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Oiry

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Oiry
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  • Well, I'm never bringing a map offering. I don't use CoH, because I think it's busted. I also don't bring any item into my matches 80% of the time. This happens regardless of a boon sound, regardless of map offerings. Your answer doesn't exactly tell me what has changed with the Knights release specifically. I do agree…
  • I'm glad that you are consistent and still unable to actually address my question :D
  • I'm not sure I understand what you are talking about. How does BHVR try to turn the game into a competitive scene? What aspects of SBMM can't be balanced? SWF is hard to balance, but in this regard, my sad opinion is that they could at least try. A perk like "Eruption" still exists in its current form for some reason. Or…
  • I'd encourage you to re-read my post (assuming you did read it in the first place). I don't really have a problem with killers using this playstyle (If anything, I blame the game designers for that). I've had pretty much no issues with it in the past, these days it's quite annoying because it's a lot harder to counter this…
  • I was thinking that you may be trolling, I guess there is no question about it now
  • Obviously, I don't know the exact numbers, but a perk should not punish (specifically) solo players this much. This situation reminds me of the perk "knock-out". why the hell is this game in the game even? Thankfully it's not meta, because it's virtually useless against SWF, but it's the same situation. BHVR was warned…
  • What an ignorant comment by you. "Go save the survivor..." What if I'm dead on the hook and supposed to be hiding from the killer in the first place? What if I'm injured and shouldn't go for the save? What if all my survivor teammates are incapacitated, do we all have to leave all gens and go for the save? What if further…
  • They don't even need to nerf eruption per se. They just have to shift its power so that it doesn't punish solos as much. Make it regress 15% instead, but make incapacitated 10 seconds. It blows my mind that they let this perk be in this state for MONTHS. It is AWFUL! And the problem is not in the perk's powerlevel, its…
  • That's what validation was doing. Before validation you could be exhausted on the ground, because you used the perk on your screen, but not on the killer's screen. Now it validates. So it's either a bug, or you just have to accept that DH is only 0.5 seconds, so if the killer even waits 0.3 seconds for it, it won't protect…
  • Are you exhausted after you go down?
  • CoH is in probably like 70% of my games. It's been nerfed probably like 4 times since it's PTB, and it's still disgustingly busted of a perk. I have no idea who thought it's going to be a great idea to add it.
    in CoH Comment by Oiry September 2022
  • My god, I hate posts like this. Instead of having a conversation, you literally start asserting your agenda. "Since reassurance is useless...". Really? :D How is it useless? Do you also think Kinship is useless?
  • Extremely common. yesterday I've seen him probably in like 30% of my matches, today I'd say 80%. it's actually pretty annoying, cause I have no idea how to play against him. Tho, im playing soloQ and when ppl dont do gens, it doesn't really matter what you do
  • Still very strong, still heavily counters camping. Dunno what's the issue.
  • So this is actually smth I tried, and obviously, this is overall a good tip to win a game. However, in terms of countering eruption I think this advice is pretty much a coinflip again because if we group up on the gen and manage to finish it before the chased goes down we managed to counter the perk completely. However,…
  • I believe that'd be a cool change for sure
  • I appreciate your answer, but I specifically included in the title that the question refers to solo players. I have absolutely no issues with the perk when its balanced around swfs!
  • Yeah, that's what I tried, but then when the chase lasts 60+ seconds... its a huge waste of time. Its a coinflip that you loose either way right now :(
  • Ahh, Pulsar always has the best answers :D
  • Ty for the tip! I did try blast mine, it was okay, but not necessarily my thing. I did however completely forget about repressed alliance! I do like to include some fun non-meta perks like Hope, or Distortion are my new favs. I'm going to give it a try!
  • Empathy is good to see if someone is being chased, but I don't see it as a perk that can help me to determine when a survivor is going to go down. An injured survivor being chased can last from 5 seconds to pretty much the whole game. While sometimes Empathy can help me to let go of the gen in some situations, overall I…
  • No hackers in the last week Have seen some sus gamers in the last few weeks, but in this game it's very hard to say if it was a bug or actual subtle hackers, so I usually just ignore them.
  • I think it looks great and the design generally feels good. Also, a good touch is that doors open when gens are completed making the map more open. Insane amount of pallets. It heavily depends on your killer whether you have a chance to win. Nurse? good. Nemesis? okay, cause you somewhat counter pallets. Technically you…
  • I dunno how people flick with Oni using dpi. never worked for me. What did work is flicking mouse to top-side, and then down-side. So basically sharply looking up and then down while flicking sideways. This way I could flick past sharp corners for almost 180.. I'd say it was at least 150 degrees
  • Don't forget haste effects don't stack according to the wiki. So if it is a separate speed boost, you can stack them, but if its a haste, you will still go 7% faster, even if you have 69 hastes at the same time. At least that's how it should work unless they changed haste
  • It's kinda funny because its never gonna be statistically meta. if we are talking about SWF it's never going to be meta. Literally, 1 person needs to bring it out of four, so there it's 4 times less popular than other meta perks. In solo it would be busted, but many solos randomly cleanse totems, so it's unreliable. Even…
  • They nerfed twice since release and 3 times since PTB. But they literally did not address the problem it provides. It's basically a non-positional boon. A boon that does not care about where it is. It's completely busted and we've been talking about it for ages now. If you are interested, I believe the Lore Guy made a long…
  • Can someone explain to me, why CoH is not getting touched? I don't get it. Like, leave self-care as it is and make CoH provide everyone with self-care in its radius without the healing speed bonus. People have been asking for this since its release.
