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What I'd Change on Vecna, from a Vecna Main (A bit long)
Disclaimer: Yes, a lot of these are buffs, but i'll try to justify them. I basically play 95% Vecna since he came out. I'm an alright killer and I participate in discussions about this killer with other people who main him. Though not all of these changes are my ideas, in my opinion they'd make the killer better in a…
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Remote hooks on Vecna
I've been obsessed with Vecna since he came out. I love him. He's my favorite now, and I have been playing him so much in the anniversary. The remote hook thing you can do in the anniversary event, in my opinion, fits with him SO well. It feels awesome to magically send a survivor away. It makes me feel like a sorcerer who…
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PSA Don't blame the killer for slugging you if...
It's endgame, and you decide to just stay under a pallet slugged. The killer has no way of knowing if you have power struggle/flip-flop or not. So it's either letting you bleed out for 4 minutes, or potentially giving you a free escape. I know I, for one, will always let you bleed out. If you don't wanna bleed out, get out…
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So much detritus everywhere
Why is the stuff density so high in McMillan and Azarov's? It looks awful, it feels so dense and claustrophobic and it messes with killers like Wesker and range killers cuz survivors now have 500% more stuff to put between you and them. Is this really necessary? it doesn't even look good. You can see like 7 copies of the…
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Could we have one thing for the Knight?
So I like the changes from PTB. Looking forward to seeing how he performs on Live. I'd just want one thing. Is it possible that whenever despawning your guard by pressing M1 on them we don't simply get the Knight slashing through his loyal guards to make them disappear? Can we get a short animation that causes them to…
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Knight's First Person Legs
So does this mean we're gonna get more killers that actually have moving legs and proper animations for their bodies in first person? It'd be really nice to not see a stiff motionless body whenever you see your shadow as the killer in first person and actually be able to see your feet moving. I feel this is a aspect of…
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Blight Serum on Wesker
Is the most fun thing for me in this event. It is so fun to be able to move fast around the map and still have your power to move fast. You know those times when you hook a survivor and try to bound and then realize you only had one token? Completely gone. You just get to move fast, and then you get to move fast again. I…
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The Only Things I'd Change on Wesker
Honestly I think, mechanically, this killer is pretty stellar. He's ridiculously fun, has good counterplay, counter W, pretty awesome. His Mori animation looks very stiff and the camera angles are too janky, it's almost impossible to line it up decently, but that's relatively minor. Mechanically I'd only change one thing…
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About being able to react to things
When can we expect to have a tell that a survivor is going to turn in a specific direction so we can rEaCT to it? As we know, the only actual, real form of counterplay in existence is reacting to things that you can see coming. This is a known fact and proven by science. Since Deathslinger got a 0.4s telegraph to…
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Just experienced something that made me come to a realization (TLDR at the bottom)
I'm back playing after almost a month break since MMR came out. I'm trying a variety of killers because they broke Blight's collisions and he feels awful to play. I was playing Nemi, which I don't use too much, and I chase this survivor. This survivor, made interesting plays, they used windows amazingly, they made right…
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So about gen regression perks... (a bit long TLDR at the bottom)
Here's the thing. I think generators are a big problem in this game, and this problem is in part exacerbated because gen perks can stack with each other or sometimes are strong enough on certain killers that they make it so that if you nerf gens, you'll just leave the survivors at the mercy of all of this gen regression…
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Let me see if I get this right about Boon Totems...
So the killer must find them, and after wasting their limited time interacting with them they don't just outright destroy the totem, they just turn it back into a dull totem so survivors can bless it again? For real a survivor can just endlessly reapply the blessing to the same totem and the killer will have to go and deal…
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So did they remove the Enduring combo?
You know when you get hit by a pallet, end up on the same side as the survivor, they try to vault in a panic so you do a 180 and hit them instantly? Just yesterday I pretty much got an instadown cuz the survivor got hit, dropped the pallet and got hit again. If so, this is an unfortunate thing about this pallet hitbox…
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Another MMR post... It's very frustrating
My Killer games go as follows: -Survivors hack...I've had at least a third of my matches include at least 1 hacking survivor. Gotta love wasting addons and offerings going against hackers, and not being able to do a damn thing about it because every time you find them, you have to submit a ticket and spend 20 minutes…
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Hackers are...annoying to say the least, what can I do about this?
I started recording my games because my first match of the night was against a team of people who did all 5 gens in less than 1 minute and insta opened the exit games. I believe I played against them one more time in Ormond, this time I just left the game, I noticed there was hacking because I could hear gen repair noises…
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PSA for survivors
When you try to blind killers at pallets, you're pointing the flashlight at their face, it starts the blind but then stops, it's likely that the killer is looking down to avoid the blind, don't waste your flashlight, and try to wait for the pallet break animation if you want to get the blind. I've seen so many survivors…
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**SOME** DBD streamers are so self centered it's funny
I like watching VoDs when I face ttvs cuz it helps me see how the match was from their perspective. Some of them are cool and chill, but it's amazing how as soon as you display the slightest bit of game sense, some streamers immediately think you're sniping them, and if it's not that they think you're hacking XD It's…
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I hate addons... (a bit ranty)
In my opinion, the addon system is the second worst thing this game has, right after gens in general. This is pretty subjective though, so if you like the addon system and like the variety and different playstyles it brings then that's totally cool. Most addons imo fall in one of 3 categories: 1- They make the killer power…
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Are swing animations just cosmetic?
