOKED MYSELF". It's such a mean, frustrating mechanic that hypes one side at a pretty bad…
  • I hate DH. it's still too easy to use agaisnt way too many powers. It still creates uncounterable scenarios. it's marginally harder to use, but the value it gives is so immense for what is still very basic mechanical skill input from the user that I just can't get behind it. It's just one of those "getting outplayed…
  • The hindered effect on wesker is a pretty important threat, it's more important than the insta down. I think it should not get nerfed. However, maybe you can have infection reset when a survivor is hooked, as in the survivor is still infected but they have to go through the whole infection cycle again. Or you could make it…
  • No. DS is fine. In fact, it's the fairest it's ever been, even if it's still BS when a survivor that knows what they're doing abuses the fact they're essentially invincible to waste your time. If you use your base kit BT to run to an advantageous position, and then stun the killer with DS you can waste a ridiculous amount…
  • Honestly I kinda dislike most of these number increase addons. They often feel like they just neutered the base kit because these addons exist. So without them the killer feels clunky and overly punishing. Wesker's power feels like this to me, it takes as long as Blight's to fully recover but there's an addon to make it a…
  • Honestly I've been feeling like they've made pallets spawn much closer to each other. I've had that impression for like 3 patches or so. I dunno if it's true, but it seems to me like every map has so many more pallets and just general detritus than before.
  • And other people commented on how OP could have gone for the meg, and how they themselves would have gone for the Meg, and how OP had the choice to go for the Meg but didn't. Be it tunneling or not, I was commenting on the opinions that other people expressed. Also, it seems to me that OP wasn't actually really asking the…
  • I think the argument that you should go for the Meg is dumb. The meg has no hooks and is feeding you her teammates. She is a bad teammate, but there is no reason to get the survivor that's actively giving you the win out of the game. I mean, if you're overly altruistic, and you want to be nice, sure. But there's no…
  • To me, it always depends on what it requires from the user, what it gives from the user and what the person going against it can do about it. I think all current techs are fine, and I'm including Blight's hug tech, except for the one with the flashlight where you vault back while making the vault sound, although I wouldn't…
  • Nope. It's a cute little thing survivors can try. It's cheeky, it requires decent timing, which is rare for things on the survivor side. It can be outplayed by the killer and it backfires massively if the survivor messes it up. It's nice to have a thing that survivors can do that actually offer a decent risk vs reward and…
  • You have to wait until you're physically touching the survivor and then react fast and flick in the direction the survivor turned. When Blight starts his hit, his hitbox is wider, so it will connect with the survivor as long as you're basically touching them. This is called a Shoulder Flick. In the video it seems you swung…
  • After playing the ######### out of Wesker with the serum...I think I understand. That serum has clutched so many matches cuz I don't have to use my power to get around the map. I get the map pressure and I still have my power. After every single hook. Also it gives Blight 6 rushes, which is insane for a killer that's…
  • Honestly, It would really help him to have a sprint that's like on a cooldown, or even if it's like the serum where it recharges every time you hook someone...or both. It would definitely help his map pressure.
  • I swear I'd pay 10 bucks to have a weapon skin for Artist that replaced her sword hand for just another hand. Her design looks so unbalanced to me because of that long sword hand.
  • Slinger used to take 0.25 seconds to aim and the same amount of time to stop aiming, meaning it takes him half a second to do the whole action. When he's ADSing he moves at 60 something % movement speed, i forget the actual number. He does lose distance even when doing this, and he cannot aim 3 times per second, which…
  • NOED is not toxic whatsoever. If you wanna use it, just do it. It gives you a significant power boost at the end of the game. Pretty useful considering how fast gens can go. The problem is that NOED is a poorly designed perk. It gives you a second chance at the match and a massive boost for no requirement on your part…
  • No it absolutely wasn't and it shows a design double standard. The devs wanted survivors to have clear, absolute feedback on when slinger was going to shoot so they could rEaCT, because prediction is apparently too advanced a form of counterplay. The devs failed at fixing that problem, because as a survivor you still have…
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