  • It's a known scientific fact from psychology that people statistically don't like change. Basically humans rely a lot on habits, and changes force us out of the comfort zone and cause stress, but whatever :D I googled it in case my English was bad. To acknowledge means "To admit the existence or truth of. To express…
  • 1) New Slinger is unplayable for me. I would like to bring the old back. Even when I play against the new slinger, he is just pathetic. Note: you can keep his 32m terror radius, just bring back quickscoping. 2) Make pyramidhead be able to M1 from M2. I know people may not agree, but I mained him for like 6 months and I…
  • I'm not sure if you are trolling or not, but well. Reading your post, I assume you are mostly playing solo survivor, which is a huge pain in the butt. in like one-third of the matches someone gives up early or worse, just straight up DC. it's painful and if you want to win, don't play it (I know, terrific advice). 1) It is…
  • No, not really. If a killer hardcore tunnels someone, then sure. Be my guest! Off the record all day. The problem is that good, and even just decent survivors will do what they do with current DS. They stay next to the killer, annoy him, waste their time, bodyblock for their teammates, etc. Don't get me wrong, this is…
  • Isn't kinship already a very strong perk? I understand no one plays it, but if camping becomes super meta, the perk will rise in popularity pretty fast. I don't necessarily believe it needs a buff atm. Maybe they could make it more viable for solo players, but that's pretty much it.
  • That'd be a really cool thing, imo! Some survivors just seem to shout across the map, very unpleasant :(
  • Anyone who does not play his main survivor may have IW T2 in the current system. I think your point is completely irrelevant. What you are potentially saying is that I got confused by babies with my at that time 1k+ hours on killer, in which case it just proves my point. Actually, scratch that. It's not that your point is…
  • Yes, and I rely a lot on sounds generally. Judging by my survivor matches I hear a lot more than an average killer I face. (tho again, with MMR that does not prove anything. idk what it is but like 85% of the killers I face don't hear if I do a totem close to them, which is weird to me, because I always hear it when I play…
  • How would you know if you've never seen it? I have played against it multiple times and it was pretty confusing. Which can mean a lot of things. Either it is not useless, or I am just completely terrible. (which of course may be the case)
  • Billy is probably one of my favs to face. Not only he is kinda fun to loop, but usually, Billy players are chill. Idk, why! Maybe just a coincidence
  • I think your take of "outright terrible" is just wrong. Have you ever played against a T2 Iron Will user before? Because that is exactly 75% reduction and it's still very much noticeable and significantly harder to track. Current Iron Will is absolute overkill. I run it pretty much on every single one of my survivor builds…
  • The problem with this sentiment is that it implies that people enjoy and have fun in the game the same way as you. In my experience, a significant portion of dbd's player base gets off mostly from the fact that they dominate and shame the opponent's side. I am meeting these people so often that I question if I am in the…
  • So lately I've been comparing my killer and soloQ experiences (I don't play SWF) SoloQ is frustrating and miserable many times. People every 3rd or 4th game give up on the hook or just dc for random reasons. So if you want to win, its a bad idea. Killer many time bring nasty addons/perks and dominate throughout the entire…
  • You forgot Soul guard: don't hit a survivor who was picked up from the ground Scyptic: don't hit a survivor who had his medkit disappear, BUT Syringe: hit them after the scyptic because it may be an instaheal
  • Love going up against Oni, Billy, Pinhead, Spirit (if not using MDR or Killer instinct addons), Hag I would really like to up against these killers if I was in a SFW group: Twins, Plague. In solo Q it can be quite rough, though, especially Twins Love going up against these killers, but probably just because it's usually a…
  • Which killer are you having fun with btw?
  • Yeah, I did it for a pretty long time. Trying to get used to it. Here is an interesting observation I've made: cases: 1) You win via huge survivor mistake. Like a survivor going down next to a hooked survivor. It's basically gg. And you don't really feel too good about it. They f-ed up and you know how to capitalize on it.…
  • I am basically playing survivor. Sometimes I have this urge to play killer, but every time I actually imagine what awaits me if I try, I just continue as survivor... Fyi, I only play solo queue, even solo feels better, more chill, and it feels like what I do matters more. I don't blame boons, or MMR... If I had to blame…
  • I am trying my best, too :3
  • Let's be honest the game is full of BS. Not just inconsistent bugs and stuff, but also there is this feeling in the community, where if you humiliate the opponent you feel good. In the end, if you play to win, you woN't have a lot of fun. You can play fun, or you can play to learn. Or both. And in the end, yes. If you…
  • PyramidHead is rough. I was maining him for a long time, and he is miserably right now. Problems: 1) You tunnel. Just like that. The whole match you pick someone, especially if they get tormented, and tunnel like a crazy person. It can be kinda fun to feel like an unstoppable force, but the problem is that you are…
  • I would love to reply, but after you said "I won't watch the video btw" I don't think you are interested in a conversation, however: Ultimately, I do agree that Boil over is a strategy. You should not complain about boil over to players, only to the devs (if you want to complain). I do not agree about your argument that, I…
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