If possible, I'd like some clarification on how hits are registered. I've seen a lot survivors complain about hits when they're behind a killer or when it otherwise doesn't really look like the swing itself landed, I'm not necessarily on about range. As far as I understand it, when a killer presses the attack button, an…
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What I'd Change on Demo, Slinger and Twins
I quite enjoy these killers and I wanted to give my two cents on what I think could be changed about them. I'd be interested in hearing anyone's thoughts on these. THE TWINS: -Victor will stumble and have a 5 second cooldown after a missed pounce. -A pounce that lands will have a 2 second cooldown (was 5). Crush time…
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To Twins mains and people who enjoy playing them
I just started playing with them and I'm having decent fun. The only thing I find weird is how quiet Twins matches are, since Victor does not start chases. You guys with more experience playing them, would it be too bad if chasing with Victor also started the chase music? I ask cuz Victor can't see scratch marks, so he…
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Devs, can we please see the 3rd person shadows from 1st person? T_T
I was just playing a match with Blight and looked at the ground to see my shadow...it looks stiff as hell and his legs don't move, because the shadow I see from the killer perspective is the shadow from the first person model, whose animations are made for first person only. Please devs, is there no way for us to see the…
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How about an incentive for killers to hook new survivors by buffing kick per survivor hooked?
I've been thinking about this for a bit. Tunneling and camping are valid strategies and all, but it's very unfortunate for the survivors who get tunneled out of the game. Most of the time it's very annoying for them. I don't think punishing killers would be the right approach, and I don't think the point system is the way…
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Was the change in Demo's and Oni's chase music in the patchnotes?
It was a few patches ago where they changed it so that Demo and Oni have the same chase music for the killer and survivor POV. I think it's unfortunate cuz the music being different from both POVs was interesting. Did they actually put it in the patchnotes or did they just sneak that in and then we just accepted it as the…
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Whats the pettiest thing that bothers you and makes you behave irrationally in a game?
In my case, it really bothers me when survivors body block with BT when I'm actively trying not to tunnel. When it happens, I forsake the entirety of the match just to get rid of that one survivor... it's so stupid...and I wont do it 100% of the time, but it is a petty thing I do.
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Devs, Can We Please See The Shadow From 3rd Person Model Instead of the 1st?
Title. TLDR: If possible, it'd be nice to see the 3rd person model shadows when playing killer instead of the 1st person model's. I feel that the first person models that we see when playing killer were made with the intent of having their animations be nice and clear in first person. The model itself looks very weird and…
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So the fix to Blight Hitting hatch before it spawns didn't actually fix it....
As the title says...I've seen three instances of Blight hitting a hatch that hasn't spawned in 3 different maps. I experienced it on Midwich on a hallway. And reported it as a bug.. Scott hits invisible hatch collision on Bloodlodge: https://youtu.be/-xg8tm0mgjg?t=122 Tru3 hits it on Groaning Storehouse:…
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Blight Still Collides With Hatch before it Spawns
Platform: Steam Issue: Blight's rush and lethal rush can still slam with the place where hatch is going to spawn in Midwich Elementary hallways. How to reproduce: Run around in the middle the lower floor hallways with Blight's Rush, you will hit a hatch that hasn't spawned yet. Whether it's a specific part of the hallways…
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Devs, Pls put important UI info on the bottom half of the screen...
This is the worst thing about the new UI for me. The fact that important info is massively spread out is already a problem, but the fact there's important info on the TOP half of the screen is the single worst problem for this new UI. Please, I beg of you, do not put important information on the top half of the screen,…
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Merged: New HUD will make you look away from what you need to keep track of
This discussion has been merged.
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The Way People Play with The Twins Proves an Interesting Point.
TLDR: The Twins are an interesting example of what causes killers to adopt strategies that make survivor experience worse (camping, slugging and tunneling). When a killer is too slow to compete with how fast gens can go if survivors just hold m1, these tactics become way more prevalent.…
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New Autohaven is too dark if not playing on low....
As title says...do the devs really want people to play on low where the game looks ugly as hell, just so people can see things? Every single shadow in this map is the void...is like they upped the contrast by a billion for no reason... and now that there's more tiles because of the latest update there's more shadows, ergo…
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List of things Bligh'ts power has weird or no collision's with
I'd like to make this a post where anyone who plays him can just state what stuff they either slide off of or stuff they hit when it's barely even in your FOV. I'm sick and tired of losing chases or wasting time recovering my power because I slid off something or hit something I can't even see, and I hope a list like this…
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Idea for NOED change
I personally like NOED, but i see the problem people have with it and I don't like that it can be used to come back when you've been completely useless throughout the match. And since I've continuously seen posts about it, i wanted to chime in on the conversation... So what if NOED changed like this: -Apply exposed status…
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What if whispers was base kit?
I don't mean a thing that lights up precisely at 32 meters from survivors. I mean the noises the entity makes when whispers is active. Those noises come in intervals and are not as precise for tracking as the perk lighting up. Do you guys think it'd be too much? What survivor perk would you say should be base kit if this…
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God forbid the game asks you to predict your opponent's actions
I find this a completely baffling thing in this community. It's generally accepted in other videogames that the ability to anticipate your opponent's actions based on the character or faction they're playing, the specific context of the match or game and the specific player being played, is often a sign of a highly capable…
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Hypothetical mechanic idea: Tripping. What do you guys think?
So I'm sure everyone is familiar with the classic horror trope, where someone is being chased and out of nowhere and for no real reason they trip and fall. It's goofy af at this point. For a while, I've been wondering how a mechanic like that would play out in DBD. It's just a silly thought experiment to see what people…
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About Deathslinger and Counterplay ( long post :P - TLDR below )
Hiya. Ever since the Deathslinger came out, he quickly became one of my favourite killers in the game, if not outright my favourite killer. I love his aesthetic, which reminds me of a cowboy version of a hunter from Bloodborne. I love his power which more than any other killer makes me feel like a hunter going for my prey,…